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[01.135.004] | Client SP | Blocks still get energy after removing piston connection

Discussion in 'Bug Reports' started by auge, May 21, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. auge Apprentice Engineer

    I encountered the following (maybe gamebreaking) bug:

    After removing a piston connection the blocks behind the piston still get powered - without any power source

    1. Constuct any kind of structure
    2. Put a few pistons in row on it
    3. Attach any kind of powered block, e.g. drill, light, motor
    4. remove one of the pistons.
    5. The blocks behind the pistons still get "magical" power

    Here is a video explaining the bug:

  2. auge Apprentice Engineer

    *01.136 Bump* - still present - This also works on grids without pistons. If e.g. a large grid gets split in half by an explosion, the unpowered half of that grid will still have working lights and drills. You can power off those, but not turn them on again.
    Last edited: May 28, 2016
  3. Prescott Freyd Senior Engineer


    Thank you for the report, we'll check it out :)
    EDIT: I've tried various combinations and did not reproduce the issue. Can you maybe try describing it in more detail or providing a save file?

    Last edited: May 30, 2016
  4. rifmouk Trainee Engineer


    i've got the same issue when i mine and one a support piston broke, the drill at the extremity still turn.

  5. Prescott Freyd Senior Engineer

    Does the issue persist after reload as well? A save file with the issue in it could help us ;)

  6. Cocci Trainee Engineer

    Hello everyone !

    I just encountered this bug tonight.

    I made a little machine with pistons and drills.
    What should happen happened.

    The psitons & drills separated.

    But the drills once separated keep working and mine forever!
    I had to reboot the server to make them stop.
    Even if when in wireframe mode the drills were working.

    Better than words, i have a video :)


    Hope it helps!
Thread Status:
This last post in this thread was made more than 31 days old.