WAT, if they are completed why do we need to test them! Your sentences are lacking in logic!
same here, cant builddddddddd
If you are really quick you wouldn't have fallen off in the first place:p.
But is all seriousness I agree completely. I fall off a lot.
pretty much exactly the way I feel actually.
I have been joining a world for 10 minutes, but oh well! At least there is MP!!!!!!
I really like the light concept i'll have a low poly for you, by later tonight, or tomorrow!
Post pictures of your pets!
some old and newer pictures
Sugar Ray and Rico Sanchez(white)
All i know is i was able assign 2 objects to the same de and ns files. This wouldnt be possible for armor pieces (because each color has its own...
Are you talking about dark cloud 2? .... I love that game.
I like the chair idea, just a chair. I think those will come with multiplayer. Hand cuffs not so sure, maybe a cobs and robbers mod?
I think i have the perfect story to Bring everyone together on this furry or not. Just stay with me and I'm sure you will come of of this thread...
ma Gawd, those watermarks, I dont think you need them, not sure if anyone is gonna take your renders from you haha. anyway, everything looks...
DONE OF HEAVY ARMOR, and some other stuff. still working.
thinking about reworking the textures so they all call to only 2 files, one ds, one ns.
I was able to cut the poly count by half(12464 tris, 6232 faces), and keep most of the detail. with proper normal maps it could be well under 6000...
Of course! you can already kind of do this with rotors and stations, so i dont think this would be that hard to implement.
I'm Jake Judson From Canada
I Have a diploma in the fundamentals of arts, and just finished a 2 year program on 3d modeling and animation. Though...
Nice work, I'll have a go at the poly shaving later today. Low poly contest on this item? :D
Edit: Just had a look at V1.2. When you reduce the...
I would have to agree that the main problem is the poly count. And I'd have to say the most reliable way to lower polygons and keep detail, is by...
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