Alpha, etc, etc.
Agreed. The combination of wheel performance and the way voxels deform, plus the depth at which you need to reach some ores makes wheel mining...
New idea, new post.
Simple: Make organics a requirement for oxygen farms. Just as asteroids are essential for platinum, make planets an essential...
I like what you're getting at, but I also like the current setup. I like minimalistic starts, even on planets. Currently, it's great that the...
Creating new station from G-menu, cannot rotate to align station with planet surface. Looks like I'm just creating large ships for now.
Interior is nice, but it's not left-right reversible. Not exactly a crippling flaw, but one that would bother me.
Strange. In all my tests merge blocks have never been air tight.
OK, I'll think about not posting in this thread.
It's a bug introduced in patch 101.
Yeah, that's a good reason for not doing it. There's definitely a world of improvement to be had there, IMO.
The armour blocks create the oxygen seal. Connectors obviously don't and surprisingly, neither do the merge blocks, themselves.
Yeah, I remember talk about using those slope blocks to create a realistic looking seal long before oxygen was even implemented.
What is the...
The image states that dev focus simply switches to bug fixing, not that it's a procedure reserved exclusively for that stage.
I still like this one I designed, ages ago. Simple universal interface. Combined with Repo Mann's concept of docking bridge drones it works well.
Huh, I never knew you could get BAs in CS.
Task Manager -> Processes tab -> "Show processes from all users" -> Search list for SpaceEngineersDedicated.exe
If it's there, end the process,...
We need that image detailing the stages of game development.
Agreed. Essentially, I just want the system to be realistic.
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