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Resource boulders on and off

Discussion in 'Suggestions and Feedback' started by Hald, Dec 12, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Hald

    Hald Trainee Engineer

    Messages:
    76
    Good day everyone!
    I have a suggestion about on\off option for resource boulders spawn in the world. Because I think thet they aren't needed and prefer to deacrivate them, but other people like them, so they can have them. And both of us are happy =)
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  2. Hald

    Hald Trainee Engineer

    Messages:
    76
    Comon guys! Vote for this option! It's easy to add and really needed!
     
  3. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    +1 i love this feature
     
  4. YtramX

    YtramX Apprentice Engineer

    Messages:
    238
    I disagree. Too many checkboxes as it is, and resource boulders are harmless, one way or the other.
     
  5. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    yes harmless but we must take them , i understand this option if they come directly in the inventory without spawning
     
  6. YtramX

    YtramX Apprentice Engineer

    Messages:
    238
    I don't understand.

    They're boulders on the surface of a planet. They have various types of ore inside of them and can be mined. What are you talking about going directly into inventory without spawning?
     
  7. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    I think there is a misunderstood , personnaly i talk about the boulders when you mining
     
  8. gothosan

    gothosan Junior Engineer

    Messages:
    723
    O.O obviously when you mine ore it will be in the form of rock that contain minerals..
    do you actually want to avoid mining too much stone? in such case use right mouse button
     
  9. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    thanks, but personnaly i'm an idler and i want ores but not must take it with the "T" key (when i'm in character mode)
     
  10. Niphiil

    Niphiil Trainee Engineer

    Messages:
    63
    Additional panel to more checkboxes for more not essential options.
     
  11. extraammo

    extraammo Senior Engineer

    Messages:
    1,015
    We can't just add a checkbox for every change. It would be nice to have some sort of defined consistency in what SE actually is.
     
    • Like Like x 2
    • Agree Agree x 1
  12. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    ok i understand it could add another checkbox, then maybe a new sort of manual driller (or an updated one) which aspiration .
     
  13. Hald

    Hald Trainee Engineer

    Messages:
    76
    Make some clicks and config game for your own needs too difficult?
    I think no. Or you just don't like checkboxes?
     
  14. YtramX

    YtramX Apprentice Engineer

    Messages:
    238
    I don't like checkboxes for something so trivial.
     
  15. Hald

    Hald Trainee Engineer

    Messages:
    76
    but why not? if we can make best environtment for each other - why not? when everyone can customise his world as he wants ith mods, options and other stuff - it will be the best.
     
  16. rifmouk

    rifmouk Trainee Engineer

    Messages:
    99
    I'm agree with Hald, a lot answers of suggestions are "NO, I DONT WANT THEN YOU COULDNT HAVE" but a lot of them are options, if you don't want it, don't use it (i talk about suggestion that's not too much changes in "gameplay")
     
  17. extraammo

    extraammo Senior Engineer

    Messages:
    1,015
    What should happen is the devs will put in all the features that SE will have and then balance them for best working with each other. If there is a checkbox for everything, all you have done is made a game engine and not a game.
     
    Last edited: Jan 5, 2016
    • Agree Agree x 1
  18. YtramX

    YtramX Apprentice Engineer

    Messages:
    238
    Every time you add an option, you create a new game permutation that increases the testing burden. Bugs will only occur when certain options are selected or deselected, so testing all of those permutations is something that has a direct impact on development time and defect introduction. It's not the win/win situation that some folks believe it is.

    I'm all for adding options when it makes sense, but doing it for trivial things like whether there should be a few boulders scattered about on the ground is not worth it. It's definitely my right to voice my opinion on whether or not they should make something optional when it has an impact on development resources that I believe could be better spent elsewhere.
     
Thread Status:
This last post in this thread was made more than 31 days old.