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Orbital defense platform from Halo

Discussion in 'Community Creations' started by Tazoo, Feb 15, 2014.

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This last post in this thread was made more than 31 days old.
  1. Tazoo

    Tazoo Trainee Engineer

    Messages:
    55
    Helloes!

    I am currently working on a project. I am remaking the Orbital Defense Platform from Halo, let me know what you think!


    Module 1

    The first version of the station consists of the module that is one the left side of the bridge. This module contains the hangars, armory and the habitat/social areas. I started of by building it in a chronological order based on the Halo 2 campaign. That means I started with the armory, and then made rough scaffolding of the general habitat areas and the tram rails.

    [​IMG] Halo version on the left, my WIP on the right.

    I then started to build in a bit more detail when I came to the "Bridge lobby" and where you encoutner the first covenant. I started of with a base layer which included the floor and any staircases. Then I added further details such as pillars, decorations etc. Module 1 was constructed in 5 stages. I named them;

    1. Briefing
    2. Habitat 01
    3. Habitat 02
    4. Hangar 01
    5. Hangar 02
    [​IMG]
    Recreation RO-1 during stage 1 construction.

    Stage one was quite easy to build. The only issue I had was with the staircase leading from the initial Lobby down to the recreation R0-1 area. Stage one is currently 90% finished, though it still requires decoration and further polishing.

    Once Stage one was built I started planning the hallways connecting the different stages. I had Halo 2 running on my Xbox behind me in order to allow for quick detail gathering. I decided to make each hallway as authentic to the real version as I could. Due to the voxel based nature of Space engineers this became a challenge. Due to the same reason I had some small issues building the staircase connecting Stage 1 and Stage 2. I was forced to apply an additional incline in order for the project to maintain some sort of accurate level.

    Stage 2 was an easy build, the main rooms only took a few minutes. The corridors in the walls required some planning but eventually they functioned and looked as planned.
    As with the M1S1/M1S2 transition, the M1S2/M1S3 was difficult to design. thus I made my own interpretation in order for thing to fit in the tight spacings withing the walls. I am happy with the result.

    I constructed Stage 4 Hangar 1 before the Stage 3 Habitat 2 area due to simplicity. The hangar was initially one big box, which gradually became the final product. Both hangars were lacking ceiling until the start of Module 2 construction.

    The rest of Module 1 was constructed in similar ways as above. Only difference is that Habitat 2 is mirrored in comparison to habitat 1

    *More to come*



    Walktrough of Module 1


    Module 2

    *More to come*


    Walktrough of Module 2

    *More to come*
     
  2. phenomenalx

    phenomenalx Trainee Engineer

    Messages:
    71
    Hats off to you. It took me a while to make mine. Yours looks a lot more detailed (it actually has interior :) ) Mine was just a quick build, but like I said, still took me ages. :|
    [​IMG]
     
  3. JD.Horx

    JD.Horx Senior Engineer

    Messages:
    1,032
    Dude you put so much effort in it! This is really impressive!!!
    Hope you will finish it, but take your time :)
    Loved the games and this is really accurate, I'd love to see the fire mechanism working.

    Keep it going
     
  4. CptTwinkie

    CptTwinkie Master Engineer

    Messages:
    4,458
    That's going to be BIG! I'll keep watching
     
Thread Status:
This last post in this thread was made more than 31 days old.