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Update 02.011 – Animal AI (deer), New types of roof tops

Discussion in 'Change Log' started by George.Mamakos, Apr 7, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    The first animal AI has been added into the game and it is a deer! Please note that this is the first work-in-progress prototype which means that the deer’s animations and behavior are not complete - currently they can react when they are under threat. Players can enable them through the world options. The maximum number that can be added in one world is currently four (this will be increased in the future) and they can spawn only in places where there is a big forest.

    Also, players are now able to use the manipulation tool when crouching and there are new types of roof tops available.

    Lastly, we have improved the tools that can support simple modding and modding for simple compound blocks (one cube objects). We have also created an example mod that can help modders (mirror.keenswh.com/KEEN SWH Double Window - example mod.7z).



    Features
    - animal AI (deer)
    - added manipulation when crouching
    - improved modding support

    New blocks
    - new types of roof tops

    Fixes
    - putting a container into another container is now disabled
    - fixed destroying trees by bumping to them in high speed flying
    - fixed dampening slowing objects and projectiles too much
    - fixed day/night ratio settings in scenario menu
    - fixed static small grid becomes dynamic after deleting one block
    - fixed modded block load and textures

    Modding Guide
    How to use Medieval Engineers ModSDK for exporting models: https://steamcommunity.com/sharedfiles/filedetails/?id=421310207

    EDIT 04/08/2015: Update 02.011.009
    - fixed barbarian rotating when attacking the player
    - fixed deer animations
     
    Last edited by a moderator: Apr 10, 2015
  2. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
    YEASSS, oh and first
     
  3. Wolf

    Wolf Apprentice Engineer

    Messages:
    162
    Damn sec place :'(
     
  4. Thomas_Jefferson

    Thomas_Jefferson Apprentice Engineer

    Messages:
    333
  5. Rico

    Rico Junior Engineer

    Messages:
    786
    Lets Hunt :D
     
  6. Angry Mexicans

    Angry Mexicans Junior Engineer

    Messages:
    704
    Can we please attach small projectiles to ropes? I can't fit large boulders on a scaled down trebuchet.
     
  7. Martinineter

    Martinineter Senior Engineer

    Messages:
    2,253
  8. Pluffiz

    Pluffiz Trainee Engineer

    Messages:
    92
    Nice!!!
     
  9. Sergy096

    Sergy096 Trainee Engineer

    Messages:
    14
    AI world continues expanding, great!
     
  10. Wintersend

    Wintersend Senior Engineer

    Messages:
    2,095
    Oh deer, could this be the beginning of a food resource?
     
  11. Sythius

    Sythius Trainee Engineer

    Messages:
    28
    This game is going to be amazing! Can't wait! Thanks for the update.

    Not had too much luck with the Textures when modding, tried using original content but couldn't get Textures to work on my block. Hopefully i will sort it, used TextureBuilder.
     
  12. Yurand

    Yurand Trainee Engineer

    Messages:
    68
    Thanks for subscribing my mod! :woot:
    Well done KEEN!
     
    • Like Like x 2
  13. waterlimon

    waterlimon Senior Engineer

    Messages:
    1,499
    NNNOOOOOOOOOOOOOOOooooooooo....._

    Immersion -50%
     
  14. Garretenion

    Garretenion Trainee Engineer

    Messages:
    16
    Nice update. Thank you Keen, great work!
     
  15. Bumber

    Bumber Senior Engineer

    Messages:
    1,018
    Our true nemesis is revealed.

    [​IMG]
     
    • Like Like x 1
  16. Rico

    Rico Junior Engineer

    Messages:
    786
    Testet and proven amazing !

    pls next step of animal AI:
    [​IMG]
     
    • Like Like x 1
  17. nukeguard

    nukeguard Trainee Engineer

    Messages:
    93
    I'm sure this one was fun to find
    fixed crash to the desktop with dead deer stuck in trees

    So, are we getting AI in Space Engineers this week?
     
    Last edited: Apr 7, 2015
  18. tharkus

    tharkus Junior Engineer

    Messages:
    712
    NICE update!
    now we need some bows and arrows to go hunting deers ;)
     
  19. Ghostickles

    Ghostickles Senior Engineer

    Messages:
    2,077
    Thank you for all the changes, esp. the little ones. I got to drag Moe out of an accident scene! Then he vanished, poor Moe. ;)
     
  20. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    EDIT 04/08/2015: Update 02.011.009
    - fixed barbarian rotating when attacking the player
    - fixed deer animations
     
  21. Sythius

    Sythius Trainee Engineer

    Messages:
    28
    Got the Textures working for my custom block, thanks again for the update! Great Work! :)
     
  22. Arona_Daal

    Arona_Daal Apprentice Engineer

    Messages:
    108
    Great Animation work!

    I like where this game is going. Hope to see some good mods too
     
  23. piddlefoot.

    piddlefoot. Apprentice Engineer

    Messages:
    161
    Yes get the AI working, SE desperately needs it. Great to see ME progressing at a pace like SE is.
     
  24. TazSan

    TazSan Trainee Engineer

    Messages:
    20
    7th F5 Battalion ready
     
Thread Status:
This last post in this thread was made more than 31 days old.