I am relatively new to Space Engineers. I was a bit surprised to learn that there is a "speed limit" in space. In fact, it is a very slow speed limit - about the speed of a World War I fighter - not even as fast as a commercial airliner. So, I did some research. From what I can tell, the speed limit is based on collision detection. The computer looks for a collision with the ship at one point. Then the computer moves the ship, and looks for a collision at the next point. If the ship is travelling too fast, the two points could be on either side of an object. So the ship ends up "flying though" the object. The slower it flies, the closer the points, the more accurate collision detection. Please correct me if I'm missing something. I know this explanation may be simplified. Here is my thought: We must already know the distance to the nearest object (I'm guessing this is calculated for gravitational forces.) Basically, the closer you are to the nearest object, the lower the speed limit - with a 100 m/s floor. So lets say that a ship is 10,000 meters from the nearest object. It's speed limit would be 2,000 m/s (for example). As it gets closer to the object, the speed limit would become lower until the speed limit reaches 100 m/s. The speed limit would never go below 100 m/s. In Engineering terms: The Speed Limit function from minimum distance to infinity is the distance to the nearest object multiplied by a factor. The speed limit function from zero to minimum distance is 100 m/s. Since the ship is so far from anything, the computer does not need to detect any collisions. It might seem strange to artificially slow down as you approach an object. That is the only down side I can think of. Unless, of course, I am missing part of the picture. What are your thoughts?