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[1.181.062][Singleplayer]Turrets are broken

Discussion in 'Bug Reports' started by Waylinkin, Jun 7, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Waylinkin

    Waylinkin Trainee Engineer

    Messages:
    3
    First:
    I have found the thread with the aiming Problem to large grid, but i think, my Problem is not the same. If so, then excuse for redundant posting.

    I have tested a new game without any mod. Easy Start with blue and red ship. Setting one Ship to me, and leave the other at neutral. The turrets begun instantly to fire, but only to connectors and gravitation generators... And players -.-
    When they are destroyed, the turrets hold fire. The turrets are broken, unusable. :(

    I would rather have turrets, which fire only at weapons. Most i don't want destroy the enemy ships or bases complete, i would conquer it.
     
  2. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    Thats sounds more like a ownership problem than the bug where the turret is unable to aim above itself.
     
    • Disagree Disagree x 1
  3. Waylinkin

    Waylinkin Trainee Engineer

    Messages:
    3
    No ownership Problems. In my regular game i have the same problem (this was the reason, why i have test this). I attacked a enemy station with my tank ( have four Gatling-Turrets installed). On the way i was attacked from drones, my turrets have not fired at the drones, not one shot, because the drones had no connectors or gravitationgenerators. But the drones have fired at me. I wasn't able to fight because this, because i can Control only one turret at the same time. -.-
     
  4. Old-gamer

    Old-gamer Trainee Engineer

    Messages:
    16
    Without a doubt, Turrets have been broken since the release of 1.181.0 and remain that way through the daily hot-fixes. I just tested it again last night and the problem persists.

    I have all the small hot-fixes installed that have released since the major update. My Turrets have degenerated from not firing at the enemy Ai to being not responsive at all. Since the major update, many people have reported that Turrets stopped firing on the Ai. I could still control them manually after that bug surfaced, but now even manual control has stopped working. I've re-checked all the usual stuff (ownership, have an operational antenna, Turrets set to "on", set to engage enemies, etc) and all of that is OK. I have also freshly replaced Turrets with no change in the situation. The Turrets are powered "on" and able to receive ammo via the conveyor system. They just don't operate anymore, nor do they move around with free-movement enabled. Hope someone at Keen will address this issue that has been active for almost a week now.
     
  5. CyberBlaster

    CyberBlaster Trainee Engineer

    Messages:
    16
    Still broken even after today's patch
     
  6. suicideneil

    suicideneil Apprentice Engineer

    Messages:
    223
    Turrets have been broken for months, if not years- it isn't a new issue really, the nature of the issue just changes slightly. Sometimes they fire occasionally at enemies and then just stop for no reason, sometimes they only target specific blocks, then stop.

    Ideally, 'target weapons only', and 'target engines only' should be tick-boxes when setting up the AI controlled turrets. How Keen have allowed this to continue being an issue for so long boggles the mind- likewise with turrets shooting their own grids because apparently, someone doesn't know how to identify hit / collision boxes when coding how the weapons aim...
     
  7. Braxus

    Braxus Trainee Engineer

    Messages:
    17
    Even after the patch today that addressed the turret view issue, the more important issue of them not firing on pirate grids is still going on. They WILL fire on neutrals with no problem. Tested today after patch with easy start moon (because pirates attack within a few minutes) both with and without mods, both standard turrets and modded ones will not fire on pirates in dedicated or self hosted servers. Turrets were on different elevations to make sure it is not a line of sight issue or the "cone above them".
     
  8. Daev

    Daev Trainee Engineer

    Messages:
    18
    Update 1.181.101 I confirm! My turrets completely ignore small ships and bases but shoot at wolves! Turrets on bots shoot only on connectors ignoring turrets and other blocks! Deprive the premium of your programmer already! More errors are added than corrected:mad: [​IMG]
    And fix the cross when the entire HUD is hidden. This mode is needed for screenshots! It should not be seen!:clang:
     
  9. Roxette

    Roxette Senior Engineer

    Messages:
    1,547
    I disagree. If you want a clear display for screenshots you can disable the crosshair in the game options. There are times (e.g. during during a furball dogfight) you really want to hide the clutter on the display, but you still need to see where you're shooting! :)
     
  10. Daev

    Daev Trainee Engineer

    Messages:
    18
    And what prevents them from adding one more click that would hide it? Once they can second click to remove the names of hot keys. This is logical in my opinion:p;)
     
  11. CyberBlaster

    CyberBlaster Trainee Engineer

    Messages:
    16
    I have never had an issue until 1.181.0
     
  12. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    Alright guys to my knowledge the turrets have not been fixed yet. I will start nagging people but you nagging me wont help. When i get my hands on a turret that can fire in ALL directions i will try out all your pirate and ownership and connectors issues until then please keep your jimmies unrustled.
     
