Hey guys, Just curious as to what was suggested in terms of ship movement. If you were flying in a direction, then pitched up or down, the thrust would now push you in that direction + your pre-existing drift from before you pitched, so you'd be moving somewhat diagonally between your old pitch and your new pitch. How does the game suggest it gets around this? I'm not saying it should be ultra-realistic. I'm just genuinely interested in the physics at work here - how the forces are being applied. (I may or may not be trying to make my own flight model, and am having trouble getting any non-Newtonian flight working in space... trying to pitch up leads to the aforementioned drifting, which is the most realistic but most frustrating way to play). Regards, - HateDread.