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[1.184.102] [DS/MP] Grid and client desync, connectors and blocks not working anymore on a savefile

Discussion in 'Bug Reports' started by auge, Sep 28, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. auge

    auge Apprentice Engineer

    Messages:
    157
    So this is a serious issue on my dedicated server save:

    Issue:
    - Connectors stop working when grids (ships) travel large distances. So docking is not possible for that specific grid until the dedicated server reboots.
    - Block status on grids not correctly syncing with clients (i.e. reactors, conveyors showing offline/red indicators for one client, online/green indicators for another).
    This is not only visual but functional as well, so one player can transfer items through conveyors while a second player cannot (at the same time, same grid).
    - When connecting landing gears or connectors, sometimes the ships position as seen by players seems to differ from the servers position. This leads to the following situation:
    A player lands a ship (landing gear connects grid 1 to stationary grid 2), exits the ship, enters the ship again, disconnects the landing gear.
    In that moment the whole ship will move towards a position where it was way earlier in time, driven by an invisible force. Thrusters and gyros won't do anything, the ship will move several kilometers to a position and then control is restored (dampeners/thrusters/any steering input will work again)

    Reproduction:
    I managed to save my server's savefile and modified it with bugtesting instruction lcd's and a ship to test this. Other than that, I wasn't able to reproduce this with a new world (yet). So please use these instructions:

    1. Download my dedicated save (and unpack + put it into the dedicated servers save folder: https://space-central.eu/BugTesting1.zip
    2. Start a dedicated server with this savefile and connect to it (My system was a dedicated 1.184.102 vanilla server running on Windows Server 2016 )
    3. Spawn anywhere (doesn't matter yet)
    3. Join the faction "Failoversquad"
    4. Suicide your character (backspace)
    5. Spawn in the medical bay called "Space Station #1"
    6. Follow the red line (instructions from here on also on LCD's)
    7. Enter the ship's cockpit at the end of the red line
    8. Fly carefully backwards and connect to the station, wait a few seconds (so you get a little more hydrogen)
    9. Undock again and fly towards the earth-like planet. You can disable dampeners after you reach max speed.
    10. Fly towards the antenna-signal "Heimatort" on the ground of the planet. This should be directly below the station you came from.
    11. Re-engage your dampeners at about 3000-2000m altitude and fly carefully towards the signal.
    12 You will find a station with several connectors. One of them is still free (pointing towards the ice lake). TRY TO DOCK YOU SHIP ON THIS ONE (Or any other one if you disconnect the docked ships first).
    13 FINAL: You will see that it is impossible to dock this ship. The connectors will both stay white and it doesn't matter if you try to toggle them off/on, switch power or anything else.
    From now on until the server restarts, this ship is unable to dock anywhere except for the station you came from. And it now has the desync problems with other players I described above.

    ----------------------------------------------------------
    Mandatory server log from the test session:
    Code:
    2017-09-28 02:59:38.296 - Thread:  6 ->  Log Started
    2017-09-28 02:59:38.298 - Thread:  6 ->  Timezone (local - UTC): 2h
    2017-09-28 02:59:38.298 - Thread:  6 ->  App Version: 01_184_102
    2017-09-28 02:59:38.298 - Thread:  6 ->  Steam build: Always true
    2017-09-28 02:59:38.298 - Thread:  6 ->  Is official: True [NO][IS][NAMP]
    2017-09-28 02:59:38.298 - Thread:  6 ->  Environment.ProcessorCount: 12
    2017-09-28 02:59:38.335 - Thread:  6 ->  Environment.OSVersion: Microsoft Windows Server 2016 Standard (Microsoft Windows NT 6.2.9200.0)
    2017-09-28 02:59:38.335 - Thread:  6 ->  Environment.CommandLine: "C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\DedicatedServer64\SpaceEngineersDedicated.exe"
    2017-09-28 02:59:38.335 - Thread:  6 ->  Environment.Is64BitProcess: True
    2017-09-28 02:59:38.335 - Thread:  6 ->  Environment.Is64BitOperatingSystem: True
    2017-09-28 02:59:38.336 - Thread:  6 ->  Environment.Version: 4.6.2 or later (394802)
    2017-09-28 02:59:38.336 - Thread:  6 ->  Environment.CurrentDirectory: C:\Windows\system32
    2017-09-28 02:59:39.361 - Thread:  6 ->  CPU Info: Intel(R) Xeon(R) CPU E5-1650 v2 @ 3.50GHz
    2017-09-28 02:59:39.361 - Thread:  6 ->  IntPtr.Size: 8
    2017-09-28 02:59:39.361 - Thread:  6 ->  Default Culture:
    2017-09-28 02:59:39.361 - Thread:  6 ->  Default UI Culture:
    2017-09-28 02:59:39.361 - Thread:  6 ->  IsAdmin: True
    2017-09-28 02:59:39.480 - Thread:  6 ->  MySandboxGame.Constructor() - START
    2017-09-28 02:59:39.483 - Thread:  6 ->    MyScreenManager()
    2017-09-28 02:59:39.483 - Thread:  6 ->    Game dir: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\DedicatedServer64
    2017-09-28 02:59:39.483 - Thread:  6 ->    Content dir: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content
    2017-09-28 02:59:39.483 - Thread:  6 ->    Found processor count: 12
    2017-09-28 02:59:39.483 - Thread:  6 ->    Using processor count: 12
    2017-09-28 02:59:40.984 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - START
    2017-09-28 02:59:40.988 - Thread:  6 ->        f3bdc8bc56e784f1641415f129570cea040063c1
    2017-09-28 02:59:41.542 - Thread:  6 ->        Loading scenarios
    2017-09-28 02:59:41.592 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - END
    2017-09-28 02:59:41.592 - Thread:  6 ->    Preallocate - START
    2017-09-28 02:59:41.594 - Thread:  6 ->        MySpaceBuildComponent - START
    2017-09-28 02:59:41.594 - Thread:  6 ->        MySpaceBuildComponent - END
    2017-09-28 02:59:41.594 - Thread:  6 ->        MySpaceWorldGenerator - START
    2017-09-28 02:59:41.605 - Thread:  6 ->        MySpaceWorldGenerator - END
    2017-09-28 02:59:41.606 - Thread:  6 ->        MyEntities - START
    2017-09-28 02:59:41.636 - Thread:  6 ->        MyEntities - END
    2017-09-28 02:59:41.636 - Thread:  6 ->        MyObjectBuilder_Base - START
    2017-09-28 02:59:41.636 - Thread:  6 ->        MyObjectBuilder_Base - END
    2017-09-28 02:59:41.636 - Thread:  6 ->        MyTransparentGeometry - START
    2017-09-28 02:59:41.644 - Thread:  6 ->        MyTransparentGeometry - END
    2017-09-28 02:59:41.644 - Thread:  6 ->        MyCubeGridDeformationTables - START
    2017-09-28 02:59:41.654 - Thread:  6 ->        MyCubeGridDeformationTables - END
    2017-09-28 02:59:41.654 - Thread:  6 ->        MyMath - START
    2017-09-28 02:59:41.654 - Thread:  6 ->        MyMath - END
    2017-09-28 02:59:41.654 - Thread:  6 ->        MySimpleObjectDraw - START
    2017-09-28 02:59:41.655 - Thread:  6 ->        MySimpleObjectDraw - END
    2017-09-28 02:59:41.663 - Thread:  6 ->        MyDefinitionManager - START
    2017-09-28 02:59:41.663 - Thread:  6 ->        MyDefinitionManager - END
