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Update 01.094 - New small-ship cockpit model, Collision particle effect, Tutorial scenarios

Discussion in 'Change Log' started by George.Mamakos, Aug 7, 2015.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    This week we added the new cockpit model for small ships. We also added a particle effect for collisions – e.g. when a ship crashes on an asteroid. Additionally, we have applied some changes to the mass of the objects inside the inventories. The mass is now based on the inventory size world setting. When the inventory size will be ten times bigger, then the mass will be divided by ten; same logic is also applied to inventories which are 3 times bigger, etc. Moreover, we have rebalanced the volume of the large container for large ships and the medium and large containers for small ships: the small ship medium container is now 3,375 liters, the small ship large container is now 15,625 liters, and the large container for large ships is now +/- 421,000 liters.
    New tutorial scenarios have been added as well. The jetpack tutorial displays the controls needed for flight which is followed by a series of assault course style sections to challenge your ability to fly quickly and accurately, you have a limited time from the moment you begin each section to reach the exit door. Watch out for hazards! The inventory tutorial explains how to pick items up and how to access conveyor hatches to deposit items within by using your inventory screen. The tutorial also contains a simple explanation of how to use terminals to access blocks and manipulate their control panel settings.
    In addition, we added a warning when jump cannot be commenced. When the ship is too close to an object that the player wants to jump to, a warning will be displayed that the jump cannot be performed.

    Warning: The volume change for inventories will only be applied to new inventories. Inventories which are already existing in the world will not be affected by the change.



    Features
    - new cockpit model for small ships
    - collision particle effect
    - new tutorial scenarios
    - rebalanced cargo capacity
    - rebalanced the mass of the objects inside inventories
    - warning when jump cannot be commenced

    Fixes
    - fixed impact sound not playing

    EDIT 08/07/2015:
    Update 01.094.012
    - fixed crash with skin
    - fixed crash with hanger doors
    - fixed crash in character physics
    - fixed disappearing grids

    *Warning: The volume change for inventories will only be applied to new inventories. Inventories which are already existing in the world will not be affected by the change.
     
    Last edited by a moderator: Aug 7, 2015
  2. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

    Messages:
    763
    Nice a new update has came :)

    And now, lets write a propper message and send it as new one, because you can not edit your own messages here... Poop.
     
  3. Amauros

    Amauros Trainee Engineer

    Messages:
    29
    First!
     
  4. jhorro

    jhorro Trainee Engineer

    Messages:
    63
    first
     
  5. Pro3Display

    Pro3Display Apprentice Engineer

    Messages:
    143
    so basically its a fix of what was unintended in previous patch :woot: + a cockpit and new tut
     
  6. Odious T

    Odious T Apprentice Engineer

    Messages:
    229
    RTB F5 divisions..
     
  7. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    Damn. Came out right when I have to work.
     
  8. PhoenixTheSage

    PhoenixTheSage Junior Engineer

    Messages:
    677
  9. WraithLeader1

    WraithLeader1 Apprentice Engineer

    Messages:
    414
    Thank You!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  10. TheFurryLion

    TheFurryLion Trainee Engineer

    Messages:
    6
    KEEEEEEEN you really are testing our patience, but still I'm glad you make it on thursday (you had few minutes left)
     
  11. Fenris

    Fenris Apprentice Engineer

    Messages:
    356
  12. Ghostickles

    Ghostickles Senior Engineer

    Messages:
    2,077
    :D
    Thanx for the update KEEN!
     
  13. plaYer2k

    plaYer2k Master Engineer

    Messages:
    3,160
    Still waiting for some of the nice community changes from git.

    It seems like any progress there, even from the contributors end, has been halted as nothing happens at that front.
     
  14. PsicoPato

    PsicoPato Senior Engineer

    Messages:
    1,097
    Awesomeeee!!!! =)
     
  15. Thales M.

    Thales M. Senior Engineer

    Messages:
    1,005
    Inventory size should only affect character's inventory, not cargo containers.
     
  16. PhoenixTheSage

    PhoenixTheSage Junior Engineer

    Messages:
    677
    Fail...
    ...and fail...
     
  17. Ghostickles

    Ghostickles Senior Engineer

    Messages:
    2,077
    lol, I blame the rotation of the Earth.
     
  18. Technomage

    Technomage Trainee Engineer

    Messages:
    60
    "- new cockpit model for small ships
    - collision particle effect
    - new tutorial scenarios
    - rebalanced cargo capacity
    - rebalanced the mass of the objects inside inventories
    - warning when jump cannot be commenced"

    Thats it?

    [​IMG] [​IMG]
     
  19. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    Inventory rebalance was well predicted. I still hope to see a thruster rebalance soon.
     
    • Disagree Disagree x 1
  20. KRP_one

    KRP_one Trainee Engineer

    Messages:
    10
    ehhhhhhh next s.... up. ;/ 5day's and only this !? omg .
     
  21. Odious T

    Odious T Apprentice Engineer

    Messages:
    229
    Tweaks to cargo mass look good.
    But taking gyro's out of the equation entirely seems like too much. It was easy to compensate for that
     
  22. Jacmac

    Jacmac Apprentice Engineer

    Messages:
    273
    Have to admit I was hoping for an option to turn off the flying fake particles... :(
     
  23. Mix-martes86

    Mix-martes86 Senior Engineer

    Messages:
    1,110
    Finally. Now the forum can go back to working the way it's supposed to. Seriously, it got ridiculous, the forum needs some anti-F5 script.
     
  24. joustin

    joustin Trainee Engineer

    Messages:
    9
    Not bad, I will have to tweak my ships again but that is as easy as disabling thrusters if neeeded.
     
  25. KG1

    KG1 Trainee Engineer

    Messages:
    42
    There's also a "space spider" option in the medical room when you go to change the suit colour, but it just crashes the game to desktop.
     
  26. dirtyredz

    dirtyredz Apprentice Engineer

    Messages:
    208
    Fixes
    - fixed impact sound not playing

    This has not been fixed for my client!

    They forgot to mention the changes to the Gravity Window.

    Also at first glance i seem to be having an issue with arivents not depressurizing
     
  27. g4borg

    g4borg Apprentice Engineer

    Messages:
    271
  28. MiChAeLoKGB

    MiChAeLoKGB Junior Engineer

    Messages:
    763
    Mix-martes: There is no way you can stop a DDoS, not when its comming from ligitimate users, othervise you can just shut down your site and quit the business.

    To the patch: Well, its been a week, but I actually like it. I like that they actually listened and used my math I posted on this forum for cargo containers and that they now finally set up the cargo mass to be scaled for xYY inventories :) YAAAY.
     
  29. Thales M.

    Thales M. Senior Engineer

    Messages:
    1,005
    Features
    - new cockpit model for small ships (Overhaul)
    - collision particle effect (Feature?)
    - new tutorial scenarios (Feature?)
    - rebalanced cargo capacity (Fix)
    - rebalanced the mass of the objects inside inventories (Fix)
    - warning when jump cannot be commenced (Fix)

    Fixes
    - fixed impact sound not playing
     
  30. BlackUmbrellas

    BlackUmbrellas Senior Engineer

    Messages:
    2,818
    Very nice to see the cargo container tweaks and the new indestructible blocks configuration settings!
     
Thread Status:
This last post in this thread was made more than 31 days old.