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Parachutes... but ummm yeah...

Discussion in 'General' started by Ronin1973, Mar 8, 2017.

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  1. Ronin1973

    Ronin1973 Master Engineer

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    So @Xocliw sneak peeked parachutes on his channel as part of something bigger. It sounds exciting to have some new features. I'm sure the devs have been hard at work.

    Okay... but what about the BROKEN stuff that's been broken, stayed broken, and has no foreseeable change in sight?

    I would trade parachutes for a rotor that worked in multiplayer. I would trade (presumably) atmospheric effects for batteries/reactors/solar panels that actually worked. Power is kind of important.

    Anything new is just adding more things to debug, cause issues, and then break. Then will come some fixes... it will kind of work, then Keen will ADHD over some different issue or feature and it'll just be thrown on the pile of stuff that doesn't work.

    It's a bit like buying a new car when you're behind in all your other bills. It's new, it's shiny, but it's only adding to the mess... not making it better.

    Don't get me wrong. I love new features. I loved Patch-mas being every Thursday and look back at that with nostalgic eyes. Those were good times.

    But that's not where we're at now.
     
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  2. Malware

    Malware Master Engineer

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    Aragath said this was barely past the approval stage. There's no knowing when or even if this will actually become a thing. I severely doubt he was talking about atmospheric effects (specifically because he said so several times), just something akin to the parachute mod that already exists. So it's probably not as work intensive as you might think.

    There's also the fact that you have as many clamoring for new features first as those who wants bugfixes first. It would seem they're trying to do both - which I don't know is a good thing.
     
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  3. Commander Rotal

    Commander Rotal Master Engineer

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    While Corner Blocks have whiggled their ways into my list of most useful block... there's about an iso-ton of mods i would have rather seen in Vanilla before them simply because we already had the functionality of the corner blocks. Parachutes... i'm going to use them exactly once to say "wheeeeeeeee" and that's about it. Why? Because crashing capital ships orbit-to-surface already produces barely any damage as-is because the physics engine can't handle it, so thefuck do i need Parachutes for?
    I fail to see the excitement about parachutes. It's nice that they didn't go with the third Lighting Block or the fifth LCD variation but those at least can be bastardized for other uses. Unless the Parachute-block looks like a toilet or a bed (thinking about it i am now suspecting that it is the Merge-Block-looking thing on top of the Lander in the Teaser, which is very likely a placeholder at best)...

    Meanwhile Medieval Engineers got a male female Deer and the first UPGRADE of the female character that SE still doesn't have.
     
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  4. Malware

    Malware Master Engineer

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    @Commander Rotal Very simple. You don't play survival :p

    And again, given that this is barely beyond the OK point, you're likely to see a lot of stuff before this anyway...

    As you yourself said, this was not a clever xocLeak. Too little information, too assumption-inducing.
     
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  5. Commander Rotal

    Commander Rotal Master Engineer

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    Yeeeeah but i'm not sure that's all there is to it.
    I they had made it an Escape Pod Block instead (one with primitive Inertial Dampening and the same function for the Parachute and maaaybe a little inventory and a Seat), provided technically possible, they would have gotten the same mechanic out of it, PLUS a better way of starting without giving the player oodles of resources due to only having one or two blocks max, AND on top of that we could have used those for spacebound ships too. It's nice to have a Parachute on your Escape Pod but for a ship that's not meant to fly in or around atmospheres it's kind of a waste of a block, and functional Escape Pods are hard enough to pull off without the Rotor Trick.


    Pretty much. Not a fan. Especially on his freetime-stream...
     
  6. Sarekh

    Sarekh Senior Engineer

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    1,200
    Well, I for once are indeed excited about that new block as are probably most PMW people around here. The amount of mean ideas I have already tried out with the mod is awesome. And vanilla parachutes would be a most welcome addition for me.
    But as usual, I agree with the femgineer criticism 120 % - especially today.

    And yes, it's very much a question of implementation and prioritization whether or not this will be a good thing for SE.
     
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  7. Malware

    Malware Master Engineer

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    @Sarekh Well at this point Keen is damned if they do and damned if they don't, they're gonna piss off one group or another regardless, so it really doesn't matter what so ever. The community is simply far too split on what they want.
     
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  8. Sarekh

    Sarekh Senior Engineer

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    1,200
    I want everything and strawberries - can I have this?

    But yes, I totally agree. Thing is - if they've had a proper, public roadmap made by game designers and had sticked to that, groups could have nagged all they wanted - but Keen would have had the high ground there. Now it feels like appeasing all the time and not a very good one either.
     
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  9. Malware

    Malware Master Engineer

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    @Sarekh Unless I'm mistaken their policy on not releasing proper roadmaps is to avoid fire when they're unable to keep the timeline (which always happens, programming is too unpredictable to estimate) or unable to solve problems required to support a certain feature. However at this point I think this has become meaningless reasoning as well. I love the Keen devs, I've come to know a couple of them over the years, so I know they have their hearts in the right place - but there's no denying that they have a PR problem.
     
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  10. Sarekh

    Sarekh Senior Engineer

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    1,200
    @Malware please don't get me wrong. I have nothing against Keen or the people there. They've given us an awesome idea and I have had so much fun with this product that I will be forever greatful to them. I would have thought that a proper roadmap would have delivered a clearer and stronger game design vision and I think that they are lacking in that regard quite heavily. But that does not mean I need to be disrepectful or rage around. I am critizing because I think many of the problems are not programming related but because of bad organisation and bad game design implementation and that is something that can be fixed.
     
