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Atmospheric pressurisation

Discussion in 'Suggestions and Feedback' started by EternityTide, Dec 14, 2015.

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This last post in this thread was made more than 31 days old.
  1. EternityTide

    EternityTide Senior Engineer

    Fractional control:
    Enable player to pressurise rooms by fractions. This allows players to go to a vent, set the vent to depressurize to a minimum value (i.e. a value by which the pressure will go no lower) and a maximum value to which it will pressurize, but pressurize no further.
    This can be used to:
    A) refill oxygen tanks at a controllable rate
    B) discharge oxygen at a controllable rate
    C) enable players to effectively ration oxygen in a ship when running low.
    Alternate uses also allow ships in space, with large cargo holds, to test the efficiency of small ships inside with atmospheric thrusters, to see how they perform at various altitudes.
    • Agree Agree x 1
  2. gothosan

    gothosan Junior Engineer

    nice idea :)
    but i guess right now the only way is in space and with a PB to turn off the vent when reaching certian % right?
  3. EternityTide

    EternityTide Senior Engineer

    not even that. If a hole opens to space, the entire room vents in its entirety from whatever you had to start with to 0%
    • Like Like x 1
  4. YtramX

    YtramX Apprentice Engineer

    What would the negative effect be for fractional pressurization to offset the decreased oxygen usage?
  5. Ronin1973

    Ronin1973 Master Engineer

    This definitely can be done with a programmable block being retriggered via a timer block.

    Though you shouldn't have to ration oxygen if you plan and build accordingly. You always want to have backup oxygen tanks available for emergencies. These can be set to "stockpile" until needed.

    The other solution for rationing is to depressurize the station/ship and use oxygen tanks and oxygen via the medical room. In a situation where oxygen is critical it is best conserved by putting your helmet back on and using the oxygen in your suit. Running around with your helmet off in a damaged ship or when your oxygen is running low doesn't make a lot of sense.
Thread Status:
This last post in this thread was made more than 31 days old.