Every time I try to upload a blueprint to the workshop, a message comes up and says:
"World Publish Failed"
"Failed to publish on Steam...
Disappointing but I suppose that makes sense. Would be pretty OP if everyone had drones that went straight over to their enemy.
I have this script that I partially created using the drone AI that spawn over pirate bases in-game.
List<IMyTerminalBlock> list =...
Well darn. That was a really useful tool.
There used to be a file that detailed all of the things you could do with different blocks. States, colors for lights, commands to open doors,...
I can't find the documentation anywhere for writing in-game scripts.
Hey all! Especially, hey devs!
Xoc made the new trailer using special dev tools, right?
I wonder if we could get access to something...
Thanks for the tip. There's 3 turrets total outside with enough coverage for at least two turrets to be firing at something at any given time.
I made this moon base. I'm feeling pretty proud of the work, and I would like to show it to all of you.
Please have a look!...
Yes, I've been on a bit of EVE Online Hiatus. I'll have a look. Thanks!
All of my scripts are broken.
What's the most recent syntax for programming with block groups?
for example, I would like to make a...
Well, there's the one application file that shows all of the methods and everything that you can use with the programmable blocks, as well as for...
Where's the default location for the SE API?
Quick question. Would anyone mind providing an example snippet of code for how to run a programmable block from code within another...
Thank you!! IsActive is exactly what I was looking for!
Hey just out of curiosity, is there a different boolean to show whether or not the sensor is actually in operation and sensing something? The...
Oh! One other question also!
Is there a boolean that can be used with cockpits to check whether or not the cockpit is occupied?
I'm a pretty new programmer, not very well experienced just yet.
I'm wondering if there's a boolean that I can use while...
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