you guys are wondering in the wrong HUD
I'm terribly sorry, our forum guard fell asleep at his post and will be severely punished
right, wednesday's patch virus that disables F5 key on thursdays for 8 hours in the europe's evening
you mean obligatory
cut the ship in half and got this
2016-11-18 13:48:50.070 - Thread: 10 -> Exception occured: System.NullReferenceException: Object reference not...
it's wednesday, not thursday
that's my friend why it's called stable - it doesn't break weekly but once a month:baby:
Making SE2 makes no sense unless it gives some plot/timeline continuation, otherwise it will be just SE:Remastered.
i'd rather hope they polish...
there is still a slight loading lag when jumping while there is none when going to planet
that idea was introduced via Empyrion and the reason planets in SE work like this is because devs don't want any sort of loading screens even...
only problem i see with non-static planets is waking up one day in my orbital station's cryopod and seeing that planet is gone cause it flew away...
dayum i thought it was a feature :(
seems that you get a rare case scenario that noone encountered before
from my experience start point above the ground is random for each new...
it's working fine, if the game get a bit more optimization i'll get decent fps
well anyways i was trying it without mods on a fresh world too and...
Don't know what happens but it happens for months
@Deepflame asked to create a bug report but i am personally not sure if it is even a bug
cargo ships don't use autopilot. drones and argentavis do
engineer need his space suit on to stay alive, i'll explain:
have you seen your power unit's output?
have you seen any wires on your ship/station?...
not even on the first page!
Edit: argh, damn it!
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