I can confirm this behavior too.
And there are no mods loaded in the world.
Game Version: 1.186.036
Here is your example, but using the property for the door status.
var ExteriorAirlockDoor1 = GridTerminalSystem.GetBlockWithName("Exterior...
All the CS files are in the csproj file.
To be clear, this has worked perfectly before. But now it is not.
I've tried reinstalling VS2017 to see...
I have created some "Shared Project" projects. When you add them as references to your script project, their code will be included in the script...
Anyone have this stop working correctly?
It is stripping out code that is still referenced if it is in a for look or in an embedded class. Even...
I am definitely going to check this out! It sounds like just what I want.
Good to know about the -appdata path argument.
I've been using directory junctions for some time now, so I am not sure why you are having an...
This is still prohibited in [1.181.203]
I have seen this as well while in a multi-player game (player hosted). It happens to the game host too.
Not sure if I have it happen in single...
I just ran across this bug as well.
This still exists in 1.180.202
I did a quick test, and can confirm that oxygen bottles placed in a container connected to a cockpit do not pressurize the cockpit.
The purple and yellow lines come from the Aerodynamic Physics (Deadly Reentry + Drag + Flight) mod by DraygoKorvan.
I recognize that ship shape from the contest you ran. Good to see the concept art become reality.
The same error still persists. I'll look through the startup of SEServerExtender to see if I can get any more insight into making this work.
I added in the lines of code you indicated.
Diff here: https://github.com/SDragon42/SEWorkbench/commit/d859473c6ce59158a7cdb39a7e6cbc43fc076c7c...
I tried adding those lines to the initialization method of the app, but they didn't seem to have any effect. :(
Okay, I've got a build (Beta 15) that seems to work for the Develop branch (1.171)
Separate names with a comma.