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Update 02.015 - Multiplayer, Dedicated servers

Discussion in 'Change Log' started by Drui, May 5, 2015.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary:
    Multiplayer has been added to Medieval Engineers! You will now be able to play together with your friends and either cooperate on constructing medieval castles or entire cities that you will have to defend from barbarian raids, or form groups and fight against each other. The initial multiplayer version supports all the features that are currently in the game, in both Creative and Survival modes. It is based on our current multiplayer from Space Engineers and it is not the new multiplayer layer - based on Raknet - that we have been working on lately (we still need more time to work on this new version).

    Note:
    the number of AI bots that can be in a multiplayer world is limited per server. New AI bots will spawn in the world only after the dead bots despawn (it will require approx. 30 secs for a dead bot to despawn).

    We have also enabled the option to host multiplayer games on dedicated servers so you can have a more fluid multiplayer experience.
    For more details about the multiplayer and the next steps in the game’s development, read Marek’s latest blog post: https://blog.marekrosa.org/2015/05/medieval-engineers-multiplayer_5.html



    Features:
    - multiplayer mode
    - dedicated server support (dedicated server can be found at: \Steam\steamapps\common\MedievalEngineers\DedicatedServer or DedicatedServer64)
    - dedicated server configuration dialog was improved to be more user friendly (added several new features to maintain config files)
    - added blocking ability to all tools (default: RMB)
    - increased peasant health for better AI survivability
    - added switching your nametag visible/hidden to "O" key
    - new sounds: ambient sounds in the background, tool collisions, impacts

    Fixes:
    - fixed wrong collisions on wooden inverted roof
    - fixed crash when you used manipulation tool on item connected by rope
    - fixed crash when you switched model to deer while a holding tool

    EDIT 05/06/2015: Update 02.015.018
    - fixed crash on clients with projectiles while dead
    - fixed crash in havok
    - fixed crash with mechanical blocks
    - fixed servers not showing in servers tab
    - fixed startup crash at havokWrapper.dll
     
    Last edited: May 6, 2015
    • Like Like x 5
  2. eldarstorm

    eldarstorm Junior Engineer

    Messages:
    725
  3. Rico

    Rico Junior Engineer

    Messages:
    786
    It`s begun... Amazing, TY Keen :)
     
  4. Martinineter

    Martinineter Senior Engineer

    Messages:
    2,253
  5. deltaflyer4747

    deltaflyer4747 Apprentice Engineer

    Messages:
    215
    WOOOOOOOOOOOOOOOT... WOW. IS this the new netcode already?
     
  6. xzosimusx

    xzosimusx Junior Engineer

    Messages:
    662
  7. Dr. Krunch

    Dr. Krunch Apprentice Engineer

    Messages:
    182
    Read the post... it isn't. It's the same as current Space Engineers MP.
     
  8. deltaflyer4747

    deltaflyer4747 Apprentice Engineer

    Messages:
    215
    Right, right, sorry, was too excited to notice :D
     
  9. David184

    David184 Apprentice Engineer

    Messages:
    180
    nice! im hosting an public friendly creative server :D
     
  10. RayvenQ

    RayvenQ Moderator

    Messages:
    562
    Yay, now people can get online and join servers and do nothing together.

    Really Keen you let the whiners get to you so you tack on SE's rushed Multiplayer? You do realise there's now going to be a slew of complaints on how crappy MP is performing.
     
  11. MichaelC

    MichaelC Junior Engineer

    Messages:
    593
    DOH!was about to celebrate and make a new ded server......

    cannot launch insta crash
     
  12. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
    Deer Engineers confirmed
     
  13. RayvenQ

    RayvenQ Moderator

    Messages:
    562
    Keen really should have added more features before pushing (even pushing SE's) multiplayer on this game, Yeah playing online together is nice and all, but when there's not actually all that much to do yet, it makes it redundant.
     
  14. nukeguard

    nukeguard Trainee Engineer

    Messages:
    93
    Be a deer, best option in this update! LoL
     
  15. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    please create report in the bug section + add the log after crash. We will be hotfixing it tomorrow as usual. Thanks a lot for your help!
     
  16. TumbleTV

    TumbleTV Trainee Engineer

    Messages:
    69
    I'm not able to launch the game as of this update, tried reinstalling. Game crashes instantly and refers to:
    "Exception occured: System.BadImageFormatException: Could not load file or assembly 'HavokWrapper.dll' or one of its dependencies. is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
    File name: 'HavokWrapper.dll' "
     
  17. MichaelC

    MichaelC Junior Engineer

    Messages:
    593
    i did b4 i posted this :p
     
  18. Dan2D3D

    Dan2D3D Moderator

    Messages:
    1,006
    LOL! Deer Engineers that is hilarious a bit more fun in game thank you ;)
     
  19. Thedevistator

    Thedevistator Senior Engineer

    Messages:
    1,942
    So could someone tell me if the catch blocks work or not, because that was the only thing I was really worried about. This is of course if the multiplayer works.
     
  20. kagurazaki

    kagurazaki Trainee Engineer

    Messages:
    38
    im super excited, and will be more so when the server browser works, for now its not showing dedicated servers in the server list, but you can still connect if you know the ip via the steam server browser
     
  21. garisat

    garisat Trainee Engineer

    Messages:
    31
    hm looks like no Steam-Master-Server listing :(
     
  22. Braxbro

    Braxbro Junior Engineer

    Messages:
    637
    Tbh, I have no issues with the current SE multiplayer. Course I have a virtually unlaggable computer.
     
  23. SenorZorros

    SenorZorros Master Engineer

    Messages:
    7,063
    switching to models...
    does this mean character customization?
     
  24. Endimmion

    Endimmion Trainee Engineer

    Messages:
    34
  25. krimsalt

    krimsalt Trainee Engineer

    Messages:
    26
    For some reason, since today, the game will not start now. The update broke the game (SE still works fine though)
     
  26. MichaelC

    MichaelC Junior Engineer

    Messages:
    593
    its ok come thursday im sure SE will crash too

    :D
     
  27. JayCo2013

    JayCo2013 Apprentice Engineer

    Messages:
    356
    Yeah my friend is having the havokwqrapper issue too....
     
  28. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    EDIT 05/06/2015: Update 02.015.018
    - fixed crash on clients with projectiles while dead
    - fixed crash in havok
    - fixed crash with mechanical blocks
    - fixed servers not showing in servers tab
    - fixed startup crash at havokWrapper.dll
     
    Last edited: May 6, 2015
  29. Ehndras

    Ehndras Trainee Engineer

    Messages:
    28
    Did any of the bug fixes correct the graphic processor issue preventing many folks from running the game? I'd like to return to streaming. :) A good portion of my corporate office is hoping Multiplayer works out so we can enjoy blasting things to bits between clients, heh. Unfortunately our office computers all run Intel processors...
     
  30. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Have you made a bug report with your issue + logs please? if not, do that in the bug report section of the forums. Thanks a lot for your help!
    if that "graphical issue" is PC that does not support DX11, than sorry - Medieval Engineers have DX 11 in its min. requirments.
     
Thread Status:
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