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[1.181.062] - DS WIN10Pro - Hot Fix causes console crash - Can't launch

Discussion in 'Bug Reports' started by Soulthule, Jun 6, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Soulthule Apprentice Engineer

    Messages:
    362
    Whether I'm run as an administrator or not, I get the same result. I can't launch my dedicated server. I also can't verify the version as the command window will not launch. But I know it ran through the hotfix update. Didn't have this issue until then. My server hasn't been down like this for over a year...

    Here is a additional bug detail:

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap)
    at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML[T](Stream reader, T& objectBuilder)
    at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML[T](String path, T& objectBuilder, UInt64& fileSize)
    at Sandbox.Engine.Networking.MyLocalCache.LoadCheckpoint(String sessionPath, UInt64& sizeInBytes)
    at VRage.Dedicated.ConfigForm`1.gamesListBox_SelectedIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
    at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
    at VRage.Dedicated.ConfigForm`1.FillWorldsList()
    at VRage.Dedicated.ConfigForm`1.worldListTimer_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SpaceEngineersDedicated
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/SpaceEngineersDedicated.exe
    ----------------------------------------
    Sandbox.Game
    Assembly Version: 0.1.6366.17620
    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/Sandbox.Game.DLL
    ----------------------------------------
    VRage.Library
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/VRage.Library.DLL
    ----------------------------------------
    SpaceEngineers.Game
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/SpaceEngineers.Game.DLL
    ----------------------------------------
    VRage
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/VRage.DLL
    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/VRage.Render.DLL
    ----------------------------------------
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/VRage.Dedicated.DLL
    ----------------------------------------
    VRage.Game
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/VRage.Game.DLL
    ----------------------------------------
    Sandbox.Graphics
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    Win32 Version: 1.0.0.0
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/Sandbox.Graphics.DLL
    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
    HavokWrapper
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    Win32 Version:
    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/HavokWrapper.DLL
    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    CodeBase: file:///R:/SteamLibrary/steamapps/common/SpaceEngineers/DedicatedServer64/System.Data.SQLite.DLL
    ----------------------------------------
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    ----------------------------------------
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    ----------------------------------------
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    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.




    [​IMG]
     
    Last edited: Jun 7, 2017
  2. Soulthule Apprentice Engineer

    Messages:
    362
    Not even a response? I own and run have run a dedicated SE server for almost 4 years now - even in the darkest days of Keen DS / MP issues I was able to at least get the server to run. I did the simple last weekend hotfix and I no longer can get the console to work therefore the server. I would be happy to ditch the console for a command line launch if someone could be please give me the parameters.
     
  3. Roxette Senior Engineer

    Messages:
    1,408
    The server logs might be more helpful, but from the above it appears it's failing to parse the world file, it's possible the previous shutdown occurred during the moments when it was auto-saving and there was file corruption. (I've seen this on my own server) I'd try replacing the world data with the most recent autobackup copy and see if that starts ?

    Also..

    COMMAND LINE TOOL

    You can run SpaceEngineersDedicated.exe with the following arguments
    -console: skips instance selection dialog, dedicated server configuration dialog, and goes directly to console application
    -noconsole: will run without black console window
    -path: will load config and store all files in path specified ("D:\Whatever\Something" in example)
    -ignorelastsession: ignores last automatic save of the world and uses values from config file-maxPlayers : overrides maximum players that can be in session
    -ip: overrides ip address of dedicated server stored in config file
    -port: overrides port value stored in config file

    taskkill /IM SpaceEngineersDedicated.exe
    this will stop dedicated server correctly, saving the world etc
    to stop it immediately add argument "/f", that will kill server without asking to stop and without saving the world
     
  4. Soulthule Apprentice Engineer

    Messages:
    362
    @Roxette - Thank you for the much appreciated response. I will see if I can go back to an older copy. I could post the server log, but it looks like the last one is older than when the issue occurred. Not sure how this happened, it was reported there was a hotfix, I updated the server Saturday and then the following occurred.
    --- Automerge ---
    Thank you that worked. I rolled back to an earlier backup. All I can say, the file must have been corrupted during shutdown upon the hotfix. Now on to trying to get solid script that will kill that task when it crashes and restart the server.
     
Thread Status:
This last post in this thread was made more than 31 days old.