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Update 01.021 - Survival mode

Discussion in 'Change Log' started by George.Mamakos, Mar 13, 2014.

  1. George.Mamakos

    George.Mamakos Developer KeenSWH Developer

    Joined:
    Aug 28, 2013
    Location:
    Prague, Czech Republic
    Update 01.021.024 has been released. Survival mode is now available in Space Engineers! (This is the first "Survival mode" update and you may experience a number of bugs which will be fixed within the next updates). We have also changed the way you start building a small ship. Now you can start by placing a landing gear which can be attached to any surface - instead of a light armor block cube which was before. Also, we have added some new game scenarios, new music and sounds and tons of new features related to the Survival mode.



    You can find more details about the "Survival mode" update on Marek's latest blog post: http://blog.marekrosa.org/2014/03/space-engineers-survival-mode-update_13.html

    Full list of new features and fixes:

    Features
    - survival mode (manual building, death, re-spawn)
    - new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor, Asteroids
    - ore detector block
    - ore detector in hand drill
    - new custom world screen
    - new assembler screen
    - world generator change: most asteroids have iron core
    - assembler can be switched to disassembling mode
    - new assembler production queue hotkeys: Ctrl+click (adds stack of 10) and Shift+click (adds stack of 100)
    - placing new ship block - now you can place a landing gear which can be attached to any surface instead of a light armor block cube
    - reduced electricity production and consumption
    - reduced uranium consumption
    - reduced available uranium after starting a new game
    - block info in Cube Builder screen and when placing a new block in Survival
    - explosives component
    - new music and sounds
    - changed tools animations
    - floating objects can be destroyed
    - HUD is now more legible
    - balanced materials required for assembling components
    - changed mass and volume of some components and tools
    - changed ore and ingot display unit from volume to mass
    - Join game screen (contains a list of games which the player can join)
    - game runs in window mode when it is unable to run in full screen
    - character can now walk on a ship when it’s flying in max speed
    - inventory names now show the name of the block

    Fixes
    - improved explosion performance
    - improved 3rd person camera performance
    - fixed symmetry mode
    - fixed few sounds
    - fixed friend games in join game screen
    - fixed ore movement
    - fixed crash when creating particle effect
    - fixed crash when using symmetry mode
    - fixed few typing errors
    - fixed chat and gravity window overlapping
    - fixed crashes in landing gears
    - fixed color/texture of ore
    - fixed copy/paste issues
    - fixed small ship drill blind spot
    - fixed doors spinning on rotors
    - fixed passage collision model
    - fixed asteroid collision shape in large worlds
    - fixed landing gear synchronization in MP
    - reduced number of additional asteroids in Easy Start 2
    - fixed character's backpack in MP

    New sounds
    - assembler (idle, processing)
    - door
    - gravity generator
    - medical room (idle, healing)
    - refinery (idle, processing)
    - reactor
    - rotor
    - landing gear
    - grinder and welder
    - construction and deconstruction sounds for survival
    - HUD failure (inventory full, not enough material)

    New update 01.021.029 (03/14/14)
    Features

    - added character's inventory volume to HUD
    - minor change in the scenarios' order
    - changed blood texture

    Fixes
    - fixed crash in mouse input
    - fixed crash in production queue
    - fixed crash in drag-and-drop
    - fixed crash during new ship placement
    - fixed crash when picking up tool/weapon of previously killed character
    - fixed crash during character's movement
    - fixed crash with too many particle effects
    - fixed issue when multi-player client can move with large ship
    - fixed refinery sound
    - fixed shooting crash
    - fixed large reactor indicators
    - fixed passage collision model
    - fixed levitating things in gravity
    - fixed rotor in survival mode
    - fixed disappearing things in cargo containers
    - fixed tools particle effects not disappearing
    - fixed large cargo container collision model
    - fixed multi-player synchronization of cargo containers and other blocks
    [SIZE= 11.0pt]- fixed crash during building in creative[/SIZE]
     
  2. Zara

    Zara

    Joined:
    Nov 20, 2013
    Location:
    Germany
    JUHUUUU great
     
  3. Vitaspy

    Vitaspy

    Joined:
    Oct 24, 2013
    Woohoo! Survival, here I come!
     
  4. chessmaster42

    chessmaster42

    Joined:
    Oct 18, 2013
    Woooooooooo!

    Hellz yeah!

    :D

    No more hacked worlds for me, time to use a legit survival world at last!
     
  5. Kane

    Kane

    Joined:
    Sep 10, 2013
    Location:
    Barrie, Ontario, Canada
    THANKS!!!!!!!
     
  6. hiigara793

    hiigara793

    Joined:
    Mar 1, 2014
    Location:
    Korea
    LOL YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
     
  7. morgun

    morgun

    Joined:
    Jan 17, 2014
    Location:
    Kiev, Ukraine
    Awesome!
     
  8. Chologism

    Chologism

    Joined:
    Mar 13, 2014
    W0000t!
     
  9. CrAzzYmrBC

    CrAzzYmrBC

    Joined:
    Dec 20, 2013
  10. Bad_Idea

    Bad_Idea

    Joined:
    Oct 24, 2013
    Crashes when i start the game... :(
     
  11. Iamus

    Iamus

    Joined:
    Feb 1, 2014
    I want to personally thank you for working till about 9:30 PM to make sure you released it today. I haven't played the fruits of your labors yet (Though, I will once I finish this post). You guys are great, work much harder than most Devs teams I've seen. Your hardwork, dedication, and labor haven't gone unnoticed. Again, Thank you.
     
  12. Ondrej.Petrzilka

    Ondrej.Petrzilka Developer KeenSWH Developer

    Joined:
    Aug 26, 2013
    We're really happy to hear that :) Thank you!
     
  13. piddlefoot

    piddlefoot

    Joined:
    Dec 2, 2013
    Location:
    Queensland Australia
    [​IMG]





    Thanks Dev's great effort on the patch , top work.
     
  14. Sepherchorde

    Sepherchorde

    Joined:
    Feb 1, 2014
    It's broken for me. I can not access the custom world menu without the game acting like I am constantly hitting '7' on the keyboard.
     
  15. Drui

    Drui Developer KeenSWH Developer

    Joined:
    Jan 20, 2014
    typing something happend during switching numlock and holding something, game restart usually helps
     
  16. Fab

    Fab

    Joined:
    Nov 2, 2013
    Location:
    Brazil/Brasil
    We need more handguns.
     
  17. ChristopherSyn

    ChristopherSyn

    Joined:
    Dec 1, 2013
  18. propagandawar

    propagandawar

    Joined:
    Jan 3, 2014
    Awesome! Any chance of getting big ship weapons online soon? Or even adding cannons/launchers to them like small ships?
     
  19. KeithMasterly

    KeithMasterly

    Joined:
    Jan 5, 2014
    It seems like your update just broke Steam...
    Even Valve can't handle this much awesomeness... :3
     
  20. hiigara793

    hiigara793

    Joined:
    Mar 1, 2014
    Location:
    Korea
    i turned on reactor, then very nooooiesd crash sound


    damn it