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Important Update 1.188 - Airtightness, In-game Help, Relative Dampening

Discussion in 'Change Log' started by Drui, Oct 23, 2018.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Hello, Engineers!
    It’s time for another major update! We are happy to share a lot of exciting news and updates about several things we’ve been working on during the past three months. This update is much bigger than we expected and is focusing on better player experience. It’s also addressing a lot of requests we received from you, our great community: Airtightness improvements, relative inertia dampeners, better in-game help and much more!
    Coincidentally, it’s also the fifth anniversary of Space Engineers being released in Early Access! A MASSIVE thank you to everyone who has supported us since we launched the game and welcome to all of the new Engineers.

    Marek's blog post with detailed info: https://blog.marekrosa.org/2018/10/space-engineers-airtightness_23.html



    Main Features
    • Airtightness performance improvements and changes
    • New in-game help - contextual help and tutorial objectives
    • Asteroid clusters, added 51 new predefined asteroid shapes
    • New Relative inertia dampeners (thanks to Rexxar)
    • Render performance improvements - Occlusion Culling and optimizations
    • Good.bot chatbot
    • New Steam Workshop integration - faster and supports very large mods (>2 GB)
    • New Blueprint screen
    • New Script screen
    • Better rendering of grass
    • New Game screen changes
    Features available without the experimental mode now
    • Hosted Multiplayer game
    • Advanced options for the world
    • Worlds from the Steam Workshop
    • Cargo ships
    • Random encounters
    • Airtightness
    • Realistic sound
    • FOV setting
    New Features or changes
    • Added autoselect of created blueprint in the blueprint screen
    • Blueprint screen remembers filtering and sorting options
    • Added screenshots to cloud blueprints
    • Added functionality to always show Hidden blocks through which you are accessing the terminal
    • Changes in the control menu - added key bind and more options
    • All custom worlds have airtightness turned on by default now
    • Added in-game help
    • Changed downloading of mods to use Steam UGC API
    • Added information dialog when player can not use jump drive
    • Added programmable block feature to Mod API - same construct methods (by Malware)
    • Changed default setting for procedural density in the custom worlds to Normal (0.35 value)
    • Removed Flora density option. It was not used anymore.
    • Removed Start in respawn screen option. It was not used anymore.
    • Changed Good.bot, Rebel and Markus chat sound
    • Changed publishing of mods to use Steam UGC API
    • Added Teleport to safe zone feature for admins
    • Added warning when there is issue with 3rd party modification
    Gameplay Fixes
    • Fixed visual glitches (holes) in newly spawned procedural asteroids
    • Fixed visor status changes done inside medical room not being synchronized through server
    • Fixed sound of leaking oxygen in campaign being too quiet
    • Fixed predefined asteroids not streaming back after un-streaming
    • Fixed players with experimental mode being able to set unsafe values on safe servers
    • Fixed oxygen issue in the Mission 1 where you could run out of oxygen due to not enough ice
    • Fixed o2/h2 generator using power after running out of ice
    • Fixed loss of character control after merging grids that were remotely controlled
    • Fixed incorrect airtightness of open sliding doors
    • Fixed hand tools continuing to produce sounds and animations after energy has been depleted
    • Fixed gyroscopes actively trying to spin grids even after the input for doing so has been stopped
    • Fixed grids not updating airtight rooms after being merged
    • Fixed floating objects not producing sounds when falling onto surfaces
    • Fixed door wings misbehaving after merging two grids together
    • Fixed deleted procedural asteroids reappearing after save and reload
    • Fixed damaged connector changing indication to red instead of black for other player in the same session
    • Fixed damaged connector changing indication to red instead of black after save and reload
    • Fixed character walking on rotating surfaces
    • Fixed blueprint preview incorrectly showing up in Survival after double-click in a blueprint screen
    • Fixed aborted space jumps not being propagated to the server and subsequently other players
    UI Fixes
    • Fixed some UI elements not being affected by UI opacity and UI background opacity settings
    • Fixed rotor detailed info about rotor lock appearing only for a fraction of a second
    • Fixed replacing blueprints from clipboard not working for blueprints in nested folders
    • Fixed HUD state (UI visibility status changed with Tab) not being saved between sessions
    • Fixed dead wolves and spiders showing icons as if they were disconnected players
    • Fixed caret moving too fast when editing text with arrows
    Visual Fixes
    • Fixed holes in distant shadows
    Performance Fixes
    • Fixed voxel rendering performance on planets
    Fixes from the Support site
    • Fixed crash when replacing large script with a small one
    • Fixed rotor not showing correct angle info in terminal
    • Fixed missing send/submit buttons for blueprints and other workshop items
    • Fixed Friends only game lobbies under Games between public ones
    • Fixed background videos in Main menu not respecting aspect ratio on wide screen resolutions
    • Fixed wolf and spider AI (path finding)
    • Fixed thrusters trying to dampen after connecting to a static grid
    • Fixed thruster flame disappearing after thruster is recolored
    • Fixed small air vent getting incorrect readings of planetary oxygen levels
    • Fixed pressurization effects appearing during projection welding
    • Fixed LCD content being cut off when playing on lower resolutions
    • Fixed conveyor sorter not wanting to pull full bottles
    Mod API Changes

