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Update 01.051 - Adding new asteroids in creative mode, Remote turret control

Discussion in 'Change Log' started by George.Mamakos, Oct 9, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Googalaide

    Googalaide Trainee Engineer

    Messages:
    45
  2. Nayos

    Nayos Trainee Engineer

    Messages:
    59
    Blackstone to Sweet home ! Last thread has been unstuck, I repeat, last post is unstuck ! Over !
     
  3. TheEnd

    TheEnd Trainee Engineer

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    28
    The_End signing to the F5 army to take place as a lookout, if a cheatsy update would happen to show early again. Hail the mighty Keen!
     
  4. Randomness

    Randomness Apprentice Engineer

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    278
    Always nice to come home to an unpinned thread. another early update?
     
  5. Grimxxmastr

    Grimxxmastr Apprentice Engineer

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    102
    Lol f5 warfare
     
  6. Kuu Lightwing

    Kuu Lightwing Senior Engineer

    Messages:
    1,503
    One more F5 fighter, reporting!

    [​IMG]
     
  7. Nayos

    Nayos Trainee Engineer

    Messages:
    59
    Cover me, I'm reloading my F5 gun !

    (My keyboard broke up :'()
     
  8. Codebender

    Codebender Apprentice Engineer

    Messages:
    196
    USE THIS!!!
    https://www.keeprefreshing.com/refresh.php?url=http%3A%2F%2Fforums.keenswh.com%2F%3Fforum%3D326211&rate=5
     
  9. Nayos

    Nayos Trainee Engineer

    Messages:
    59
    Thanks doe ! I owe you a beer !
     
  10. BlackForceGX

    BlackForceGX Trainee Engineer

    Messages:
    22
    Im shure they edit now the Update-Video... :comp:
    Cant wait to play :crazy:
     
  11. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    "...-eporting catastrophic Engine Failure, requesting immediate assistance! I repeat, Galaxy Wing 93 did not F5 enough, reporting catastrophic-..."
     
  12. Xocliw

    Xocliw Public Relations Staff

    Messages:
    2,615
    Oh hey fellow engineers,

    How we all feeling for the update today :cool:?
     
  13. Codebender

    Codebender Apprentice Engineer

    Messages:
    196
    "[FONT= &#39]Come in Galaxy 93, this is Station port number 48, we have already preped a emergency landing in hanger 2."[/FONT]
     
  14. Mr Engineer

    Mr Engineer Apprentice Engineer

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    467
    Hi everyone. No early update? Hmmm wonder if its a big update this time?
     
  15. whistler118

    whistler118 Apprentice Engineer

    Messages:
    139
    Hope so! Last week was ok but not as big as I was expecting.
     
  16. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    I love the manual turrets and the blueprints. The blueprints have been a real savior.
     
  17. GasBandit

    GasBandit Trainee Engineer

    Messages:
    61
    I'm eager for them to be implemented in survival mode!
     
  18. Communist Penguin

    Communist Penguin Apprentice Engineer

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    148
    Engineer penguin here, 1 ticket to hype city please!
     
  19. Codebender

    Codebender Apprentice Engineer

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    196
    that'll be $4.410944e+170 dollars please.
     
  20. Obnoxious_Gamer

    Obnoxious_Gamer Trainee Engineer

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    41
    Yeah, I hope they implement survival blueprints this week. I'm also incredibly bored.
     
  21. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    Its quieter here than I expected. I'm curious at to what's being prepared.
     
    Last edited by a moderator: Oct 16, 2014
  22. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    Update live
     
  23. Don Jacobs

    Don Jacobs Junior Engineer

    Messages:
    657
    Assembler Cooperation and Volumetric Explosions, hmm.
     
  24. LanToaster

    LanToaster Trainee Engineer

    Messages:
    78
    I came back after a Space-Engineers brake.

    Now I wanted to make a new MultiPlayer world, with my Custom Asteroids, (Solid Stone Asteroid files).
    But, apparently the "Add Asteroid" feature doesnt work like in the Video anymore.

    It would be nice if someone can point me in the Right direction to where I can fin Information about the Change, and/or a Workaround (wich is not to replace the default Asteroids and create a game with them).
     
  25. .pho

    .pho Trainee Engineer

    Messages:
    64
    to remove an asteroid: look at it and press ctlr+X
    to add one: shift + F10
     
  26. LanToaster

    LanToaster Trainee Engineer

    Messages:
    78
    Yea, that still works. But the Material selection is not there.

    So I can just paste my Giant Rocks. They dont really cut it for Survival without Ores.
     
  27. Schmopster

    Schmopster Trainee Engineer

    Messages:
    48
    Hi Folks! There is an issue with the creating of asteroids in creative mode. I´v build some huge Worlds and now want to create a new one, but! All Custom asteroids like Barths Moon, Chinese, Russian Transmitter and all others are only addable with stone core and stone edges. It isnt possible to change the ore´s in and outside anymore. Only the standard ateroids 01, 02, 03, and so on come with random ores. This looks very boring when creating a bigger field. Is that a Bug? Or is there an other reason? Hopefully get back the old adding possibilitys soon! Please! ;)
     
    Last edited by a moderator: Dec 17, 2014
  28. rogeriocamorim

    rogeriocamorim Apprentice Engineer

    Messages:
    112
    Ores are inside the rocks
     
  29. Don Jacobs

    Don Jacobs Junior Engineer

    Messages:
    657
    You do know there's a 1.060 version thread, right?
     
  30. AutoMcD

    AutoMcD Senior Engineer

    Messages:
    2,369
    if you look at the 'bugs' section you'll see that there is a huge issue with asteroids and ore right now. just gotta wait it out.
     
Thread Status:
This last post in this thread was made more than 31 days old.