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Update 01.102 - Performance & bug fixes, Character's jump corresponds to gravity strength

Discussion in 'Change Log' started by George.Mamakos, Oct 2, 2015.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    The performance issues related to thrusters, turrets, rotors, sensors and rendering have been fixed. We’ve also applied several other bug fixes such as game crashes caused by landing gears. We’ve also updated the wheels so they behave more realistically - this is the first iteration and more improvements will follow in the next updates. Additionally, the character’s jump is now reflected more realistically according to the gravity strength. Lastly, we would like to thank all of you for helping our team by reporting issues that you find in the game. It is really very important for us! Sometimes things might not go as expected and bigger issues might appear, but you should know that we are always doing our best to fix everything on time and provide the best gameplay experience possible.



    Features
    - character’s jump corresponds to gravity strength

    Fixes
    - fixed performance issues when turrets are near big enemy ships
    - fixed performance issues caused by thrusters
    - fixed huge performance issues caused by rendering
    - fixed performance issues caused by rotors
    - fixed performance issues caused by sensors
    - fixed crash when locking landing gears to asteroid
    - fixed crash when attaching landing gears to hangar doors
    - fixed crash when locking and unlocking landing gear twice
    - fixed wheels behavior (first iteration)
    - fixed crash when exiting the game
    - fixed issue with character death when is out of energy
    - fixed issue with jetpack consuming too much energy
    - fixed zero energy after reload
    - fixed indestructible blocks being destructible
    - fixed thrusters not working after merging/unmerging
    - fixed ship tools too brittle
    - fixed batteries not charging properly
    - fixed drills exploding after reload
    - fixed gyroscopes not working properly for large and small ships
    - fixed incorrect message when entering a ship without energy
    - fixed HUD overlapping with gravity marker
    - fixed typos in cubeblocks
    - fixed energy being recharged to 100% when switching helmet
    - fixed missing sounds of reactors when items are falling on the ground
    - fixed small ship turrets missing in the assembler and small blocks tab in G screen
    - fixed retracting piston shows speed -0
    - fixed "Day Duration" in day duration settings being displayed wrongly
    - fixed lights issue when merging ships
    - fixed incorrect fuel time values in HUD

    EDIT 10/02/2015:
    Update 01.102.10

    - fixed crash when cutting ship with player sitting inside
    - fixed crash when using thruster boost
    - fixed crash with oxygen refilling
    - fixed ship tools not working when pressing LMB
    - fixed broken radio antenna noise has no distance limit
    - fixed oxygen generator and other blocks ignoring power "off" after savegame load
    - fixed projections have functional access terminals
     
    Last edited: Oct 2, 2015
    • Like Like x 29
  2. VenomBG

    VenomBG Trainee Engineer

    Messages:
    31
    Nice :) Can't wait to try out the wheels :) Oh, and thanks for the teaser, it's absolutely brilliant :D
     
    Last edited: Oct 2, 2015
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  3. RubenGass

    RubenGass Trainee Engineer

    Messages:
    81
  4. DemonFiren

    DemonFiren Apprentice Engineer

    Messages:
    449
    So much for hype.
     
  5. MrFaul

    MrFaul Trainee Engineer

    Messages:
    57
    e-mail ftw ;-D
     
  6. Ortikon

    Ortikon Apprentice Engineer

    Messages:
    338
    Lovely
     
  7. TowerBlue

    TowerBlue Trainee Engineer

    Messages:
    5
    Thanks for the fixes Keen!
     
  8. thatguywithahammer

    thatguywithahammer Apprentice Engineer

    Messages:
    179
  9. PsicoPato

    PsicoPato Senior Engineer

    Messages:
    1,097
  10. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Messages:
    333
    Lol, that strange jump always bugged me! Thanks!

