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Update 01.103 - Performance & bug fixes, Armor box turret hack fixed

Discussion in 'Change Log' started by George.Mamakos, Oct 8, 2015.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    This week we have another batch of improvements and bug fixes for you. We’ve applied changes that are improving the turret performance and also increase the framerate when there are many ships in great distance (there will be no memory consumption from ships that are on the edge of visibility). We’ve also fixed the armor box turret hack and speed-up the g-screen when opening for the first time.

    Lastly, we would like to add that our development is focusing more and more on the new updates and features that we are planning to release in the near future. Stay tuned!



    Fixes
    - armor box turret hack
    - turret performance
    - small FPS improvement (large when there are many ships in great distance)
    - G screen performance (special thanks to Andrew Woodall for submitting this fix through github)
    - fixed blocks ignoring enable/disable (LCD panels, artificial masses, gravity generators)
    - fixed oxygen farm red when placed in creative
    - fixed jump drive white when merged with another grid
    - fixed switch lock ON/OFF action for ejectors

    EDIT 10/09/2015:
    Update 01.103.006

    - fixed crash when running out of oxygen in generator
    - fixed crash when moving things in assembler
    - fixed autopilot not working when turning power off and on
    - fixed red oxygen tanks
    - fixed unable to circle through hotbars
     
    Last edited by a moderator: Oct 10, 2015
    • Like Like x 23
  2. carbonCore

    carbonCore Trainee Engineer

    Messages:
    37
    First, awesome!!!
     
  3. StormField

    StormField Apprentice Engineer

    Messages:
    192
    FIRST

    Edit: Second :D

    Edit2: KSH you guys got some balls my friends. Serious big brass ones.

    Love the teaser and the fixes, thank you!
     
    Last edited: Oct 8, 2015
    • Like Like x 2
  4. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    FOR FUCK SAKE
    [​IMG]
    [​IMG]
     
    • Like Like x 18
  5. grant.ivy

    grant.ivy Apprentice Engineer

    Messages:
    185
  6. themars2011

    themars2011 Trainee Engineer

    Messages:
    11
    hype train derailed,
    but accelerating for next week!
     
    • Like Like x 4
  7. STK2008

    STK2008 Trainee Engineer

    Messages:
    49
    Yeah I'm kind of pissed tbh

    So much for soon then
     
    • Like Like x 4
  8. MrJinx

    MrJinx Apprentice Engineer

    Messages:
    122
    Yay cool stuff GJ keen!
     
  9. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    Nice update! I always welcome FPS increases as well as all the other preformance improvements. Thanks Keen!
     
    • Like Like x 3
  10. DragonShadow

    DragonShadow Apprentice Engineer

    Messages:
    407
    [​IMG]
     
    • Like Like x 19
  11. thedarkdragon89

    thedarkdragon89 Trainee Engineer

    Messages:
    26
  12. Merix

    Merix Trainee Engineer

    Messages:
    6
    well, first page and stuff...
     
  13. Don Jacobs

    Don Jacobs Junior Engineer

    Messages:
    657
    ROCK!
     
    • Like Like x 1
  14. 3vil_Luigi

    3vil_Luigi Apprentice Engineer

    Messages:
    191
    the forum's breaking down, that can only mean one thing: UPDATE! WHOOOO
     
  15. STK2008

    STK2008 Trainee Engineer

    Messages:
    49
    What I do t get is the could see the excitement for planets why not tell us not this Thursday instead of letting us think it was seeing g as the tweet said soon :(
     
    • Like Like x 2
  16. TehGM

    TehGM Apprentice Engineer

    Messages:
    321
    Wooo! Hype train crashed!
    And seems like it impacted forum's performance. Lel.
     
    • Like Like x 1
  17. rottielover

    rottielover Apprentice Engineer

    Messages:
    485
    Are Oxygen TANKS fixed??
     
  18. FlakMagnet

    FlakMagnet Senior Engineer

    Messages:
    1,551
    Hype killer :)

    Still...should mean I don;t get a framerate hit when a 'raid' develops on the edge if view and won't go away.
     
    • Like Like x 1
  19. Dwarf-Lord Pangolin

    Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    Hype train derailed!

    ... get the next one rolling!

    Also, what ejector lock? :confused:
     
    • Like Like x 3
  20. Quevin

    Quevin Trainee Engineer

    Messages:
    74
    couln't agree more :(
     
  21. Caesar15

    Caesar15 Apprentice Engineer

    Messages:
    114
    FUUUUUUUUUUUUUUUU
     
  22. Yzov

    Yzov Trainee Engineer

    Messages:
    1
    Next week I hope there will be planets...
     
  23. SlimShadey

    SlimShadey Trainee Engineer

    Messages:
    6
    Woooooot!!
     
  24. Llessur

    Llessur Apprentice Engineer

    Messages:
    100
    Well this is disappointing :(
     
    • Like Like x 2
  25. Repo Mann

    Repo Mann Apprentice Engineer

    Messages:
    236
    well, no planets. again. Did you fix oxygen, Keen?
     
    • Like Like x 1
  26. Dragon0G

    Dragon0G Junior Engineer

    Messages:
    550
    Dang. Well, the hype train has taken a detour.
     
    • Like Like x 2
  27. Triodo

    Triodo Trainee Engineer

    Messages:
    31
    So, no planet until the "near future".

    Too good to be true... I'll stick with KSP... :eek:ops:
     
    • Like Like x 2
  28. Urablahblah

    Urablahblah Apprentice Engineer

    Messages:
    270
    Meh. Those thrusters tho!
     
  29. Napoleocool

    Napoleocool Trainee Engineer

    Messages:
    20
    Keen are assholes for teasing us so much.
     
    • Like Like x 3
  30. grant.ivy

    grant.ivy Apprentice Engineer

    Messages:
    185
    Much wow! I didn't expect planets today, and that is fine, that just means things will be better when they do come! Go Keen!
     
    • Like Like x 5
Thread Status:
This last post in this thread was made more than 31 days old.