    2017-09-28 02:59:41.663 - Thread:  6 ->        MyCubeGridDefinitions - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyCubeGridDefinitions - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyAIActionsParser - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyAIActionsParser - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerBase - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerBase - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerServerBase - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerServerBase - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyDedicatedServerBase - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyDedicatedServerBase - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerClientBase - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerClientBase - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerLobbyClient - START
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyMultiplayerLobbyClient - END
    2017-09-28 02:59:41.711 - Thread:  6 ->        MyServerDebugCommands - START
    2017-09-28 02:59:41.718 - Thread:  6 ->        MyServerDebugCommands - END
    2017-09-28 02:59:41.718 - Thread:  6 ->        MyClientDebugCommands - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyClientDebugCommands - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyMultiplayerClient - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyMultiplayerClient - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyMultiplayerLobby - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyMultiplayerLobby - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyDedicatedServer - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyDedicatedServer - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyAiTargetManager - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyAiTargetManager - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyEntityComponentsDebugDraw - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyEntityComponentsDebugDraw - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyChatHistory - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyChatHistory - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MySyncDestructions - START
    2017-09-28 02:59:41.719 - Thread:  6 ->        MySyncDestructions - END
    2017-09-28 02:59:41.719 - Thread:  6 ->        MyGuiIngameScriptsPage - START
    2017-09-28 02:59:41.755 - Thread:  6 ->        MyGuiIngameScriptsPage - END
    2017-09-28 02:59:41.756 - Thread:  6 ->        MyGuiScreenAdminMenu - START
    2017-09-28 02:59:41.756 - Thread:  6 ->        MyGuiScreenAdminMenu - END
    2017-09-28 02:59:41.756 - Thread:  6 ->        MyCommandCharacter - START
    2017-09-28 02:59:41.759 - Thread:  6 ->        MyCommandCharacter - END
    2017-09-28 02:59:41.759 - Thread:  6 ->        MyCommandConsole - START
    2017-09-28 02:59:41.759 - Thread:  6 ->        MyCommandConsole - END
    2017-09-28 02:59:41.759 - Thread:  6 ->        MyCommandEntity - START
    2017-09-28 02:59:41.761 - Thread:  6 ->        MyCommandEntity - END
    2017-09-28 02:59:41.761 - Thread:  6 ->        MySyncScenario - START
    2017-09-28 02:59:41.761 - Thread:  6 ->        MySyncScenario - END
    2017-09-28 02:59:41.761 - Thread:  6 ->        MySyncEntity - START
    2017-09-28 02:59:41.761 - Thread:  6 ->        MySyncEntity - END
    2017-09-28 02:59:41.761 - Thread:  6 ->    Preallocate - END
    2017-09-28 02:59:41.799 - Thread:  6 ->    Bind IP : 148.251.23.155:27034
    2017-09-28 02:59:45.688 - Thread:  6 ->    Server successfully started
    2017-09-28 02:59:45.688 - Thread:  6 ->    Product name: Space Engineers
    2017-09-28 02:59:45.688 - Thread:  6 ->    Desc: Space Engineers
    2017-09-28 02:59:45.688 - Thread:  6 ->    Public IP: 148.251.23.155
    2017-09-28 02:59:45.688 - Thread:  6 ->    Steam ID: 90111272082706439
    2017-09-28 02:59:45.703 - Thread:  6 ->    MyCampaignManager.Constructor() - START
    2017-09-28 02:59:45.760 - Thread:  6 ->    MyCampaignManager.Constructor() - END
    2017-09-28 02:59:45.760 - Thread:  6 ->  MySandboxGame.Constructor() - END
    2017-09-28 02:59:45.762 - Thread:  6 ->  MySandboxGame.Initialize() - START
    2017-09-28 02:59:45.787 - Thread:  6 ->    MyGuiGameControlsHelpers()
    2017-09-28 02:59:45.839 - Thread:  6 ->    Havok: Physics.Init
    2017-09-28 02:59:45.839 - Thread:  6 ->    Havok: Version: Release(0), 1800, [S]
    2017-09-28 02:59:45.842 - Thread:  6 ->    HkGameName: SpaceEngineers Release
    2017-09-28 02:59:45.870 - Thread:  6 ->    MySandboxGame.LoadData() - START
    2017-09-28 02:59:45.871 - Thread:  6 ->        MyDefinitionManager.PreloadDefinitions() - START
    2017-09-28 02:59:45.990 - Thread:  6 ->        MyDefinitionManager.PreloadDefinitions() - END
    2017-09-28 02:59:46.056 - Thread:  6 ->    MySandboxGame.LoadData() - END
    2017-09-28 02:59:46.219 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2017-09-28 02:59:48.672 - Thread:  6 ->    Downloading world mods - START
    2017-09-28 02:59:48.672 - Thread:  6 ->    Downloading world mods - END
    2017-09-28 02:59:48.692 - Thread:  6 ->    Loading session: C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning
    2017-09-28 02:59:49.234 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2017-09-28 02:59:49.547 - Thread:  6 ->    GC Memory: 74,980,240 B
    2017-09-28 02:59:49.551 - Thread:  6 ->    Process Memory: 233,848,832 B
    2017-09-28 02:59:51.030 - Thread:  6 ->    MyScriptManager.LoadData() - START
    2017-09-28 02:59:51.035 - Thread:  6 ->    MyScriptManager.LoadData() - END
    2017-09-28 02:59:51.041 - Thread:  6 ->    MyDefinitionManager.LoadData() - START
    2017-09-28 02:59:51.041 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - START
    2017-09-28 02:59:51.042 - Thread:  6 ->        f3bdc8bc56e784f1641415f129570cea040063c1
    2017-09-28 02:59:51.190 - Thread:  6 ->        Loading scenarios
    2017-09-28 02:59:51.190 - Thread:  6 ->    MyDefinitionManager.LoadScenarios() - END
    2017-09-28 02:59:51.232 - Thread:  6 ->        Loading event definitions
    2017-09-28 02:59:51.235 - Thread:  6 ->        Loading gas property definitions
    2017-09-28 02:59:51.237 - Thread:  6 ->        Loading flare definitions
    2017-09-28 02:59:51.239 - Thread:  6 ->        Loading factions
    2017-09-28 02:59:51.241 - Thread:  6 ->        Loading environment items entries
    2017-09-28 02:59:51.244 - Thread:  6 ->        Loading component containers
    2017-09-28 02:59:51.248 - Thread:  6 ->        Loading entity components
    2017-09-28 02:59:51.254 - Thread:  6 ->        Loading emissive color definitions
    2017-09-28 02:59:51.259 - Thread:  6 ->        Loading emissive color default states
    2017-09-28 02:59:51.262 - Thread:  6 ->        Loading edges
    2017-09-28 02:59:51.263 - Thread:  6 ->        Loading drone behaviors
    2017-09-28 02:59:51.267 - Thread:  6 ->        Loading decal global definitions
    2017-09-28 02:59:51.267 - Thread:  6 ->        Loading decal definitions
    2017-09-28 02:59:51.271 - Thread:  6 ->        Loading environment items entries
    2017-09-28 02:59:51.271 - Thread:  6 ->        Loading container types
    2017-09-28 02:59:51.273 - Thread:  6 ->        Loading configuration
