I no longer use detailedinfo for anything.. last item was if pressurization was turned off.. and that got added to API.
Wonder if anyone uses this?
Yeah, the code fix I asked for, Small Air Vents reading planets at 700% o2 has been added.
exploration of new ships is always fun in survival mode.
lol.. never going to happen.
From question of solar only power craft in earth-like atmosphere.
O.I.S Jump Station.
Space for 2 people. 32 MW of solar power, 45MW of power from reactors. 6 MWh of battery storage. 2 computers, 300,000 of O2...
Server admins can still have PB on.
You can use a script to try to emulate it.
Laser Range finder scripts on workshop already.
I just check witchcraft drive core (rotational grav drive) and it is working and holding orbit over the moon.
um Even in experimental mode and with scripts turned on.. Solar System from new game still has experimental mode turned off in the sandbox.sbc...
The speed limit is due to the physics engine. as you go above the limit, collision and other stuff start to break.
There is one good thing about gravDrives. Lowest energy cost per Newton of thrust. almost needed for mid sized solar powered satellites orbiting...
My fix was to make the gravDrive large, bulky, user has to hand balance the ship/drive core, and dangerous.
Rotational GravDrive with fields....
I tried this out. It works ok for building. but not sure about repairs.
There was a project that was being worked on that allowed that. I forgot what happened to.
yes I did.
"At sealevel, survival:"
Physic Engine Limit.
You can put in a mod. But expect odd things to happen.
It is not extended from IMyFunctionalBlock
Only way to turn it on or off is to use terminal action
Separate names with a comma.