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[1.166/1.157 Stable & 1.167 - Dev] Running program fails to complete after grid disconnect

Discussion in 'Bug Reports' started by lBlackthorne, Dec 16, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. lBlackthorne Trainee Engineer

    I have been trying to write an initialization script for an escape pod.

    I ran into a snag where instructions executed following the connector-unlock sequence in the Launch(...) function never get executed.

    Moving the call to IonThrottleUp before the connector unlock sequence causes the script to execute flawlessly, but that is not a viable solution for the rest of the initialization sequence.

    additionally, if I move the connector unlock sequence higher up, the connector itself never unlocks, even though the engines activate and throttle, the landing gear unlock, and the connector itself turns off (but never unlocks)

    I tested this extensively, and posted about it on the steam discussions over the last week. The problem appeared to be fixed in the DEV branch, so I expected that whatever changes were done to DEV would migrate to Stable, once it was updated.

    This is not the case.

    It is my conclusion that active scripts are either terminated, or the reference to them is lost, when the grid they are executing on disconnects/is reloaded

    ETA: Affects Version [1.166/1.157 Stable]
    Seemed fixed in 1.165 Dev

    Would have changed the thread title but couldn't
    Last edited: Dec 16, 2016
  2. lBlackthorne Trainee Engineer


    Now broken in Dev branch too.
Thread Status:
This last post in this thread was made more than 31 days old.