1. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

UOHCNAM's Mods

Discussion in 'Released and WIP Mods' started by Manchou, Apr 30, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!!

    Today, there is a new update! I have added nine first small blocks version! Fix deformation ratio, components, Build time and hardness!

    Enjoy!
     
  2. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!!!

    Today, there is a new update for my decoration modpack! All of my blocks are now avaible for small ships! And i added nine new blocks!

    [​IMG]
    [​IMG]
    [​IMG]

    Enjoy!
     
  3. Replic TuaniOne

    Replic TuaniOne Apprentice Engineer

    Messages:
    485
    OH GOODIES!
    I'm currently working a lot with small blocks so I can get more detail into ship cockpits and inside and outside, this will make it a lot better! thanks :D
     
  4. The Pale Reaper

    The Pale Reaper Trainee Engineer

    Messages:
    1
  5. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!!!

    Today some news about my mods!
    First, i've achieved my first mod (Decorating blocks) with 33 blocks into, i've optimised it, to lower the weight of it.
    Next, I've improved performances about my second mod (Heavy armor), i've lowered the poly number of each blocks. For example, before a block contained 2200 poly and now 690. Hope it'll be better for your computer.

    Now i'll develop some new block for the armor mod.
    Here's some new blocks!

    [​IMG]

    See you!
     
  6. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!!!

    Today, a new update. Six new slope block are added.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Enjoy!
     
    • Like Like x 1
  7. ropeytwo

    ropeytwo Trainee Engineer

    Messages:
    1
    Hey Manchou, I'm encountering a problem when I try and play with your mod. Whenever I try and use blocks 19 and 20 with symmetry turned on, my game crashes to desktop. Both blocks work fine when I turn off symmetry. I checked my log file and found the error that occurs.

    Code:
    2015-07-24 01:31:25.633 - Thread:  1 ->  No definition 'MyObjectBuilder_CubeBlock/UOH_Armor_001_020_Large'. Maybe a mistake in XML?
    2015-07-24 01:31:25.692 - Thread:  1 ->  Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
      at Sandbox.Definitions.MyDefinitionManager.GetCubeBlockDefinition(MyDefinitionId id)
      at Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo.MirrorGizmoSpace(MyGizmoSpaceProperties targetSpace, MyGizmoSpaceProperties sourceSpace, MySymmetrySettingModeEnum mirrorPlane, Vector3I mirrorPosition, Boolean isOdd, MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid cubeGrid)
      at Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo.EnableGizmoSpace(MyGizmoSpaceEnum gizmoSpaceEnum, Boolean enable, Nullable`1 planePos, Boolean isOdd, MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid cubeGrid)
      at Sandbox.Game.Entities.Cube.MyCubeBuilderGizmo.EnableGizmoSpaces(MyCubeBlockDefinition cubeBlockDefinition, MyCubeGrid cubeGrid, Boolean useSymmetry)
      at Sandbox.Game.Entities.MyCubeBuilder.UpdateGizmos(Boolean addPos, Boolean removePos, Boolean draw)
      at Sandbox.Game.Entities.MyCubeBuilder.Draw()
      at Sandbox.Game.World.MySession.Draw()
      at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
      at Sandbox.Graphics.GUI.MyScreenManager.Draw()
      at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
      at Sandbox.MySandboxGame.PrepareForDraw()
      at Sandbox.Engine.Platform.Game.UpdateInternal()
      at Sandbox.Engine.Platform.FixedRenderLoop.<>c__DisplayClass2.<Run>b__1()
      at Sandbox.Engine.Platform.GenericRenderLoop.Run(VoidAction tickCallback)
      at Sandbox.Engine.Platform.FixedRenderLoop.Run(VoidAction tickCallback)
      at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
      at SpaceEngineers.MyProgram.RunInternal(String[] args)
      at SpaceEngineers.MyProgram.Main(String[] args)
     
  8. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!!!
    Thnaks for your feedback! I'll try to fix that this evening !! ;)

    Sorry for this mistake!!
     
  9. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Ok guys, bug is fixed ! It was a error in the cubeblock.sbc file !
     
  10. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!
    It's been a long time i havn't post here!
    Since the last major update with physic system, i've update my two first mods.

    They work fine now!
     
    • Like Like x 1
  11. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!
    A new mod is out, follow this link!
    Hope you like it.

    [​IMG]

    [​IMG]

    [​IMG]
     
  12. Lord Bhael

    Lord Bhael Apprentice Engineer

    Messages:
    244
    This is the first I've seen of your mods. I love the work and the style. Thank you very much for your contribution. I especially like the empty space and reinforcing trusses behind the armor plates. One of the things I dislike about vanilla armor is that it is in "blocks." IMHO, there should be an independent substructure behind the armor, and the armor attached at "plates," instead.
     
    • Like Like x 1
  13. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    Hi!

    A little mod that rebalance the ore apparition in asteroids.
    Available here.

    [​IMG]
     
  14. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    • Like Like x 1
    • Agree Agree x 1
  15. Manchou

    Manchou Apprentice Engineer

    Messages:
    182
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.