    2017-09-28 02:59:51.275 - Thread:  6 ->        Loading components
    2017-09-28 02:59:51.278 - Thread:  6 ->        Loading character definitions
    2017-09-28 02:59:51.291 - Thread:  6 ->        Loading character definitions
    2017-09-28 02:59:51.295 - Thread:  6 ->        Loading agent definitions
    2017-09-28 02:59:51.297 - Thread:  6 ->        Loading blueprints
    2017-09-28 02:59:51.300 - Thread:  6 ->        Loading blueprint classes
    2017-09-28 02:59:51.302 - Thread:  6 ->        Loading blueprint class entries
    2017-09-28 02:59:51.303 - Thread:  6 ->        Loading category classes
    2017-09-28 02:59:51.304 - Thread:  6 ->        Loading sound definitions
    2017-09-28 02:59:51.305 - Thread:  6 ->        Loading sound definitions
    2017-09-28 02:59:51.305 - Thread:  6 ->        Loading sound definitions
    2017-09-28 02:59:51.305 - Thread:  6 ->        Loading sound definitions
    2017-09-28 02:59:51.305 - Thread:  6 ->        Loading sound definitions
    2017-09-28 02:59:51.307 - Thread:  6 ->        Loading animations
    2017-09-28 02:59:51.310 - Thread:  6 ->        Loading animations
    2017-09-28 02:59:51.310 - Thread:  6 ->        Loading ammo definitions
    2017-09-28 02:59:51.312 - Thread:  6 ->        Loading ammo magazines
    2017-09-28 02:59:51.313 - Thread:  6 ->        Loading behaviors
    2017-09-28 02:59:51.315 - Thread:  6 ->        Loading voxel map storage definitions
    2017-09-28 02:59:51.316 - Thread:  6 ->        Loading transparent material properties
    2017-09-28 02:59:51.318 - Thread:  6 ->        Loading grid creators
    2017-09-28 02:59:51.320 - Thread:  6 ->        Loading stat definitions
    2017-09-28 02:59:51.321 - Thread:  6 ->        Loading sound categories
    2017-09-28 02:59:51.323 - Thread:  6 ->        Loading ship sound groups
    2017-09-28 02:59:51.342 - Thread:  6 ->        Loading ship sound groups
    2017-09-28 02:59:51.342 - Thread:  6 ->        Loading shadow textures definitions
    2017-09-28 02:59:51.345 - Thread:  6 ->        Loading resource distribution groups
    2017-09-28 02:59:51.354 - Thread:  6 ->        Loading pirate antennas
    2017-09-28 02:59:51.355 - Thread:  6 ->        Loading physical material properties
    2017-09-28 02:59:51.359 - Thread:  6 ->        Loading physical items
    2017-09-28 02:59:51.364 - Thread:  6 ->        Loading LCD texture categories
    2017-09-28 02:59:51.389 - Thread:  6 ->        Loading physical items
    2017-09-28 02:59:51.394 - Thread:  6 ->        Loading debris
    2017-09-28 02:59:51.395 - Thread:  6 ->        Loading curve definitions
    2017-09-28 02:59:51.398 - Thread:  6 ->        Loading block positions
    2017-09-28 02:59:51.403 - Thread:  6 ->        Loading voxel material definitions
    2017-09-28 02:59:51.406 - Thread:  6 ->        Loading voxel material definitions
    2017-09-28 02:59:51.411 - Thread:  6 ->        Loading environment items definitions
    2017-09-28 02:59:51.414 - Thread:  6 ->        Loading environment items definitions
    2017-09-28 02:59:51.414 - Thread:  6 ->        Audio effects definitions
    2017-09-28 02:59:51.418 - Thread:  6 ->        Loading environment item definitions
    2017-09-28 02:59:51.424 - Thread:  6 ->        Loading particle effect definitions
    2017-09-28 02:59:51.527 - Thread:  6 ->        Loading physical material properties
    2017-09-28 02:59:51.533 - Thread:  6 ->        Loading weapon definitions
    2017-09-28 02:59:51.540 - Thread:  6 ->        Loading cube blocks
    2017-09-28 02:59:51.700 - Thread:  6 ->        Created block definitions
    2017-09-28 02:59:51.715 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Grid_1642.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SmallShip_SingleBlock.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small Ship 5418.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SF-45.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RespawnShip.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Renaissance.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raven_MkII.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\RAVEN.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Station_-_Scourge.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raiding_Outpost_mk.1.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Raefftech_Base_Ship_(outdated).sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PZK_Coockie_monster_hull.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_small_ship.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Projector_large_ship.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\PractiseShip.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_9178.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MinerSmallShip.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military3.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military2.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Military1.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Medium-Sized_Explorer_Christine.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\MarsLander.sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc
    2017-09-28 02:59:51.717 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Red04.sbc
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    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spaceport_Terminal.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Small_Ship_5727.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_5546.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_417.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform4328.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Plataforma_1000.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartSpacePirate.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EasyStartPirate.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\EarthEasyStation.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Dyad_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DSF3_Duchessa.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drillbot_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Drifting_Pursuant_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\DoM_Blue01.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Deterrent_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Cursor.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-9.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-18.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Container_MK-17.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Starfury_MkII.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spur_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipEscapePod.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipDrill.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SpawnShipAssembler.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Space_Mine_mk.1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_8820.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_7912.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6674.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Platform_6572.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining2.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Mining1.sbc
