Hi, I want to do a factory production with a robotic-like arm with welder on it to build blueprint with projector. I currently want to move the welder to another place when it is not working (all blocks in range are built). After some minutes of search in source code, I realized that activated state are only for internal use and it looks like we can't access it in anyway: Code: private bool m_isActivated; private bool m_isActivatedOnSomething; protected int m_lastTimeActivate; (didn't find any Property to get it). So, is there a way to access welder state (something like "IsWelding") in programming block? Thank you!