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Update 01.097 - Bugfixes, Revised tutorials

Discussion in 'Change Log' started by Drui, Aug 27, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: https://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates.
    Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.



    Fixes
    - fixed issue with turrets shooting through your own ship to target enemies
    - fixed switching toolbars through hotkey re-enabled when in G screen searchbox
    - fixed issue with setting color via Ctrl+right click not working for interior light
    - fixed assembler working sound playing when assembler was not working
    - fixed issue when the player can't change ore queue in Refinery
    - fixed issue with the "Jump was aborted" message appearing even without jumping
    - fixed chat window hiding behind HUD
    - fixed LCDs are showing offline, instead of texture
    - fixed view distance was missing in DX11
    - revised tutorials 1,2,3,4,5,7 and 9
    - rebuilt tutorial 6

    EDIT 08/28/2015:
    Update 01.097.009

    - fixed assembler production when the grid gets powered
     
    Last edited by a moderator: Aug 28, 2015
  2. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
  3. Martinineter

    Martinineter Senior Engineer

    Messages:
    2,253
    Nice update
     
  4. abrtn00101

    abrtn00101 Trainee Engineer

    Messages:
    59
  5. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    Excellent! And even more good fixes!
     
    • Disagree Disagree x 1
  6. JTConsortium

    JTConsortium Apprentice Engineer

    Messages:
    290
  7. Sir_Kings_Alot

    Sir_Kings_Alot Trainee Engineer

    Messages:
    68
    *reads first fix*
    [​IMG]
     
  8. Mosseman

    Mosseman Apprentice Engineer

    Messages:
    195
    Aww yiss!
     
  9. Hot.n.Spicy

    Hot.n.Spicy Trainee Engineer

    Messages:
    16
    Nice work guys, good to see more bugs being fixed and improving the overall game-play experience. Please keep up the good work. I would much rather see the current features get polished than push through new features with new bugs.
     
  10. lyle sonders

    lyle sonders Apprentice Engineer

    Messages:
    342
    well that was quick, I just posted about the turret shooting my neutral ships through my stations lol. Way to go guys great fix
     
  11. TheFlawlessGem

    TheFlawlessGem Apprentice Engineer

    Messages:
    243
    Great to see more fixes!
     
  12. Harrekin

    Harrekin Master Engineer

    Messages:
    3,077
    I'd still be careful if using missiles/rockets and flying really fast...
     
  13. eviltek2099

    eviltek2099 Apprentice Engineer

    Messages:
    198
    fixed issue with turrets shooting through your own ship to target enemies <-Yay
     
  14. Odious T

    Odious T Apprentice Engineer

    Messages:
    229
    nice.
    congrats to the community creators getting some limelight in the vid.
     
  15. Geneticus

    Geneticus Senior Engineer

    Messages:
    1,618
    Any idea when we might see the github code updated to reflect the last month's worth of changes?
     
  16. LocInt

    LocInt Apprentice Engineer

    Messages:
    264
    To be honest I was expecting a bit more.
     
  17. ShadX 2

    ShadX 2 Trainee Engineer

    Messages:
    37
    - fixed LCDs are showing offline, instead of texture

    Yeeesssss
     
  18. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    That's another issue entirely which is unrelated. I use a different fix for that issue.
    This was addressing turrets targeting and firing through the attached ship, regardless of speed.
     
    • Disagree Disagree x 1
  19. tharkus

    tharkus Junior Engineer

    Messages:
    712
    Very nice fixes :)
     
  20. megapro

    megapro Trainee Engineer

    Messages:
    72
    This alone makes this a great update for me (i hope it works for turrets from various mods too). Thumbs up keen!
     
  21. KingdomBragg

    KingdomBragg Junior Engineer

    Messages:
    544
    Nice, thanks :)
     
  22. mexpex

    mexpex Apprentice Engineer

    Messages:
    257
    Awww yea :D been waiting for it!

    - fixed issue with turrets shooting through your own ship to target enemies
     
  23. PsicoPato

    PsicoPato Senior Engineer

    Messages:
    1,097
    HELL YEAAAA!!!!
     
  24. AdmObir

    AdmObir Apprentice Engineer

    Messages:
    159
    Nice update. Congrats to the modders/engineers who's mods/creations were highlighted...some nice stuff there.
     
  25. Ramsey

    Ramsey Trainee Engineer

    Messages:
    37
    Kinda sad that is all it takes for a "great update"
     
  26. ⇋HG⇌ HipsterShades

    ⇋HG⇌ HipsterShades Trainee Engineer

    Messages:
    2
    Still haven't fixed the piston and rotor glitch.. great... for god sakes it has been in the game for so long and it's so annoying.
     
  27. Harrekin

    Harrekin Master Engineer

    Messages:
    3,077
    Wow.

    Dat train!!
     
  28. DivineWrath

    DivineWrath Junior Engineer

    Messages:
    531
    I'll be certain to try out all the improved tutorials. I'll start with number 6.
     
  29. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    My jaw dropped when I saw that Hexapod Roach. WOW. I agree with Sir_Kings_Alot, what a fix! Thanks Keen!
     
  30. Flamedramon

    Flamedramon Trainee Engineer

    Messages:
    20
    3 weeks to planets
     
Thread Status:
This last post in this thread was made more than 31 days old.