So let me get this straight. The calculations the game does to figure out where everything is has nothing to do with whether a turret fires? Location has no effect on firing? I will grant that some changes have ALMOST zero effect on other things. On the reverse, though, I invite you to consider oxygen pressurization and its effect on sim speed. Why would Keen add it as default, then reverse to off by default, unless the oxygen pressurization had more of an effect than anyone realized? --- Automerge --- At first. --- Automerge --- Let us also consider the effect of your graphics card in your framerate, which in turn affects sim speed, potentially throwing off calculations in unknown ways. --- Automerge --- My computer is a shit. Your computer could be a high end Alienware or whatever. Do you expect the same results? --- Automerge --- This might be a better example. Let's say, in the process of developing the nice new hydrogen/ice power block, the team has to do a little work in the code dealing with toggling blocks on and off. Maybe this change affects other toggles as well, like shoot on/off, or the targeting toggles. A minor mistake in the code to toggle things could then lead to a turret considering all targeting toggles as off. --- Automerge --- Why would they change that code? To create the switch between ice and hydrogen fuel. One mistake. A potential cascade.