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01_084_011 64-bit - DX11 Cockpit, hand tools shake

Discussion in 'Bug Reports' started by mjpietra, May 30, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. mjpietra Trainee Engineer

    Messages:
    10
    Using a GTX 960

    Tried all combinations of settings but I can't stop the Cockpit shaking while in flight, sometimes even when not moving. Hand tools also shake both in 1st and 3rd person view.

    Was also happening in 01_084_010 64-bit as well.

    Not sure if it is a driver problem, setting or a bug.

    Thanks!

    BTW This is by far the best game I have ever played! Keep up the great work!
     
  2. mjpietra Trainee Engineer

    Messages:
    10
    System Info if it can be reproduced. Went back to DX9 for now.

    ------------------
    System Information
    ------------------
    Operating System: Windows 10 Pro Insider Preview 64-bit
    Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 8192MB RAM
    Available OS Memory: 8190MB RAM
    Page File: 3406MB used, 6063MB available
    DirectX Version: DirectX 12
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Not Supported

    ------------
    D:woot:iag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 960
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 960
    DAC type: Integrated RAMDAC
    Device Type: Full Device
    Display Memory: 8106 MB
    Dedicated Memory: 4011 MB
    Shared Memory: 4095 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um,nvwgf2um
    Driver File Version: 9.18.0013.5284 (English)
    Driver Version: 9.18.13.5284
    DDI Version: 12
    Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
    Driver Model: WDDM 2.0
    Graphics Preemption: DMA
    Compute Preemption: DMA
    Miracast: Not Supported
    Hybrid Graphics GPU: Not Supported
    Power P-states: Not Supported
    Driver Attributes: Final Retail
    Driver Date/Size: 5/10/2015 17:12:36, 15967088 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Rank Of Driver: 00D42001
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
     
  3. Beezilbub Apprentice Engineer

    Messages:
    237
    I have a GTX 960 as well and am getting the same behavior. My drivers are updated.
     
  4. alpha70a Trainee Engineer

    Messages:
    1
    The dx11 renderer seems to use 32 bit math for determining object positions, so if you move outside of 10-20km from map center you'll get the shaky issue. This makes it almost unusable in infinite worlds
     
  5. mjpietra Trainee Engineer

    Messages:
    10
    That makes sense. I did some testing and a new easy start does not have the problem. I created a new world and copied in my bases and ships, this time about 5km (instead of 300km) from map center and no shaky issue. I'm wondering if I use SE Toolbox to remove the furthest asteroids i've touched in my old save would work or if it is just because my base is 300km from map center.
     
  6. mjpietra Trainee Engineer

    Messages:
    10
    Appears that distant from map center is the major factor in the problem at least from what I can see. I took a copy of my old world and removed all asteroids I had touched and the shaky issue still remains. So I have two worlds with the same number of blocks, mods, settings and the only difference is my position from map center.

    Here is a video of shaking in old world (300km from map center)
    https://www.dropbox.com/s/ph08gj30wvpktu1/Space Engineers - Old World Shake.mp4?dl=0

    Here is a video of no shaking in new world (<5km from map center)
    https://www.dropbox.com/s/mv0qxk4pax53377/Space Engineers - New World No Shake.mp4?dl=0

    I'm confident this will get addressed at some point in the future. Thanks in advance.
     
  7. ATG Trainee Engineer

    Messages:
    1
    I can confirm the shakes too with dx11. This renders any exploration/base building beyond 5km pointless unless you like parkinsons. It is the reason I stopped playing a year ago.

    DX9 performance is poor for me so hoping keen can fix this soon.
     
  8. Steso83 Trainee Engineer

    Messages:
    76
    Confirmed.. Can't play in 1st person view.. Its hurts my eyes. and the hyperventilation DAMN.. Please fix ! :munch:
     
  9. Phand Master Engineer

    Messages:
    9,650
    Hi,

    reproduced and reported already, but I will add your report as well. Thank you for letting me know.
     
  10. mjpietra Trainee Engineer

    Messages:
    10
    Thanks for the update, glad it was reproducible.

    PS ... I'm using my new base under DX11 (< 5km) and just building my planet hunter while I anxiously await the arrival of planets

    @Steso83 You might want to see if its still a problem with DX9, I never had the shaking issue under DX9 and I only started playing about 7 months ago, maybe the DX9 bug is fixed for you as well
     
  11. mjpietra Trainee Engineer

    Messages:
    10
    Confirmed this issue is now fixed for me in the last build 01_090. Thanks!
     
Thread Status:
This last post in this thread was made more than 31 days old.