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  11. halipatsui

    halipatsui Senior Engineer

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    1,253
    Did they confirm anything in the stream?
    I went to sleep before it ended.
    --- Automerge ---
    Sounds a bit specialised to be worth to create a block for.
    Especially since escape pods are relatively simple to build.
     
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  12. SF-1 Raptor

    SF-1 Raptor Junior Engineer

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    740
    It's times like this that I'm glad I'm a "go with what you got" kind of person.
     
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  13. Spets

    Spets Master Engineer

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    3,214
    remember that it was made thinking of the new players, not for us, the old kids. Let's give some space for the newbies too, shall we?
    I like the idea of a new way to start survival, and if it comes with a few new toys and features, they are very welcome.
    At this point we should know that rotors and pistons will never be perfect in MP
     
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  14. halipatsui

    halipatsui Senior Engineer

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    1,253
    Sounds a bit specialised to be worth to create a
    "cries in mech war"
     
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  15. FlakMagnet

    FlakMagnet Senior Engineer

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    There were no actual details released that I saw.

    Baiscally, the hints implied they are looking at this as a way of starting a game on a planet rather than just the current respawn lander. A parachute makes sense in this context. Don't think it was intended as an earth shattering gameplay upgrade with atmospheric drag etc. but rather a simple mod style 'thruster' providing a braking force big enough to slow a craft down but not lift it back up again.

    The danger of a 'teaser' is that people will read too much into it, and expect far more than was ever intended. That leads to inevitable disappointment.
     
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  16. Forcedminer

    Forcedminer Senior Engineer

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    2,227
    I remember the Parachute mod. ^^

    there was a server that had only one type of respawn ship that could only slowdown with the use of a Parachute.
    sadly no matter how early or late you'd use the Parachute the ship would always crash and be destoryed followed by a 10 minute cool down.

    that was a shame could of been a nice server as well. :/
     
  17. May Rears

    May Rears Apprentice Engineer

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    430
    I'd trade *your* parachute for landing gear on subgrids (retractable landing gear build) that didn't explode after being locked to voxels. I will keep my parachute as I will need it when my small ship spazzes out and decides to randomly come to a dead stop from any speed and just hang in mid-air jerking around like someone being tazered, totally unresponsive to any control inputs.
     
  18. Ronin1973

    Ronin1973 Master Engineer

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    Yes, and reverse gravity when unlocking your landing gears.
     
  19. Renegrade

    Renegrade Trainee Engineer

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    40
    I wouldn't mind an official parachute, to be honest. I would rather have fully working solar/battery stuff though if given an exclusive-or choice between the two.
     
  20. fourthquantum

    fourthquantum Senior Engineer

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    1,286
    For the option of increased campaign scenarios this is a good idea. It's a definite positive addition if they do add parachutes to the vanilla game.
     
    Last edited: Mar 9, 2017
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  21. Harrekin

    Harrekin Master Engineer

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    3,077
    Maybe the idea is to break so much stuff that people forget the game is empty and just settle for it being fixed?
     
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  22. Commander Rotal

    Commander Rotal Master Engineer

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    Seems to be working with me...
     
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  23. Harrekin

    Harrekin Master Engineer

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    I couldn't load up your ship BTW.

    Crash to desktop.

    "Tried to write protected memory"

    Did a full 2 hour RAM test, 100% fine.

    Did a VRAM test, 100% fine.
     
  24. Hotshot Jimmy

    Hotshot Jimmy Senior Engineer

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    1,500
    Which ship are we talking about?
     
  25. Harrekin

    Harrekin Master Engineer

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    3,077
    The Galaxy class. Was able to play it at about 20fps 1080p maxed at 1.0 Sim Speed before, now it CTD...

    Progress.
     
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  26. Commander Rotal

    Commander Rotal Master Engineer

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    4,979

    Hrm, the World-upload from the Workshop works fi... well, okay, she loads. No crash happening on my end.
     
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  27. Harrekin

    Harrekin Master Engineer

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    3,077
    I don't think it's the world file.

    I give up, I'll reinstall another time in a few months and try again.
     
  28. Hotshot Jimmy

    Hotshot Jimmy Senior Engineer

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    1,500
    Ye the BP and world BP work fine for me sadly bud. I'll post some pics and maybe vids tomorrow but im getting a solid 27-30 fps and 1.0 sim speed currently.
     
  29. Harrekin

    Harrekin Master Engineer

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    3,077
    The crash dump would seem to suggest corrupted physical memory but a scan with "Extreme" detail indicates it 100% fine.

    Did the same for GPU memory, ran a utility that filled it 100% and then did error checking and it was 100% fine too.

    I ain't got that much time for games the last while so that was all the time I was spending on it.
     
  30. Hotshot Jimmy

    Hotshot Jimmy Senior Engineer

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    1,500
    A wierd one indeed. There has only been one world that has corrupted for me and it was a testing world for ships and meteors/asteorids. It would crash on startup everytime and after playing around with SEToolbox I realised that a block was being immediately damaged and disappearing on the world loading. I had inadvertently saved the game while an asteroid hit the ship breaking a piece off. The game really doesn't like it when two blocks are in the same instance/space. After repairing the ship in SEToolbox it was able to load. But because we are all loading the same blueprint and world I don't really know what else will fix it :(
     
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