Hi Engineers, I'm as excited for the game as you all are - but I have one concern. Siege equipment. Don't get me wrong, I love everything about it except for the fact that there is probably one or two designs that work better than all the others, which will make variety hard to come by. Imagine every person you defend against all have the same old trebuchet design. It would be incredibly dull. I believe that there should be different ways of balancing siege weapons. Of course there should be some designs that obviously are terrible and lacking in every way, but the viable designs to be used effectively should have a lot of variety. So for example, one piece of equipment has a high fire rate, but it trades the weight of it's projectiles for it. Another siege engine could be incredibly powerful, but hard to set up and very slow. This makes it so that people will use different designs instead of having one holy grail of a siege weapon. Another concern is something similar to SE's problems: abuse of game mechanics. You'll notice that people can make devastating weapons with no downsides in SE, such as gravity cannons - punching holes through 10 layers of armour. What I am saying is there shouldn't be a way of amplifying power in siege engines. So someone could roll up with their gamebreaking weapon and smash your castle to bits. Care should be taken to avoid the chance of creating something like that (using bugs to create powerful weapons). Apart from that, I think this game will do just fine with siege engines.