The range of combat will depend on the weapon's ranges and damage output which will also affect how long combat lasts and how damaging it can be to a ship. Weapons with little range and little damage will create close quarter brawls between players and encourages ramming. long-ranged powerful guns could create 800 meter slugging matches between capital ships with fighters dogfighting in between. Also note that if a round is fired into space it should keep going until gravity gets its hands on it or it hits something so theoretically we could have unlimited range combat where long-range missiles are fired from as far away as possible and try to make it past a hail of point defense fire. So my question is what kind of range and damage would you like to see on weapons and why?