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Warning! Potentially breaking changes next week!

Discussion in 'Modding' started by rexxar, Jan 19, 2017.

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This last post in this thread was made more than 31 days old.
  1. rexxar

    rexxar Senior Engineer

    Messages:
    1,532
    Hey guys, we're hard at work here with some huge ModAPI improvements!

    Unfortunately, changes on this magnitude usually lead to a few mods breaking. We've tried our best to minimize breaking, and we're currently testing everything we can think to test. The biggest change has to do with MyGameLogicComponent, or block scripts. I can't spoil all the details just yet, but there are potentially some timing issues that result in some strange edge cases.

    If your mod breaks next week, I just ask that you have patience. Report the error, and we'll get it fixed.

    I think you'll all be very excited to see what we've got in store for you :D
     
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  2. Krienas

    Krienas Trainee Engineer

    Messages:
    37
    Already excited even though have no clue what is that.
     
  3. JimTheSoundman

    JimTheSoundman Trainee Engineer

    Messages:
    87
    They are adding Killer Klowns From Outer Space to the game. You can only kill them when they stop dancing.
     
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  4. Evanito

    Evanito Trainee Engineer

    Messages:
    6
    Prediction: Assembler control through prog blocks
     
  5. rexxar

    rexxar Senior Engineer

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    1,532
    Nope. That really isn't a possibility I'm afraid. Also it won't break anything. And that's not modding :p
     
  6. Draygo

    Draygo Senior Engineer

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    1,297
    I will be out of town in boston next week, so I'm out of luck here :)
     
  7. Wellstat

    Wellstat Apprentice Engineer

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    212
    Is the breaking change anything related to Concurrency?
     
  8. JimTheSoundman

    JimTheSoundman Trainee Engineer

    Messages:
    87
    Maybe it's cooperative mode for refineries, that would be wonderful.
     
  9. Phoera

    Phoera Senior Engineer

    Messages:
    1,713
    it have no connection to modAPI.
    it will still remain for mods? O_O
     
  10. ILL-UMINATI

    ILL-UMINATI Trainee Engineer

    Messages:
    17
    Could you at least tell us if the changes are going to affect a large number of classes or just a few functional block types? Are you changing function names, whats going on? I'm pretty terrified all my time finding workarounds for my mod is going to waste before I can even release the mod.
     
    • Agree Agree x 1
  11. JuStX2

    JuStX2 Apprentice Engineer

    Messages:
    312
    Technically it is modding if someone adds it other than the developers but I don't think that's going to be something they add anyway; biggest problem I fore-see is porting this weeks dev-branch intergrid communications to stable - a lot of people are going to be upset over their mods no longer working if that causes issues.
     
Thread Status:
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