    2017-09-28 02:59:51.721 - Thread:  6 ->        Loading prefab: C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Enforcer_mk.2.sbc
    2017-09-28 02:59:51.722 - Thread:  6 ->        Loading drop containers
    2017-09-28 02:59:51.724 - Thread:  6 ->        Loading spawn groups
    2017-09-28 02:59:51.729 - Thread:  6 ->        Loading respawn ships
    2017-09-28 02:59:51.732 - Thread:  6 ->        List of used mods (0) - START
    2017-09-28 02:59:51.732 - Thread:  6 ->        List of used mods - END
    2017-09-28 02:59:51.836 - Thread:  6 ->    MyDefinitionManager.LoadData() - END
    2017-09-28 02:59:51.842 - Thread:  6 ->    Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 02:59:51.859 - Thread:  6 ->    Registered modules from: Sandbox.Graphics, Version=0.1.6477.20272, Culture=neutral, PublicKeyToken=null
    2017-09-28 02:59:51.860 - Thread:  6 ->    Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 02:59:51.860 - Thread:  6 ->    Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-28 02:59:51.873 - Thread:  6 ->    Registered modules from: Sandbox.Game, Version=0.1.6477.20285, Culture=neutral, PublicKeyToken=null
    2017-09-28 02:59:52.098 - Thread:  6 ->    Loading Procedural World Generator: Seed = '924687346' = 924687346, Density = 0.35
    2017-09-28 02:59:52.131 - Thread:  6 ->    MyExplosions.LoadData() - START
    2017-09-28 02:59:52.139 - Thread:  6 ->    MyExplosions.LoadData() - END
    2017-09-28 02:59:52.139 - Thread:  6 ->    MyMissiles.LoadContent() - START
    2017-09-28 02:59:52.139 - Thread:  6 ->    MyMissiles.LoadContent() - END
    2017-09-28 02:59:52.142 - Thread:  6 ->    Pre-loading neutral ship spawn groups...
    2017-09-28 02:59:52.142 - Thread:  6 ->    End pre-loading neutral ship spawn groups.
    2017-09-28 02:59:52.142 - Thread:  6 ->    MyLights.LoadData() - START
    2017-09-28 02:59:52.143 - Thread:  6 ->    MyLights.LoadData() - END
    2017-09-28 02:59:52.240 - Thread:  6 ->    Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2017-09-28 02:59:52.377 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-16 storage?:False
    2017-09-28 02:59:52.383 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\EarthLike-1779144428d120000-16.vx2'
    2017-09-28 02:59:53.527 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476033675291)A(G(StoneCoverageIronCore)M(EarthDesertArea)__7)-0.vx2'
    2017-09-28 02:59:53.556 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476016898075)A(G(StoneCoverageIronCore)M(EarthDesertArea)__6)-0.vx2'
    2017-09-28 02:59:53.557 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281475916234775)A(G(StoneCoverageIronCore)M(EarthDesertArea)__44)-0.vx2'
    2017-09-28 02:59:53.558 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476050452505)A(G(StoneCoverageIronCore)M(EarthDesertArea)__24)-0.vx2'
    2017-09-28 02:59:54.259 - Thread:  6 ->    Info: Planet generator name: EarthLike
    2017-09-28 02:59:54.273 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: EarthLike-1779144428d120000-16
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 1
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = EarthLike
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:54.294 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2017-09-28 02:59:54.295 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Moon-1353915701d19000.vx2'
    2017-09-28 02:59:55.345 - Thread:  6 ->    Info: Planet generator name: Moon
    2017-09-28 02:59:55.346 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Moon-1353915701d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:120000 Z:-130000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: False
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
      HasAtmosphere = False
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = <null>
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = <null>
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Moon
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:55.346 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Alien-291759539d120000-2 storage?:False
    2017-09-28 02:59:55.346 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Alien-291759539d120000-2.vx2'
    2017-09-28 02:59:56.660 - Thread:  6 ->    Info: Planet generator name: Alien
    2017-09-28 02:59:56.660 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Alien-291759539d120000-2
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:0 Y:0 Z:5600000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 1.1
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 1.1
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Alien
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:56.660 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2017-09-28 02:59:56.660 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Titan-2124704365d19000.vx2'
    2017-09-28 02:59:57.595 - Thread:  6 ->    Info: Planet generator name: Titan
    2017-09-28 02:59:57.595 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Titan-2124704365d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:20000 Y:210000 Z:5780000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.03]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Titan
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:57.595 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000-0 storage?:False
    2017-09-28 02:59:57.595 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Mars-2044023682d120000-0.vx2'
    2017-09-28 02:59:57.831 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375789523011)A(alienrockyterrain_snowtop_largestone__17).vx2'
    2017-09-28 02:59:57.835 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375890186313)A(alienrockyterrain_snowtop_largestone__18)-0.vx2'
    2017-09-28 02:59:57.890 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_6_1282066349.vx2'
    2017-09-28 02:59:58.214 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(Alien-291759539d120000)S(1407375604973577)A(G(StoneCoverageIronCore)M(AlienForestArea)__109)-0.vx2'
    2017-09-28 02:59:58.215 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_9_1060178257.vx2'
    2017-09-28 02:59:58.216 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_4_1168086081.vx2'
    2017-09-28 02:59:58.218 - Thread:  16 ->  Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Asteroid_-4_0_6_0_1313768269.vx2'
    2017-09-28 02:59:58.509 - Thread:  6 ->    Info: Planet generator name: Mars
    2017-09-28 02:59:58.510 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Mars-2044023682d120000-0
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1500000}
    Radius: 0
    AtmosphereRadius: 105000
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.9
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.01, 0.12]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.9
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Mars
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:58.510 - Thread:  6 ->    Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2017-09-28 02:59:58.510 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\Europa-595048092d19000.vx2'
    2017-09-28 02:59:59.831 - Thread:  6 ->    Info: Planet generator name: Europa
    2017-09-28 02:59:59.831 - Thread:  6 ->    Info: Planet init values: Planet init arguments:
