That would explain why they never implemented gravity generators. Oh, wait. (Sorry, couldn't resist)
I get the resistance to sci-fi themes, I...
I couldn't say. As a layman I would say that it's not entirely unrealistic though. Given that Keen's objective is an entertaining game and not a...
With the planets feature just around the corner, there's been a lot of chatter about fast travel that allows players to check out various planets...
Because rotating planets is not technically feasible.
We're whalers on the Moon, we carry a harpoon. But there ain't no whales so we tell tall tales and sing our whaling tune.
This poll and thread are redundant.
See this link to find out why: http://blog.marekrosa.org/2015/04/guest-post-by-ondrej-petrzilka-space_17.html?m=1
Viewing on desktop. It's broken for me, too.
If the github commit is anything to go by, tonights update is going to be a biggie.
OK, who broke the site's CSS?
Imma blast 'em.
One Hz SE? Sure! Why not?
Where? Tell me!
Wow! Really? I hadn't noticed, nor had many others judging by the threads on these forums and reddit. Anyway, the feature seems very...
They can, but it's no longer guaranteed as there's a good chance the grids are no longer aligned.
I have no idea if this is an intended feature or a bug. Either way it's a bug (but I still like it).
New stations can now be rotated (for...
OK, retested. It seems that new station grids can be rotated, but the feature seems very buggy as sometimes it will work, but sometimes it...
How? Just had a look and station grids cannot be aligned with the sun.
No, for that you'll need to use in-game programming to create a more advanced AP.
Yeah, that's what I thought. I'm grateful for the update, though. Good work Keen!
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