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[01.166.11] [STABLE] Collision Physics Bug

Discussion in 'Bug Reports' started by Raelsmar, Dec 20, 2016.

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This last post in this thread was made more than 31 days old.
  1. Raelsmar Trainee Engineer

    Messages:
    48
    I am having problems with large ships phasing through one another and through the ground on impact. This seems to have something to do with physics step time going into the hundreds of milliseconds and causing collisions with terrain and solid blocks to be ignored. This was not happening in the previous stable update.
    • The larger the vessel and impact, the sooner this problem begins.
    • This should be easily reproducible by dropping any large block count large ship onto a planet surface from a height.
     
Thread Status:
This last post in this thread was made more than 31 days old.