    Storage name: Europa-595048092d19000
    Storage: Sandbox.Engine.Voxels.MyOctreeStorage
    PositionMinCorner: {X:900000 Y:0 Z:1600000}
    Radius: 0
    AtmosphereRadius: 16625
    MaxRadius: 0
    MinRadius: 0
    HasAtmosphere: True
    AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
    GravityFalloff: 7
    MarkAreaEmpty: True
    AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
    SurfaceGravity: 0.25
    AddGps: False
    SpherizeWithDistance: True
    Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
      EnvironmentId = <null>
      EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
      HasAtmosphere = True
      CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
      PlanetMaps = VRage.Game.MyPlanetMaps
      HillParams = Range[-0.03, 0.06]
      MaterialsMaxDepth = Range[4000, 4000]
      MaterialsMinDepth = Range[20, 20]
      OreMappings = VRage.Game.MyPlanetOreMapping[]
      GravityFalloffPower = 7
      HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
      SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
      DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
      DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
      SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
      MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
      MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
      MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
      SurfaceGravity = 0.25
      AtmosphereHeight = 0
      SectorDensity = 0.0017
      Atmosphere = VRage.Game.MyPlanetAtmosphere
      AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
      MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
      FolderName = Europa
      Detail = VRage.Game.MyPlanetSurfaceDetail
      AnimalSpawnInfo = <null>
      NightAnimalSpawnInfo = <null>
      EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
      Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
      DisplayNameEnum = <null>
      DescriptionEnum = <null>
      DisplayNameString = <null>
      DescriptionString = <null>
      Icons = <null>
      Enabled = True
      Public = True
      AvailableInSurvival = True
      Context = VRage.Game.MyModContext
      DisplayNameText = <null>
      DescriptionText = <null>
    UserCreated: False
    InitializeComponents: False
    2017-09-28 02:59:59.831 - Thread:  6 ->    Loading voxel storage from file 'C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\P(EarthLike-1779144428d120000)S(281476117561365)A(G(StoneCoverageIronCore)M(EarthDesertArea)__1)-0.vx2'
    2017-09-28 02:59:59.886 - Thread:  6 ->    Raising event on object which is not recognized by replication: Sandbox.Game.Entities.Cube.MyRadioBroadcaster
    2017-09-28 03:00:00.422 - Thread:  6 ->    Checkpoint.CameraAttachedTo: 0
    2017-09-28 03:00:00.422 - Thread:  6 ->    ERROR: Camera entity from checkpoint does not exists!
    2017-09-28 03:00:00.462 - Thread:  6 ->    MySession.Static.LogSettings - START
    2017-09-28 03:00:00.462 - Thread:  6 ->        Name = AnewBeginning
    2017-09-28 03:00:00.462 - Thread:  6 ->        Description =
    2017-09-28 03:00:00.462 - Thread:  6 ->        GameDateTime = 01/05/2081 18:54:07
    2017-09-28 03:00:00.462 - Thread:  6 ->        Password =
    2017-09-28 03:00:00.462 - Thread:  6 ->        CurrentPath = C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning
    2017-09-28 03:00:00.462 - Thread:  6 ->        WorkshopId =
    2017-09-28 03:00:00.462 - Thread:  6 ->        CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
    2017-09-28 03:00:00.462 - Thread:  6 ->        ThumbPath = C:\ProgramData\SpaceEngineersDedicated\Bugtesting\Saves\AnewBeginning\thumb.jpg
    2017-09-28 03:00:00.465 - Thread:  6 ->        Settings:
    2017-09-28 03:00:00.465 - Thread:  6 ->          GameMode = Creative
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxPlayers = 24
    2017-09-28 03:00:00.465 - Thread:  6 ->          OnlineMode = PUBLIC
    2017-09-28 03:00:00.465 - Thread:  6 ->          AutoHealing = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          WeaponsEnabled = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          ThrusterDamage = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableSpectator = False
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableCopyPaste = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxFloatingObjects = 56
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxGridSize = 500000
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxBlocksPerPlayer = 1000000
    2017-09-28 03:00:00.465 - Thread:  6 ->          CargoShipsEnabled = False
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnvironmentHostility = SAFE
    2017-09-28 03:00:00.465 - Thread:  6 ->          ShowPlayerNamesOnHud = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          InventorySizeMultiplier = 10
    2017-09-28 03:00:00.465 - Thread:  6 ->          RefinerySpeedMultiplier = 8
    2017-09-28 03:00:00.465 - Thread:  6 ->          AssemblerSpeedMultiplier = 6
    2017-09-28 03:00:00.465 - Thread:  6 ->          AssemblerEfficiencyMultiplier = 3
    2017-09-28 03:00:00.465 - Thread:  6 ->          WelderSpeedMultiplier = 4
    2017-09-28 03:00:00.465 - Thread:  6 ->          GrinderSpeedMultiplier = 1.5
    2017-09-28 03:00:00.465 - Thread:  6 ->          ClientCanSave = False
    2017-09-28 03:00:00.465 - Thread:  6 ->          HackSpeedMultiplier = 0.22
    2017-09-28 03:00:00.465 - Thread:  6 ->          PermanentDeath = False
    2017-09-28 03:00:00.465 - Thread:  6 ->          DestructibleBlocks =  True
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableScripts =  True
    2017-09-28 03:00:00.465 - Thread:  6 ->          AutoSaveInMinutes = 20
    2017-09-28 03:00:00.465 - Thread:  6 ->          SpawnShipTimeMultiplier = 0.5
    2017-09-28 03:00:00.465 - Thread:  6 ->          ProceduralDensity = 0.35
    2017-09-28 03:00:00.465 - Thread:  6 ->          ProceduralSeed = 924687346
    2017-09-28 03:00:00.465 - Thread:  6 ->          DestructibleBlocks = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableIngameScripts = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          ViewDistance = 15000
    2017-09-28 03:00:00.465 - Thread:  6 ->          Voxel destruction = True
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableStructuralSimulation = False
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxActiveFracturePieces = 50
    2017-09-28 03:00:00.465 - Thread:  6 ->          EnableContainerDropsTrue
    2017-09-28 03:00:00.465 - Thread:  6 ->          MinDropContainerRespawnTime5
    2017-09-28 03:00:00.465 - Thread:  6 ->          MaxDropContainerRespawnTime20
    2017-09-28 03:00:00.465 - Thread:  6 ->    MySession.Static.LogSettings - END
    2017-09-28 03:00:00.532 - Thread:  6 ->    Session loaded
    2017-09-28 03:00:00.591 - Thread:  6 ->  MySandboxGame.Initialize() - END
    2017-09-28 03:00:00.596 - Thread:  6 ->  Timer Frequency: 10000000
    2017-09-28 03:00:00.596 - Thread:  6 ->  Ticks per frame: 167364
    2017-09-28 03:00:00.625 - Thread:  6 ->  Server connected to Steam
    2017-09-28 03:00:00.626 - Thread:  6 ->  Server PolicyResponse (1)
    2017-09-28 03:00:00.634 - Thread:  6 ->  Updating continues.
