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Why no Thrusters for Rolling?

Discussion in 'Suggestions and Feedback' started by cj187, Oct 13, 2015.

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This last post in this thread was made more than 31 days old.
  1. cj187

    cj187 Trainee Engineer

    Messages:
    33
    Hi, sorry for my bad english...

    but i have one question:

    why we can rolling the Ships without thrusters using?
    only what we need is an gyroscope?

    if i want to roll or stear my ship, i need navigation or control thrusters in every direktion.
    like here on the Pictures...

    [​IMG]
    [​IMG]
    [​IMG]

    Space Engineers want to be an Sanbox with realistic space simulation?
    and then no thrusters for navigation?
     
  2. Ortikon

    Ortikon Apprentice Engineer

    Messages:
    338
    I wouldn't say it's trying to be realistic, look at how centre of gravity works with thrust.
    In a game design standpoint, you are applying objects (thrusters) that represent a value for translation in a given direction, and then another block (gyros) that adds a value for rotation based on the average centre between those gyros when there is more than one. (imagine a bounding box around the outer most gyros of the ship, then take the number of gyros in a given side and adjust the centre of rotation based on those positions and their strength value)

    It is a game, the blocks are representative of a value that pushes a grid around in a physics environment. Then we paint it with pretty colours and tell ourselves we are making space ships. That is video-games in a nutshell.

    Make the asteroids meat textured, space blue, and arrange the blocks to look like whales and you have yourself Sea-Creature Engineers (patent pending)

    For the record I am not being negative. That is just what games are and it is amazing that we have a medium to express something as such that games are, and make them so believable and creative. Having fun with a creative and talented persons use of computers.
     
    Last edited: Oct 14, 2015
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  3. EternityTide

    EternityTide Senior Engineer

    Messages:
    1,950
    The physics engine in SE considers the vessel as a point mass. There is no true "circular motion" (yeesh, there's a subject of great controversy on this forum) as such, it's more of a... approximation, I guess? An approximation of how real life physics works. The game takes a loose approach to physics fidelity, with the upper speed limit being 104.4 m/s for ships and 111.6m/s for people.
    true, the game tries to strive to copy real life, but there's only so much a developer can do.
     
  4. Ortikon

    Ortikon Apprentice Engineer

    Messages:
    338
    I have seen RCS thruster mods that are just weak thrusters for docking but still do translation. I am sure there is somebody trying to make RCS looking gyros but they are probably running into the following problems:
    -getting the right direction of thrust to display for the corresponding rotation
    -having the block which is a modified gyro, correspond with another block on the other side for a symmetrical ship to display thrust in the opposite direction
    -Having all of these blocks correspond to the set rotation in a manner that is visually realistic. (placement by the player with consideration to visual limitations would be a must. For instance, a player places a single direction rcs thruster dead centre, as a gyro the block would still function correctly but visually would not.)

    Honestly the current 'limitations' are not negative, they allow for creative designs rather than being forced into practicality but if I say anymore in that regards I'll get thrown to the pigs.
     
  5. Bumber

    Bumber Senior Engineer

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    1,018
  6. Malware

    Malware Master Engineer

    Messages:
    9,867
    The gyroscope is actually misnamed. they're not gyroscopes, they're something akin to reaction wheels.

    But yes, I would much prefer thrusters. Simply because it looks so much better.
     
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  7. MaxTheManiac

    MaxTheManiac Apprentice Engineer

    Messages:
    437
    I think these CMG's (https://en.m.wikipedia.org/wiki/Control_moment_gyroscope) are closer to our gyros, they are mentioned on the same page as your reaction wheels
     
  8. Malware

    Malware Master Engineer

    Messages:
    9,867
    You may be right. But people seem to keep mistaking them with the measurement devices though.
     
  9. MaxTheManiac

    MaxTheManiac Apprentice Engineer

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    437
    It kinda looks like it in the pictures aswell
     
  10. Lord Grey

    Lord Grey Apprentice Engineer

    Messages:
    426
    I agree, Maneuvering thrusters would be more realistic. But then, if you want realistic space flight you should download Orbiter https://orbit.medphys.ucl.ac.uk/. I wondered the first time I played Space Engineers that you only need one thruster in each direction and a gyroscope to turn around as I'm used to realistic space flight. But then, Orbiter is a free software because you can't sell such software. Games that tried to simulate real space flight didn't go well either, Frontier for example. But still it would be nice to have an advanced setting to switch to realistic space flight.
     
  11. Braxbro

    Braxbro Junior Engineer

    Messages:
    637
    Look, SE wasn't designed to do this, doing this would probably mean a rework of how thrust and stuff is done, and as millions of things are made, it would make all of them invalid (minus the magical immovable hilariously op stations). If you want this, then go buy Kerbal Space Program and play it.
     
  12. Aracus

    Aracus Senior Engineer

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    1,931
  13. Malware

    Malware Master Engineer

    Messages:
    9,867
    If there is ever going to be a change, now is the time, while the game is still in alpha. Everybody who bought this games were warned about changes. I expect every single build I make to be broken by some change at some point.
     
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