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Update 02.006 - First form of Survival mode, settings panel, tearable rope

Discussion in 'Change Log' started by George.Mamakos, Mar 3, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    In this week’s update, we are introducing the first form of the Survival mode. The initial feature of the survival mode is character’s death. Your character can now die by falling down from heights, by something hitting him hard or by something falling on him. The character can also die when the barbarians bit him.

    Additionally, we have added a new settings panel which is available in Creative mode; it can be activated by pressing 'K' and you can switch night mode or remove block fractures.

    Moreover, we have added a bunch of new blocks. The most interesting one is 'rope hook' which will automatically detach a rope on certain angles that can be configured by the player. Another interesting item is the tearable rope; this is a type of rope that gets broken when something comes in touch with it (barbarian leg, block, tree, etc.). It is ideal for building more sophisticated traps. There are also a few new slope blocks and battlements.

    Lastly, ropes can now be found in 'Character Tools' - can be attached by pressing the primary action (left mouse) on highlight. The default rope is still available by pressing 'T' on highlight in Creative mode.

    https://www.youtube.com/watch?v=xIYgF7Ao-90

    Features
    - character’s death (available only in survival mode through world settings)
    - settings panel in Creative mode('K' button)
    - night switch
    - fire and torches are now emitting light
    - removing fractures (K-screen)
    - rope release hook (point to it, press 'K' to adjust angle)
    - tearable rope, basic rope added as a tool
    - added slope blocks, 30 degrees, 60 degrees
    - added slope battlement blocks, 45 degrees, 30 degrees
    - added round battlement block (small radius)
    - improved barbarians’ appearance

    Fixes
    - fixed tooltips in custom world and edit world settings
    - fixed placing static ball on the catapult disables rope movement
    - fixed barbarians’ performance issues
    - fixed startup crash
    - fixed control hints for voxel hands
    - improved roof structural integrity
    - fixed roof mount points
    - fixed king's statue turned red when placed on a platform
    - fixed tooltips in custom world and edit world settings
    - fixed cannot scroll with ctrl+mouse wheel in blueprint menu
    - fixed switching toolbars while G screen is open
    - fixed camera issues in 3rd person
    - fixed camera shaking annoyingly when using turn wheel

    EDIT 03/04/2015:
    Update 02.006.016
    - fixed crash during destruction
    - added more info into logfile about certain crashes
     
    Last edited by a moderator: Mar 4, 2015
  2. Xocliw

    Xocliw Public Relations Staff

    Messages:
    2,615
    First! Sorry guys (F5 warriors) ;)...

    [​IMG]
     
    Last edited by a moderator: Mar 3, 2015
  3. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    WOOHOO
     
  4. Wintersend

    Wintersend Senior Engineer

    Messages:
    2,095
    Woot!

    3rd even without F5 spam
     
    Last edited by a moderator: Mar 3, 2015
  5. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
    THE WAIT AND MEMES WHERE WORTH IT!
     
  6. Martinineter

    Martinineter Senior Engineer

    Messages:
    2,253
    OMG, death!
     
    Last edited by a moderator: Mar 3, 2015
  7. Roishi

    Roishi Trainee Engineer

    Messages:
    1
    THANK YOU!
     
  8. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Do not freak out too much - survival is limited, but more to come in the future updates :)
     
  9. cedi

    cedi Apprentice Engineer

    Messages:
    307
    Uhh wow, that's a lot of stuff :D.
     
  10. Pipeline

    Pipeline Trainee Engineer

    Messages:
    32
    It must have been so broken, you guys had to fix it twice! :p
     
  11. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
    Umm... just noticed it says "...when the barbarians bit him"
    Yes, I truly am a douche. ;)
    EDIT:
    It also says first form of survival mod in the video thumbnail.
    I'm so sorry D:
     
    Last edited by a moderator: Mar 3, 2015
  12. Jeytav

    Jeytav Trainee Engineer

    Messages:
    26
    *Freaks out*

    Great update keep 'em coming
     
  13. Gwindalmir

    Gwindalmir Senior Engineer

    Messages:
    1,006
    I'd love that mouse scroll wheel block selection feature in SE. It would help reduce G menu clutter for similar blocks.