    2017-09-28 03:00:09.169 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:00:09.169 - Thread:  6 ->  Next activation in 00:13:05.1373041
    2017-09-28 03:00:09.577 - Thread:  6 ->  GC Memory: 1,414,947,808 B
    2017-09-28 03:00:09.884 - Thread:  6 ->  Game ready... Press Ctrl+C to exit
    2017-09-28 03:00:31.500 - Thread:  6 ->  Peer2Peer_SessionRequest 76561197977793101
    2017-09-28 03:00:35.075 - Thread:  6 ->  OnConnectedClient Auge attempt
    2017-09-28 03:00:35.271 - Thread:  6 ->  Loading voxel storage from file 'C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2017-09-28 03:00:35.455 - Thread:  6 ->  Server ValidateAuthTicketResponse (OK), owner: 76561197977793101
    2017-09-28 03:00:35.608 - Thread:  6 ->  World request received: Auge
    2017-09-28 03:00:35.608 - Thread:  6 ->  ...responding
    2017-09-28 03:00:39.595 - Thread:  6 ->  GC Memory: 1,416,007,888 B
    2017-09-28 03:01:09.601 - Thread:  6 ->  GC Memory: 1,482,465,504 B
    2017-09-28 03:01:39.607 - Thread:  6 ->  GC Memory: 1,484,876,496 B
    2017-09-28 03:01:46.332 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:01:46.332 - Thread:  6 ->  Next activation in 00:14:34.5509166
    2017-09-28 03:02:09.614 - Thread:  6 ->  GC Memory: 1,486,751,944 B
    2017-09-28 03:02:39.621 - Thread:  6 ->  GC Memory: 1,488,490,248 B
    2017-09-28 03:03:09.628 - Thread:  6 ->  GC Memory: 1,459,860,672 B
    2017-09-28 03:03:39.636 - Thread:  6 ->  GC Memory: 1,461,982,024 B
    2017-09-28 03:04:09.646 - Thread:  6 ->  GC Memory: 1,462,515,384 B
    2017-09-28 03:04:39.650 - Thread:  6 ->  GC Memory: 1,461,085,856 B
    2017-09-28 03:05:09.658 - Thread:  6 ->  GC Memory: 1,460,679,248 B
    2017-09-28 03:05:39.664 - Thread:  6 ->  GC Memory: 1,461,246,384 B
    2017-09-28 03:05:45.729 - Thread:  6 ->  Clusters reordered
    2017-09-28 03:06:09.674 - Thread:  6 ->  GC Memory: 1,459,162,096 B
    2017-09-28 03:06:39.681 - Thread:  6 ->  GC Memory: 1,460,853,976 B
    2017-09-28 03:07:09.687 - Thread:  6 ->  GC Memory: 1,462,073,944 B
    2017-09-28 03:07:39.696 - Thread:  6 ->  GC Memory: 1,457,837,008 B
    2017-09-28 03:07:43.027 - Thread:  6 ->  Clusters reordered
    2017-09-28 03:08:09.703 - Thread:  6 ->  GC Memory: 1,458,819,352 B
    2017-09-28 03:08:39.710 - Thread:  6 ->  GC Memory: 1,456,666,648 B
    2017-09-28 03:09:09.716 - Thread:  6 ->  GC Memory: 1,456,840,472 B
    2017-09-28 03:09:32.853 - Thread:  6 ->  Clusters reordered
    2017-09-28 03:09:39.724 - Thread:  6 ->  GC Memory: 1,457,037,056 B
    2017-09-28 03:10:09.731 - Thread:  6 ->  GC Memory: 1,459,121,728 B
    2017-09-28 03:10:39.739 - Thread:  6 ->  GC Memory: 1,461,374,552 B
    2017-09-28 03:11:09.749 - Thread:  6 ->  GC Memory: 1,457,311,232 B
    2017-09-28 03:11:38.128 - Thread:  6 ->  Loading voxel storage from file 'C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2017-09-28 03:11:39.754 - Thread:  6 ->  GC Memory: 1,456,876,168 B
    2017-09-28 03:11:58.147 - Thread:  6 ->  Loading voxel storage from file 'C:\Gameserver\Live\spaceengineers\Fynn\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2'
    2017-09-28 03:12:09.766 - Thread:  6 ->  GC Memory: 1,465,038,024 B
    2017-09-28 03:12:39.774 - Thread:  6 ->  GC Memory: 1,470,203,568 B
    2017-09-28 03:13:07.151 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:13:07.151 - Thread:  6 ->  Next activation in 00:22:52.7654403
    2017-09-28 03:13:09.782 - Thread:  6 ->  GC Memory: 1,468,411,240 B
    2017-09-28 03:13:39.789 - Thread:  6 ->  GC Memory: 1,465,365,536 B
    2017-09-28 03:14:09.797 - Thread:  6 ->  GC Memory: 1,468,921,256 B
    2017-09-28 03:14:39.804 - Thread:  6 ->  GC Memory: 1,466,224,752 B
    2017-09-28 03:15:09.813 - Thread:  6 ->  GC Memory: 1,469,736,448 B
    2017-09-28 03:15:39.819 - Thread:  6 ->  GC Memory: 1,461,433,192 B
    2017-09-28 03:16:09.828 - Thread:  6 ->  GC Memory: 1,458,713,824 B
    2017-09-28 03:16:21.958 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:16:21.958 - Thread:  6 ->  Next activation in 00:15:50.2473698
    2017-09-28 03:16:39.835 - Thread:  6 ->  GC Memory: 1,462,240,576 B
    2017-09-28 03:17:09.843 - Thread:  6 ->  GC Memory: 1,459,727,912 B
    2017-09-28 03:17:39.849 - Thread:  6 ->  GC Memory: 1,463,250,912 B
    2017-09-28 03:18:09.859 - Thread:  6 ->  GC Memory: 1,460,347,096 B
    2017-09-28 03:18:39.866 - Thread:  6 ->  GC Memory: 1,463,917,192 B
    2017-09-28 03:19:09.873 - Thread:  6 ->  GC Memory: 1,462,002,760 B
    2017-09-28 03:19:39.411 - Thread:  6 ->  Autosave initiated
    2017-09-28 03:19:39.411 - Thread:  6 ->  Character state: True
    2017-09-28 03:19:39.411 - Thread:  6 ->  IsServer: True
    2017-09-28 03:19:39.411 - Thread:  6 ->  MyAsyncSaving.InProgress: False
    2017-09-28 03:19:39.411 - Thread:  6 ->  Autosave
    2017-09-28 03:19:39.416 - Thread:  6 ->  Saving world - START
    2017-09-28 03:19:39.416 - Thread:  6 ->    Making world state snapshot.