    Interfaces
    • Added IMyDoor.OnDoorStateChanged
    • Added IMyTerminalBlock.IsInSameLogicalGroupAs
    • Added IMyTerminalBlock.IsSameConstructAs
    • Added IMyInventory.CanAddItemAmount
    • Added IMyInventory.RemoveItemAmount
    • Added IMyInventory.TransferItemFrom
    • Added IMySlimBlock.Min
    • Added IMyCharacter.OxygenLevel
    • Added IMyConfig.HudState
    • Added IMyPhysics.CastRayParallel
    Please, use CastRayParallel method if you are casting ray from another thread.

    SBC Files
    • Characters.sbc
      • Added OxygenSuitRefillTime
      • Added MinOxygenLevelForSuitRefill
    • CubeBlocks.sbc
      • Change for IsAirTight
        • True = is always airtight
        • False = is never airtight
        • Null = airtightness is calculated from mount points
    • VoxelMapStorages.sbc
      • Added UseForProceduralRemovals
      • Added UseForProceduralAdditions
      • Added UseAsPrimaryProceduralAdditionShape
      • Added SpawnProbability
    • VoxelMaterials_asteroids.sbc
      • Added AsteroidGeneratorSpawnProbabilityMultiplier
    24/10/2018
    Hotfix 1.188.023

    • Fixed crash at Sandbox.Game.Weapons.MyGunBase.AddMissile
    • Fixed crash at System.Collections.Generic.HashSetExtensions.TryGetValue
    • Fixed crash at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenAmount
    • Fixed crash at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.ExtractWorkshopItem
    • Fixed crashing ice clusters when there is no suitable ice material
    • Fixed issue with subscribed ingame scripts not appearing in scripts screen
    • Fixed issue with hidden blocks in terminal not respecting the state of Show hidden filter
    • Fixed missing Space Ball description in G screen
    30/10/2018
    Hotfix 1.188.024

    • Fixed crash at Sandbox.Game.Entities.Cube.MyAssembler.CheckInventoryCapacity(MyInventory inventory, Item[] items, MyFixedPoint amountMultiplier)
    • Fixed crash that occurred due to daylight savings time change
    • Fixed crash at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.ExtractWorkshopItem
    • Fixed crash when setting minimum drop container time bigger than maximum on DS
    • Fixed server watcher interrupting save on exit when it is taking too long (>30s)
    • Fixed grid update performance when Airtightness is turned on
    05/11/2018
    Hotfix 1.188.025

    • Fixed crash in large worlds
    • Fixed missing elite welder description
     
    Last edited by a moderator: Nov 5, 2018
    • Like Like x 22
  2. Petr Beranek

    Petr Beranek Developer Staff

    Messages:
    206
    First!!!
     
    • Like Like x 1
  3. mrgentleman64

    mrgentleman64 Trainee Engineer

    Messages:
    2
    Yay, update! :D
     
  4. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,005
    Thought it was a mirage! But no the update is real! :)
     
  5. Cetric

    Cetric Junior Engineer

    Messages:
    814
    Finally! New food for the space engineer! :)
     
  6. Zoladen

    Zoladen Apprentice Engineer

    Messages:
    116
    • Agree Agree x 1
    • Friendly Friendly x 1
  7. chrisb

    chrisb Senior Engineer

    Messages:
    1,460
    A welcomed step in the right direction.
     
    • Agree Agree x 3
  8. Einharjar

    Einharjar Junior Engineer

    Messages:
    529
    Nice Work, Keen!
     
  9. DyingDarkStar

    DyingDarkStar Trainee Engineer

    Messages:
    2
    here's a bug the the interior walls turned into a small no texture block that you can fall thru
     
    • Agree Agree x 1
  10. macgeifer

    macgeifer Apprentice Engineer

    Messages:
    139
    wow...thank you keen ;)
     
  11. posthy

    posthy Apprentice Engineer

    Messages:
    122
    Wow, world loading with many mods is blazing fast! Just the first thing i noticed :) Thanks for the update.
     
    • Agree Agree x 1
  12. zakimano

    zakimano Trainee Engineer

    Messages:
    16
    Update... update notes... Occlusion Culling!?!?
    I LOVE YOU ALL.
     
    • Agree Agree x 1
  13. Enderlook

    Enderlook Trainee Engineer

    Messages:
    26
    When will teaser blocks be added? I am still waiting for the wind turbine!
     