  13. Daev

    Daev Trainee Engineer

    Messages:
    18
    "jimmies unrustled" ? google translate could not translate this. Is there a synonym?:(
     
  14. Roxette

    Roxette Senior Engineer

    Messages:
    1,547
    https://knowyourmeme.com/memes/that-really-rustled-my-jimmies
    https://english.stackexchange.com/questions/90246/what-are-the-jimmies-that-are-being-rustled

    ... UNrustled is reversal of situation

    I'd have tried a direct translation but your user profile gives no clue as to what language would be appropriate.
     
  15. tom147528

    tom147528 Trainee Engineer

    Messages:
    35
    Same problem
     
  16. starmindfr

    starmindfr Apprentice Engineer

    Messages:
    179
    Seems also they fire if target have specific components I have added a connector on a drone and then they start killing it
     
  17. Braxus

    Braxus Trainee Engineer

    Messages:
    17
    Turrets still will not fire on pirate grids, vanilla and modded turrets, solo and MP. No word from keen on this, even a "we are aware turrets will not fire on pirates and are working on it." There were 2 turret related problems fixed, how bad did the multithread update break the turrets?
     
  18. Forcedminer

    Forcedminer Senior Engineer

    Messages:
    2,227
    did you grind away them fully and make new turrets?

    they might still have old code or targeting parameters on them. :(


    [You must wait at least 2 seconds before performing this action. well thats useful...]
     
  19. starmindfr

    starmindfr Apprentice Engineer

    Messages:
    179
    I hope this is not way to do it as it would involve thrashing any existing ship or base or even blueprint to make new ones with new turrets
     
  20. Forcedminer

    Forcedminer Senior Engineer

    Messages:
    2,227

    well they might have old targeting parameters in them....so like space engineer mods....chances are they're broken.
    grinding it away and rebuilding it new is the only thing i can think of that'll fix these turrets if they're made in old versions of a game.
     
  21. starmindfr

    starmindfr Apprentice Engineer

    Messages:
    179
    If its just one parameter in turret its easy to delete all them with notepad in .sbs file and avoid to miss any but still need first to know if new turrets are ok.
    --- Automerge ---
    so i done the test with today patch .201 , even new turrets will not fire on anything else than Player or Connector (maybe others stuffs but Connector is a good one to check)
     
  22. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    .....C'mon guys if i said its reported and if i dont put it in the change log that turrets are fixed. Then guess what turrets still are not fixed. Today i asked the QA lead to hurry along the turret fix. Thats all for now carry on.
     
  23. Old-gamer

    Old-gamer Trainee Engineer

    Messages:
    16
    Don't take is personal and we appreciate that you are the only person at Keen that is even talking to us about this issue that has been going on for (2) weeks.

    I think what people are saying is that they are frustrated, and the problem is not hearing anything of substance as to when the Turrets will be corrected. For some of us the multi-threaded physics release offered no noticeable improvement in game-play. What it did offer was a number of new bugs on things that we were using every day in the game. If Keen doesn't step-up their QA on the basics of the game elements when they do major releases, they will lose players over time. I've been around almost since SE was introduced and have always respected the Devs for getting after problems rather swiftly. In this case the Turrets (a basic game-play item) has been a lingering issue for weeks with no response as to when it will be fixed.
     
    • Agree Agree x 1
  24. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    You know if I knew i would tell you. I am literally talking about the turret issue everyday with the QA lead so thats the best i can do. I cant tell you when it will be done when its done.
     
  25. Old-gamer

    Old-gamer Trainee Engineer

    Messages:
    16
    I know that and was why I was not directing my comments at you. I can tell from your posts here that you are doing all that you can. I appreciate your voice because without it we would not know anything. Take care and please continue what you are doing because it is helpful to know that someone is hearing us.
     
    • Agree Agree x 2
    • Like Like x 1
  26. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    Thank you you made my Friday doing forums nicer :)
     
    • Like Like x 1
  27. starmindfr

    starmindfr Apprentice Engineer

    Messages:
    179
    Yes thanks a lot for all your effortd we are all very happy each time you send us some feedback, this help us a lot to pass time untill all theses exiting features are fixed back!
     
  28. FlakMagnet

    FlakMagnet Senior Engineer

    Messages:
    1,551
    Don;t know if my issue is realted, but #I had a bash at a 1.181.2 scenario...and went after a pirate ship. Got peppered with gunfire from the pirate turrets, buit received no damage at all. Left he cockpit and flew up....stood in front of a gatling....and took no damage.
     
  29. Ogliss

    Ogliss Trainee Engineer

    Messages:
    3
    Yeah, i was just attacking a base on Escape from Mars scenario, my tank got totalled, i bailed out, expecting to die instantly, but take no damage, just walked around the base and ground down each turret while they were firing at me
     
  30. I23I7

    I23I7 ME Tester

    Messages:
    3,827
    * Zombie moan *

    Turrets still brokeeeeeeen.....

    * Zombie grunt*
     
Thread Status:
This last post in this thread was made more than 31 days old.