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Update 01.180.3 Minor - Beta Improvements

Discussion in 'Change Log' started by Drui, May 4, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    Cursor
     
  2. Carlosmaid

    Carlosmaid Apprentice Engineer

    Messages:
    177
    There was any type of improvement with the medbays? When I enter to my server the medbays list load much more faster when passing from one to another med..
     
  3. Roxette

    Roxette Senior Engineer

    Messages:
    1,549
    They certainly still haven't fixed the broken collision mesh on the construction stage models of it >.< (which is yet another reversion to a bug that was already fixed at least once)
     
  4. Mr Engineer

    Mr Engineer Apprentice Engineer

    Messages:
    467
    Nice Tank. Decent update, I would like to use Pistons and Rotors more however I feel a Clang presence whenever I go near them so I always shy away.
     
    • Agree Agree x 2
  5. Syncaidius

    Syncaidius Junior Engineer

    Messages:
    824
    It's a pretty epic achievement to get something as complex as that tank to run in multiplayer. I've tried making tank tracks in the past with a friend and it usually ends with the tank exploding due to desync or instability.

    I'm seriously looking forward to the performance/stability improvements Keen have in store for us. :)
     
    • Agree Agree x 1
  6. IcyAxe

    IcyAxe Trainee Engineer

    Messages:
    1
    There are still some other MP issues that need to be addressed sadly. Wheels are dangerous in MP. There are some weird collision issues in MP on Planets. Where visual mesh is 0.5 m bellow collision mesh. I can provide DS save.
    Bad connection causes to drop out of sync.

    I have save where programmable block caused one bug. Projection block makes game "semi responsive". Where i spawned "dead" in MP(none of the re-spawns worked correctly). Could not do anything(deleted character from XML - didn't help). Friend could join and spawn without a problem. Had to revert to 2 days old backup.


    <opinion>
    Idk how Keen is developing this stuff, but i think there needs to be some changes how they are doing multiplayer and singleplayer. I assume both are developed separately. IMO they need to do both together. Singleplayer needs to work as local server where even player is another instance(That corrupted save worked for me in SP but not on DS).
    </opinion>

    PS.: There needs to be some more info about failed replicables maybe Entity IDs. Then could i at least delete them from Save XML.



    Code:
    2017-05-04 20:54:21.274 - Thread:   1 ->  Failed to create replicable ! Type : MyInventoryReplicable, Owner id: <inventory null>
    2017-05-04 20:54:21.290 - Thread:   1 ->  Failed to create replicable ! Type : Sandbox.Game.Replication.MyTerminalReplicable
     
    Last edited: May 5, 2017
  7. Helljumper

    Helljumper Trainee Engineer

    Messages:
    5
    Nice update all in all, but atm I try to upload some models for sketchfab in steam. but the data folder (.zip) is toooooo huge for uploading... and I've done this with small grids (200 blocks more or less)
    but the single .obj data is a paper white 3D-Model, looks pretty but not original ;)
    Did I make anything wrong, or will it give improvments?

    P.S. I'm very happy for enabling and polishing the export <3
     
  8. Whiplash141

    Whiplash141 Junior Engineer

    Messages:
    965
    So the export tool is "fixed" but it exports a HUGE folder. Just one of my texture files is 27 MB! What kind of image compression are y'all using?

    Edit: Sweet mercy the texture maps are 8k by 4k...
     
  9. Roxette

    Roxette Senior Engineer

    Messages:
    1,549
    I think the idea is that you can use it to have an accurate full life size model of your ship 3d-printed that you can walk around in.
     
    • Funny Funny x 3
  10. posthy

    posthy Apprentice Engineer

    Messages:
    122
    That's cool, I'm running to build my own deathstar...
     
  11. DeathOnAStick

    DeathOnAStick Trainee Engineer

    Messages:
    22
    looks like anOther good update.. I might be getting my hopes up, but I'm eager for some planet updates! like random locations, planets that orbit the Sun and rotate.. crazy thoughts
     
    • Agree Agree x 2
  12. Cetric

    Cetric Junior Engineer

    Messages:
    814
    The concept will end in working space vessels you take a seat in and start off...
     
  13. Harrekin

    Harrekin Master Engineer

    Messages:
    3,077
    You say that...

    But if you had the filament and divided the model into "blocks" the size of your printer bed...
     
Thread Status:
This last post in this thread was made more than 31 days old.