    2017-09-28 03:19:39.417 - Thread:  6 ->    Before snapshot.: GC Memory: 1,462,217,088 B
    2017-09-28 03:19:39.491 - Thread:  6 ->    After snapshot.: GC Memory: 1,467,821,424 B
    2017-09-28 03:19:39.494 - Thread:  6 ->    Directory cleanup: GC Memory: 1,467,829,616 B
    2017-09-28 03:19:39.494 - Thread:  6 ->  Saving world - END
    2017-09-28 03:19:39.499 - Thread:  16 ->  Session snapshot save - START
    2017-09-28 03:19:39.499 - Thread:  16 ->    Checking file access for files in target dir.
    2017-09-28 03:19:39.883 - Thread:  6 ->  GC Memory: 1,469,003,712 B
    2017-09-28 03:19:42.575 - Thread:  16 ->  Session snapshot save - END
    2017-09-28 03:20:09.889 - Thread:  6 ->  GC Memory: 1,483,396,168 B
    2017-09-28 03:20:39.896 - Thread:  6 ->  GC Memory: 1,479,446,584 B
    2017-09-28 03:21:09.903 - Thread:  6 ->  GC Memory: 1,481,751,160 B
    2017-09-28 03:21:39.910 - Thread:  6 ->  GC Memory: 1,483,423,424 B
    2017-09-28 03:22:09.917 - Thread:  6 ->  GC Memory: 1,478,361,120 B
    2017-09-28 03:22:39.926 - Thread:  6 ->  GC Memory: 1,479,533,208 B
    2017-09-28 03:23:09.936 - Thread:  6 ->  GC Memory: 1,462,511,736 B
    2017-09-28 03:23:39.941 - Thread:  6 ->  GC Memory: 1,462,184,208 B
    2017-09-28 03:24:09.948 - Thread:  6 ->  GC Memory: 1,460,960,264 B
    2017-09-28 03:24:39.957 - Thread:  6 ->  GC Memory: 1,465,490,032 B
    2017-09-28 03:25:09.964 - Thread:  6 ->  GC Memory: 1,462,986,016 B
    2017-09-28 03:25:39.971 - Thread:  6 ->  GC Memory: 1,464,842,320 B
    2017-09-28 03:26:09.978 - Thread:  6 ->  GC Memory: 1,465,950,120 B
    2017-09-28 03:26:39.987 - Thread:  6 ->  GC Memory: 1,465,611,200 B
    2017-09-28 03:27:09.995 - Thread:  6 ->  GC Memory: 1,464,069,832 B
    2017-09-28 03:27:40.001 - Thread:  6 ->  GC Memory: 1,462,025,744 B
    2017-09-28 03:28:10.009 - Thread:  6 ->  GC Memory: 1,465,484,832 B
    2017-09-28 03:28:40.016 - Thread:  6 ->  GC Memory: 1,461,770,928 B
    2017-09-28 03:29:10.025 - Thread:  6 ->  GC Memory: 1,463,458,408 B
    2017-09-28 03:29:40.033 - Thread:  6 ->  GC Memory: 1,464,534,944 B
    2017-09-28 03:30:10.040 - Thread:  6 ->  GC Memory: 1,464,080,280 B
    2017-09-28 03:30:40.047 - Thread:  6 ->  GC Memory: 1,463,769,720 B
    2017-09-28 03:31:10.057 - Thread:  6 ->  GC Memory: 1,463,501,000 B
    2017-09-28 03:31:40.069 - Thread:  6 ->  GC Memory: 1,463,192,296 B
    2017-09-28 03:32:10.071 - Thread:  6 ->  GC Memory: 1,463,099,376 B
    2017-09-28 03:32:13.900 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:32:13.900 - Thread:  6 ->  Next activation in 00:15:43.7045145
    2017-09-28 03:32:40.077 - Thread:  6 ->  GC Memory: 1,462,872,984 B
    2017-09-28 03:33:10.086 - Thread:  6 ->  GC Memory: 1,462,566,200 B
    2017-09-28 03:33:40.094 - Thread:  6 ->  GC Memory: 1,462,484,256 B
    2017-09-28 03:34:10.101 - Thread:  6 ->  GC Memory: 1,462,131,968 B
    2017-09-28 03:34:40.107 - Thread:  6 ->  GC Memory: 1,461,953,320 B
    2017-09-28 03:35:10.117 - Thread:  6 ->  GC Memory: 1,461,608,824 B
    2017-09-28 03:35:40.123 - Thread:  6 ->  GC Memory: 1,461,346,648 B
    2017-09-28 03:36:00.840 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:36:00.840 - Thread:  6 ->  Next activation in 00:11:15.3098298
    2017-09-28 03:36:10.129 - Thread:  6 ->  GC Memory: 1,461,142,160 B
    2017-09-28 03:36:40.137 - Thread:  6 ->  GC Memory: 1,460,866,632 B
    2017-09-28 03:37:10.147 - Thread:  6 ->  GC Memory: 1,466,863,176 B
    2017-09-28 03:37:40.152 - Thread:  6 ->  GC Memory: 1,468,848,272 B
    2017-09-28 03:38:10.161 - Thread:  6 ->  GC Memory: 1,467,390,304 B
    2017-09-28 03:38:40.166 - Thread:  6 ->  GC Memory: 1,467,239,704 B
    2017-09-28 03:39:10.175 - Thread:  6 ->  GC Memory: 1,467,078,536 B
    2017-09-28 03:39:39.396 - Thread:  6 ->  Autosave initiated
    2017-09-28 03:39:39.396 - Thread:  6 ->  Character state: True
    2017-09-28 03:39:39.396 - Thread:  6 ->  IsServer: True
    2017-09-28 03:39:39.396 - Thread:  6 ->  MyAsyncSaving.InProgress: False
    2017-09-28 03:39:39.396 - Thread:  6 ->  Autosave
    2017-09-28 03:39:39.397 - Thread:  6 ->  Saving world - START
    2017-09-28 03:39:39.397 - Thread:  6 ->    Making world state snapshot.
