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Update 01.085 - Improved Ship Navigation, Docking

Discussion in 'Change Log' started by Drui, Jun 4, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    The ship navigation and autopilot options have been improved. Players can now assign up to 9 actions for one waypoint. Also the actions can be assigned in patrol and circle mode. Moreover, there is a new option to reset the waypoints. Once the ship reaches its destination it is possible to press reset and the autopilot will start again from the original waypoint.
    Lastly, we have added the option to remove voxels by using the terrain auto-level voxel-hand tool.



    Features
    - improved ship navigation
    - added the erasing functionality to terrain auto level voxel hand
    - example workshop worlds with docking procedures:
    https://steamcommunity.com/sharedfiles/filedetails/?id=455079701
    https://steamcommunity.com/sharedfiles/filedetails/?id=455079938

    Fixes
    - fixed character moves uncontrollably while in jet-pack (aka death when exiting cockpit)
    - fixed autopilot overriding overridden thrusters
    - fixed "No Share" prevents faction members from reading text when faction read/write enabled
    - fixed beacon light visible when it should not be
    - fixed asteroid invisible during pasting
    - fixed character has wrong light when turning lights on helmet

    Community updates (github contributions)
    - added 2 decimal places to Oxygen Tank capacity (by Geneticus)
    - introduced a base class for programmable block programs (by LordDevious)
    - added modapi laserantenna interface (by mexmer)
    - fixed check for DX11 support (by mexmer)
    - fixed single and multiline textboxes (by LordDevious)
    - fixed helmet toggle notifications not being overwritten (by THDigi)
    - laser antenna LoS requirement is checked at all LoS checks (by Phoenix84)
    - terminalproperty bool value (by mexmer)
    - add projector only show can build (by yajiedesign)
    - fixed memory leaks (by RossM)
    Many thanks to all github contributors and modders!

    EDIT 06/05/2015:
    Update 01.085.009

    - fixed crash when ship collides with the platform
    - fixed crash in GPS terminal screen
    - DX11 fix (by mexmer)

     
    Last edited by a moderator: Jun 5, 2015
    • Like Like x 14
  2. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

    Messages:
    763
  3. Paladinsas

    Paladinsas Trainee Engineer

    Messages:
    13
  4. Jason45PC

    Jason45PC Trainee Engineer

    Messages:
    24
  5. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
  6. ajacstern

    ajacstern Trainee Engineer

    Messages:
    92
    Nice! Expected we would get VOIP but that is okay. I can tell the devs are working hard and we are getting close to planets and the new MP.
     
  7. BiggLou55

    BiggLou55 Apprentice Engineer

    Messages:
    358
    Thank you!
     
  8. Cruzz999

    Cruzz999 Apprentice Engineer

    Messages:
    264
    Sweet! List of fixes is awesome!
     
  9. The Churrosaur

    The Churrosaur Junior Engineer

    Messages:
    744
    *:pbjt:*
     
    Last edited: Jun 5, 2015
  10. Rommie

    Rommie Trainee Engineer

    Messages:
    55
    Awesome!

    [edit]
    - fixed character moves uncontrollably while in jet-pack (aka death when exiting cockpit)
    - fixed autopilot overriding overridden thrusters
    better autopilot [turning is still bad though :/]

    OMG thank you so much for these changes I was hoping these exact changes happened this update.


    P.S can you change the jetpack swaying? when headbob is on It makes me nauseous, but turning headbob off makes the welder look... very sexual. Please.


    Anyways, great update.
     
    Last edited: Jun 4, 2015
  11. Don Jacobs

    Don Jacobs Junior Engineer

    Messages:
    657
  12. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    So, we can have a mining operation and a drone. We can mine and send the drone back to the base and have it come back for more ore...I guess I'll need to play around with the autopilot. A really good update, thanks Keen!
     