    Also, 'jetpack' in ME? Not just 'flying mode'?
     
  14. WeirdWizard

    WeirdWizard Trainee Engineer

    Messages:
    58
    Yay, light from torches! New blocks, trip "ropes"... It all sounds fantastic. :D
     
  15. altamiro

    altamiro Trainee Engineer

    Messages:
    23
    I think that similar blocks should be merged together with the + stuff, like the wooden wall, the wooden door and the wooden window, i think it would make building a lot faster, same should be done with stone wall, stone door and stone windows, but keeping the squares in one and the rounds in another.

    Well, just sharing :)
     
  16. Angry Mexicans

    Angry Mexicans Junior Engineer

    Messages:
    704
    Can we please attach ropes to all sizes of projectile, not just large?
     
  17. bbgun09

    bbgun09 Trainee Engineer

    Messages:
    19
    Awesome! I can die now! :D
     
  18. Alfalfa

    Alfalfa Apprentice Engineer

    Messages:
    102
    Farewell, woefully complex trebuchet, don't let the door hit your arse on the way out!

    That rope hook looks great, and those new ropes are going to be so damn sneaky! :rof:

    I think at least two of those new blocks (curved battlement and 45 slope battlement) are brand new (as in they weren't even in the game files); two pieces I was recently wishing for actually.

    The torch light sources are a very nice touch.

    Also, two great fixes: g-menu toolbar switching and no more turn wheel camera shake!


    It's all great, but those are just my faves; keep it up guys! :thumb:
     
  19. BiZZ Keryear

    BiZZ Keryear Apprentice Engineer

    Messages:
    226
    I would really like to be able to redirect ropes ...
     
  20. µnreal

    µnreal Trainee Engineer

    Messages:
    2
  21. maagz

    maagz Trainee Engineer

    Messages:
    27
    yyyyeeeEEAAAAAAH!! *stands up with both arms flailing*

    Was hoping for the stone ceiling pieces (inner/outer corner arches and stone ceiling) but this was waaaaaay better!

    Thank you Keen! :D
     
  22. blackjungle308

    blackjungle308 Trainee Engineer

    Messages:
    76
    Ohhh! We got biters?! :D:D:D (Just a head's up for correcting the typo. :)

    Very nice update! Can't wait to try it out!
     
  23. matth

    matth Trainee Engineer

    Messages:
    18
    Some much needed fixes and improvements. Good Work. Many of the fixes were on my list of things that I noticed needed work. I noticed a lot of great ideas bouncing around in the forums, as well as bug reports and other things but could there be a more organized way to post bugs and ideas? Forums tend to be unorganized and repeat.
     
  24. Ingenio Ingens

    Ingenio Ingens Apprentice Engineer

    Messages:
    309
    I can die happy now that I actually can die.


    Also those new stone blocks look amazing.
     
  25. blackjungle308

    blackjungle308 Trainee Engineer

    Messages:
    76
    No sure it it`s a version bug, or "general" bug... But when I'm trying to save any blueprints, the thumbnail comes out 99% white (as in a superexposed photo)...
     
  26. mackeh

    mackeh Trainee Engineer

    Messages:
    73
    Cool update .. I'm already excited for next week hehe :)
     
  27. animedan

    animedan Apprentice Engineer

    Messages:
    162
    holy, your eyes actually adjust with the nightmode! it was pitch black to where i can't see anything at all but now after looking around a bit i can actually see stuff now
     
  28. The madao

    The madao Trainee Engineer

    Messages:
    31
    Nice , hope it'll continue like that :)
     
  29. tharkus

    tharkus Junior Engineer

    Messages:
    712
    when ive read about first form of survival i believed it was about construction with collected materials but well its a start the possibility to be killed with the barbarians, heh!
    also, now we need a way to defend ourselves against them, and when we dont have built a castle or a siege weapon, some weapons like bows and sword could be something cool.
     
  30. animedan

    animedan Apprentice Engineer

    Messages:
    162
    need some kind of scaffolding we may need to construct that our selves, try building anything higher then 2 blocks high while on the ground lol
     
Thread Status:
This last post in this thread was made more than 31 days old.