How many times have you heard this argument? "Space Engineers doesn't need planets. It's called Space Engineers, not Planet Engineers." Similar arguments are used on everything from getting out of suits, character customization, realistic food systems, etc. "Space Engineers doesn't need character customization/advancement. It's called Space Engineers, it's about engineering in space." There's a very apparent flaw in their logic. It's called Space Engineers not Space Engineering. It's a game about the Engineer himself. Playing the experience of the engineer should include, both deeper survival gameplay (nutrition, hydration) as well as sense of individuality (character customization). Through that, the player's experience with the titular character will be more personal and more immersive for it. The engineer's skills work on planets or space and the diversity of environment only enriches the character's experience. If it were about the engineering, then building would require a lot more problem solving skills and probably not be done at the character level. By contrast, the building in SE is simplified. Most problems can be solved with a simple "moar blocks" mentality. This means that building is less a matter of solving problems and more an aspect of stylization. This is especially true considering the lack of challenges or goals in the game. The only goal right now is just the core mechanics of the game; t's not if you can get all the resources to build a big ship, it's only the style (and efficiency) you do it in that matters.