  14. Ronin1973

    Ronin1973 Master Engineer

    Messages:
    4,964
    Any documentation on asteroid clustering settings? Now that it's released, I'm curious as to the depths of these settings when creating maps/servers.
     
  15. Kochean

    Kochean Trainee Engineer

    Messages:
    65
    For us experienced players is there a way to hide good bot on screen messages and the tool screen on the hud?
     
    • Agree Agree x 2
    • Like Like x 1
    • Funny Funny x 1
  16. Dabombinable

    Dabombinable Trainee Engineer

    Messages:
    45
    Now for the update to hit my Steam client.
     
  17. SileniusFF

    SileniusFF Apprentice Engineer

    Messages:
    116
    Yay! Pressurization is back in business, changes to blueprint and script screens are nice and there is very noticeable FPS improvement.
    Great update! :tu:
     
    • Like Like x 1
  18. Braethias

    Braethias Apprentice Engineer

    Messages:
    181
    zomg! Blueprints have folders now! YAY!

    Thanks guys! Y'all are awesome.
     
  19. Elfi Wolfe

    Elfi Wolfe Apprentice Engineer

    Messages:
    498
    Yeah, the code fix I asked for, Small Air Vents reading planets at 700% o2 has been added.
     
  20. Thrak

    Thrak Junior Engineer

    Messages:
    536
    Interesting update. I like the look of the asteroid clusters-- but some are huge (like entire old-school) asteroids of ice with no stone. Is this intended?
     
  21. Zac Lee

    Zac Lee Trainee Engineer

    Messages:
    25
    It's right there in game options.

    Also, can I get a list of change airtightness surfaces of blocks? Been ripping up a boat looking for a leak and having a bit of trouble finding it.

    think I found it- Arc Furnace
     
    Last edited: Oct 24, 2018
  22. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    I loaded my session and game.bot took up a good portion of my screen and all it told me to do was press F1, which I though would get rid of good.bot, but it didn't. I was encouraged to turn good.bot off in game options, which I did, but good.bot persisted. Exiting the game and reloading did the trick, which would have been good advice from good.bot in the first place.

    My advice, although its probably too late for most, is to turn good.bot off in options before loading a session.
     
    • Funny Funny x 2
  23. GravyMyBacon

    GravyMyBacon Trainee Engineer

    Messages:
    3
    Love this new update, some questions, can we have a toggleable info box, My friends and I have played for years, we don't need the info box at all. I'm not talking about Good Bot, I'm talking about the info when holding tools/blocks/etc.

    Also, the asteroid clusters, do i need a new world for them to work or do they work where asteroids haven't spawned already?

    Also, in the asteroid density sections, does that change the number of asteroid clusters or how many clusters are in the asteroid?
     
  24. Cetric

    Cetric Junior Engineer

    Messages:
    814
    [​IMG]

    So the bot does have its scary moments... :)
     
    • Funny Funny x 1
  25. flimp

    flimp Trainee Engineer

    Messages:
    35
    anyone know where the mod folder is now? it seams to be different.
     
  26. Roxette

    Roxette Senior Engineer

    Messages:
    1,546
    They are apparently now held in <steam installation path prefix>\Steam\steamapps\workshop\content\244850 in extracted form, under a directory named with the steam mod ID number.
     
    • Informative Informative x 1
  27. Wastefield

    Wastefield Trainee Engineer

    Messages:
    12
    Huh? It was possible to make a relative "match speed" dampener function? Wow, impressive!
    ...Then, it's maybe possible also to get a directional dampening toggle to shut off dampening of forward direction. There's the usual way of turning off front thrusters when flying on planets but I've been dreaming a long time for a special function that would allow firing the thrusters manually at will while only shutting off the automatic dampening in one direction...
    And even more I'd want another function for rovers: being able to toggle only dampeners or only input control for thrusters / remote control, because I want thrusters to stabilize sideways movement, not fire at full force when I'm trying to turn the wheels...(especially when experimenting with motorcycles..!):woot:
     
    • Like Like x 1
  28. AlfieUK4

    AlfieUK4 Trainee Engineer

    Messages:
    65
    That's Steam's cache for downloaded workshop files, but I wasn't aware that that was considered a 'safe' storage location as the user can clear it through Steam, or manually.
     
  29. DigitalStone

    DigitalStone Apprentice Engineer

    Messages:
    273
    Wow Keen, you're wrapping this game up very nicely :eek::woot:
    Too much goods words for all of your work.

    Only a few issues i have found (Which may or may not be a bug):
    The Large Grid Control Station block: I can't get out with "T" :(
    Also, ALT+TAB takes quite some time compared to what it was before.
     
  30. May Rears

    May Rears Apprentice Engineer

    Messages:
    430
    You can toggle it off, it is linked to the UI TAB toggle, the first toggle turns it and the UI key off the second the whole UI.
     
Thread Status:
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