  13. shimonu

    shimonu Apprentice Engineer

    Messages:
    396
    Interesting update and few possibilities. Gonna stick with autopilot mod thought for now (more options)

    And I was sure we would get new models :D
     
  14. MrJinx

    MrJinx Apprentice Engineer

    Messages:
    122
    Cool Stuff--

    I will make a new post But Figured i would let you know the site -
    spaceengineersgame.com/news.html
    lists x2 of the same, and dont link to right update again :)
    take care
     
    Last edited: Jun 5, 2015
  15. CheeseJedi

    CheeseJedi Apprentice Engineer

    Messages:
    382
    nice update! :)
     
  16. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

    Messages:
    763
    You mean 8th, right? :p
    If we dont count @Drui , if yes, then 9th :p

    Ok, I did not understand this one 100%. Does this mean, projector will not show blocks that can not be welder (are not touching already built blocks)? If yes, is that an option? If yes: DAAAAAAMN GUUUURRRRLLLL.
     
  17. KingdomBragg

    KingdomBragg Junior Engineer

    Messages:
    544
    Aww yisss!
     
  18. TheEndersWAR

    TheEndersWAR Apprentice Engineer

    Messages:
    381
    Soo many fixes :D
     
  19. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    [​IMG]

    Quite happy with what we got.
    Quite unhappy for the complete absence of DX11 improvements.

    Oh thank goddess for that one.
     
    • Like Like x 3
  20. RyansPlace

    RyansPlace Apprentice Engineer

    Messages:
    210
    Time to start discussing standardization of docking ports, waypoint setup and remote block placement in relation to docking ports. Who's got this?

    Also, concerned about not displaying non-buildable blocks on the projector. That'll make lining up first time projections that much harder if you cant see them.
     
  21. Nexarius

    Nexarius Trainee Engineer

    Messages:
    20
    NICE !!!!!
     
  22. mtrx141

    mtrx141 Trainee Engineer

    Messages:
    3
    No fixes for mining issues?

    - Invisible walls
    - Massive Sim Speed drops when using large mining ships
    - Lag when leaving an asteroid after mining (caused by floating debris I think)

    Don't understand how you can neglect these issues, it would be like not being able to gather minerals in Starcraft. Mining is the primary source of materials in Survival, and one of the most fun aspects of the game. Please fix these issues.

    Good update otherwise, keep up the hard work.
     
  23. Sirhan Blixt

    Sirhan Blixt Apprentice Engineer

    Messages:
    467
  24. DOOOOOOOMMM!

    DOOOOOOOMMM! Trainee Engineer

    Messages:
    35
  25. tharkus

    tharkus Junior Engineer

    Messages:
    712
    Nice Update!

    But im a bit disappointed because there was no new dx11 remastered models aaand somefixes in DX11 lightning
    but well time to time.
     
    • Like Like x 1
  26. Jones-250

    Jones-250 Apprentice Engineer

    Messages:
    194
    Did anyone notice the GPS-location labeled "Trader"? Is this a hint regarding some feature in development?
     
    • Like Like x 1
  27. inktaylor

    inktaylor Trainee Engineer

    Messages:
    1
    This is a config option that can be turned on and off. This should help multiplayer servers where unpleasant players have modified a blueprint to be the size of the entire map and then projected it.
     
    • Like Like x 2
  28. entspeak

    entspeak Senior Engineer

    Messages:
    1,744
    Love the new projector option... was hoping that would happen. Now I won't get lost in a sea of projected blocks I can't weld.
     
    • Like Like x 2
  29. Cruzz999

    Cruzz999 Apprentice Engineer

    Messages:
    264
    I did not, but wow, that does seem very interesting o.o
     
    • Like Like x 1
  30. Dreokor

    Dreokor Senior Engineer

    Messages:
    1,606
    Was hoping for some DX11 fixes...I guess I'll just wait for the next update.

    The rest is pretty nice though.
     
Thread Status:
This last post in this thread was made more than 31 days old.