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Groodiz Shipyard

Discussion in 'Community Creations' started by Groodiz, Dec 14, 2014.

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This last post in this thread was made more than 31 days old.
  1. Groodiz

    Groodiz Trainee Engineer

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    62
    It's suppose to be the future reactor of my new ship !
     
  2. Dante McFox

    Dante McFox Junior Engineer

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    547
    looks impressive, but are you not concerned about rotors/pistons breaking and stuff?
     
  3. Groodiz

    Groodiz Trainee Engineer

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    62
    Nah, from what I have tested with my other builds using rotors and pistons, it works fine within a certain limit. But this kind of stuff is just purely for creative ships.
     
    • Like Like x 1
  4. Groodiz

    Groodiz Trainee Engineer

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    62


    My new one, keep in mind I went crazy, so it's not for all computers. Enjoy !
     
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  5. Groodiz

    Groodiz Trainee Engineer

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    62
    I'm back, here is my first fighter !

     
  6. Howitz

    Howitz Junior Engineer

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    591
    Good ships man! Keep them coming
     
  7. tankmayvin

    tankmayvin Senior Engineer

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    2,864
    Clearly the ultimate of shrines to Clang.
     
  8. Groodiz

    Groodiz Trainee Engineer

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    62
    [​IMG]

    Just to show the evolution of my fighter over time !
     
  9. Groodiz

    Groodiz Trainee Engineer

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    62
    Getting back at SE. Small ship gone wild are not dead.

     
    Last edited: Jan 23, 2017
    • Like Like x 4
  10. AutoMcD

    AutoMcD Senior Engineer

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    2,369
    Well that's awesome.
     
  11. Groodiz

    Groodiz Trainee Engineer

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    62


    Working on a space station with a monorail system to link hangar zone to the living area. Can't make the autopilot works to go to the station A to B and go back and forth. If someone knows how to do it properly contact me !
     
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  12. Ronin1973

    Ronin1973 Master Engineer

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    4,964
    The autopilot only works on flying vehicles. It doesn't work with wheeled vehicles supplying drive. You'll need thrusters for propulsion in every direction, you'll have to turn off collision detection, and you may or may not want a gyroscope. I would try both ways. There's no guarantee it'll work. Those are the things I would check out trying to make a tram system work in the game.

    The other way is simply to use rotors with wheels attached to them and control the system via a programmable block if you're handy with a little C#.
     
  13. Wicorel

    Wicorel Senior Engineer

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    1,263
    I can do that. You have a world I can poke at?
     
  14. Groodiz

    Groodiz Trainee Engineer

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    62
    Well thanks for the offer, but I found the solution ! :) I face an other problem now, regularity of autopilot... Sadly it works almost every time but some times, it just fuck up the distance and fail to trigger its way back to the other station.
     
  15. Wicorel

    Wicorel Senior Engineer

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    1,263
    Glad you got it (kinda) working. Let me know if you need anything else.
     
  16. Groodiz

    Groodiz Trainee Engineer

    Messages:
    62
    [​IMG]
    JJ ABRAMS would be proud.
     
    • Like Like x 1
  17. Manchou

    Manchou Apprentice Engineer

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    182
    Glad to see you here ! ;)
     
    • Like Like x 1
  18. mojomann71

    mojomann71 Senior Engineer

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    2,005
    Some really nice stuff here! I need to find the motivation to try and build some cool stuff again. :)
     
  19. Groodiz

    Groodiz Trainee Engineer

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    62
    My HoloNav Room for my WIP space station !

     
    • Like Like x 1
  20. Sergej515

    Sergej515 Trainee Engineer

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    11
    Whoa, niice!
     
Thread Status:
This last post in this thread was made more than 31 days old.