    EDIT: After seeing the video, I have a request. Please use the opening sequence to Also Sprach Zarathustra for the video when plants are released! There would be nothing more fitting for the occasion :cool:
     
    Last edited: Oct 2, 2015
    • Like Like x 4
    • Disagree Disagree x 1
  11. Darkix

    Darkix Trainee Engineer

    Messages:
    89
  12. WraithLeader1

    WraithLeader1 Apprentice Engineer

    Messages:
    414
  13. Arigitine

    Arigitine Trainee Engineer

    Messages:
    31
    Sweet I hope all works right now :pbjt: Thx Keen keep on working hard
     
  14. mindofchaos

    mindofchaos Trainee Engineer

    Messages:
    13
  15. Odious T

    Odious T Apprentice Engineer

    Messages:
    229
    Yass
    Planets are looking ridiculously good, guys.
    Very welcome fixes and another feature i've wanted since i bought the game - scaled jumping.
    <3 it.
     
    Last edited: Oct 2, 2015
  16. Bruce LeedleLeedleLeedleLee

    Bruce LeedleLeedleLeedleLee Junior Engineer

    Messages:
    813
    That moon scene really made me smile
     
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  17. crazyrobban

    crazyrobban Apprentice Engineer

    Messages:
    224
    So.much.awesome!
     
  18. Kiranavara

    Kiranavara Trainee Engineer

    Messages:
    51
    Oh my god I love this update! I love the teaser SO MUCH! MORE TEASERS PLEASE!

    *beg like a little kid at a candy store*
     
  19. JD.Horx

    JD.Horx Senior Engineer

    Messages:
    1,032
    Fixes! Nice!
    Whoever creates all those update videos, really good job mate :) had a good laugh!

    Also nice to see Dibble creations spotlighted !
     
    Last edited: Oct 2, 2015
  20. Capt. Favio

    Capt. Favio Apprentice Engineer

    Messages:
    101
    1st page?

    edit: OMG FIRST PAGE! *selfieee*
     
  21. Don Jacobs

    Don Jacobs Junior Engineer

    Messages:
    657
    Hype or not, it'll never go away.
     
  22. Sarekh

    Sarekh Senior Engineer

    Messages:
    1,200
    aweeeeesome, look at the length of that fixes list! I am all jolly about it :-D
     
  23. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    I expected great things :( i'm sitting at 10-12 FPS where i used to have 17-20. Admittedly it's better than the 7-9 i got before the patch but still... maybe next week.
     
    • Like Like x 1
  24. KissSh0t

    KissSh0t Master Engineer

    Messages:
    3,782
    I love the update video :woot:
     
    • Like Like x 2
  25. CuNi

    CuNi Trainee Engineer

    Messages:
    52
    My thirst has been satisfied. For now...
    I shall giveth thy another week to finish off my beloved Planets!
     
    • Like Like x 5
  26. mhalpern

    mhalpern Senior Engineer

    Messages:
    2,119
    strangely all I can think of is "Say apple"
     
  27. Jones-250

    Jones-250 Apprentice Engineer

    Messages:
    194
    GG, WP, Keen!

    Do not worry, even if some of us may use harsh language to express frustration with bugs, it doesn't mean some of us may hate you.
    We love you and your creations and some of us just express that love very forcefully, strongly.
    I doubt any of us would like to see the someone or something we love hurt.
    Some try to make the pain go away, gently, by working to solve the issue; while others romp out, blinded by blood lust, wishing to make things right trough their iron will.

    Such is life as a human.
     
    Last edited: Oct 2, 2015
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  28. TheAPHEX

    TheAPHEX Trainee Engineer

    Messages:
    32
    Nice Patchnotes. also gratz, Hollywood like trailer ;P
     
  29. Hotshot Jimmy

    Hotshot Jimmy Senior Engineer

    Messages:
    1,500
    If there was ever a teaser, that's is the essence right there :D
     
  30. Ghostickles

    Ghostickles Senior Engineer

    Messages:
    2,077
    Here is Uma Therman, talking about that Teaser;

    Good stuff KEEN!
    :)
     
    • Like Like x 1
Thread Status:
This last post in this thread was made more than 31 days old.