    2017-09-28 03:39:39.397 - Thread:  6 ->    Before snapshot.: GC Memory: 1,465,241,664 B
    2017-09-28 03:39:39.469 - Thread:  6 ->    After snapshot.: GC Memory: 1,470,618,168 B
    2017-09-28 03:39:39.469 - Thread:  6 ->    Directory cleanup: GC Memory: 1,470,618,168 B
    2017-09-28 03:39:39.469 - Thread:  6 ->  Saving world - END
    2017-09-28 03:39:39.469 - Thread:  16 ->  Session snapshot save - START
    2017-09-28 03:39:39.469 - Thread:  16 ->    Checking file access for files in target dir.
    2017-09-28 03:39:40.182 - Thread:  6 ->  GC Memory: 1,471,772,464 B
    2017-09-28 03:39:40.755 - Thread:  16 ->  Session snapshot save - END
    2017-09-28 03:40:10.189 - Thread:  6 ->  GC Memory: 1,482,693,224 B
    2017-09-28 03:40:40.196 - Thread:  6 ->  GC Memory: 1,482,437,160 B
    2017-09-28 03:41:10.203 - Thread:  6 ->  GC Memory: 1,482,315,752 B
    2017-09-28 03:41:40.211 - Thread:  6 ->  GC Memory: 1,482,187,552 B
    2017-09-28 03:42:10.218 - Thread:  6 ->  GC Memory: 1,466,330,880 B
    2017-09-28 03:42:40.225 - Thread:  6 ->  GC Memory: 1,466,706,888 B
    2017-09-28 03:43:10.234 - Thread:  6 ->  GC Memory: 1,466,893,496 B
    2017-09-28 03:43:40.240 - Thread:  6 ->  GC Memory: 1,467,381,384 B
    2017-09-28 03:44:10.250 - Thread:  6 ->  GC Memory: 1,461,807,480 B
    2017-09-28 03:44:40.255 - Thread:  6 ->  GC Memory: 1,462,299,032 B
    2017-09-28 03:45:10.266 - Thread:  6 ->  GC Memory: 1,463,415,072 B
    2017-09-28 03:45:40.271 - Thread:  6 ->  GC Memory: 1,464,623,856 B
    2017-09-28 03:46:10.277 - Thread:  6 ->  GC Memory: 1,466,785,792 B
    2017-09-28 03:46:40.286 - Thread:  6 ->  GC Memory: 1,462,793,200 B
    2017-09-28 03:47:10.293 - Thread:  6 ->  GC Memory: 1,465,401,464 B
    2017-09-28 03:47:17.637 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:47:17.637 - Thread:  6 ->  Next activation in 00:15:45.2869203
    2017-09-28 03:47:40.300 - Thread:  6 ->  GC Memory: 1,462,218,568 B
    2017-09-28 03:47:57.804 - Thread:  6 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-28 03:47:57.804 - Thread:  6 ->  Next activation in 00:11:40.8972303
    2017-09-28 03:48:10.309 - Thread:  6 ->  GC Memory: 1,465,492,696 B
    2017-09-28 03:48:40.317 - Thread:  6 ->  GC Memory: 1,462,619,016 B
    2017-09-28 03:49:10.324 - Thread:  6 ->  GC Memory: 1,466,385,664 B
    2017-09-28 03:49:40.330 - Thread:  6 ->  GC Memory: 1,464,441,384 B
    2017-09-28 03:50:10.337 - Thread:  6 ->  GC Memory: 1,462,489,008 B
    2017-09-28 03:50:40.349 - Thread:  6 ->  GC Memory: 1,467,092,904 B
    2017-09-28 03:51:10.354 - Thread:  6 ->  GC Memory: 1,466,006,032 B
    2017-09-28 03:51:40.361 - Thread:  6 ->  GC Memory: 1,464,768,920 B
    2017-09-28 03:52:10.369 - Thread:  6 ->  GC Memory: 1,465,641,384 B
    2017-09-28 03:52:40.379 - Thread:  6 ->  GC Memory: 1,518,034,264 B
    2017-09-28 03:53:10.384 - Thread:  6 ->  GC Memory: 1,514,769,632 B
    2017-09-28 03:53:40.390 - Thread:  6 ->  GC Memory: 1,567,203,144 B
    2017-09-28 03:54:10.398 - Thread:  6 ->  GC Memory: 1,616,785,792 B
    2017-09-28 03:54:40.405 - Thread:  6 ->  GC Memory: 1,614,296,496 B
    2017-09-28 03:55:10.413 - Thread:  6 ->  GC Memory: 1,618,080,960 B
    2017-09-28 03:55:40.420 - Thread:  6 ->  GC Memory: 1,461,692,504 B
    2017-09-28 03:56:10.428 - Thread:  6 ->  GC Memory: 1,465,547,072 B
    2017-09-28 03:56:40.437 - Thread:  6 ->  GC Memory: 1,462,838,080 B
    2017-09-28 03:57:10.443 - Thread:  6 ->  GC Memory: 1,466,699,088 B
    2017-09-28 03:57:24.814 - Thread:  6 ->  User left Auge
    
    If you have any questions regarding this test procedure, please ask. If something is unclear, I can upload a video step-by-step reproduction for this bug.

    Important note: This savefile used mods when I first encountered this bug, but since then I've removed them all and the bug still persists. But I tested it on newer savefiles with mods enabled and those had no issues at all, so it is most likely not caused by mods.

    Extra bug: There is a bush inside the planets station (inside the large hangar) that is not removable. It will respawn every time you reconnect to the server.

    //Edit 28/9: If the ship has sync problems and cannot connect to other grids, you can try to restart the server and after the restart sometimes the said ship has a different, erlier position.
     
    Last edited: Sep 28, 2017
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