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Admin wanting to have only MG and Ice spawn in space. Current method not working. Advice?

Discussion in 'Groups & Dedicated Servers' started by piratep2r, Sep 25, 2017.

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This last post in this thread was made more than 31 days old.
  1. piratep2r

    piratep2r Trainee Engineer

    Hello admins.

    Basically, I am trying to make it so that ice and magnesium are the only ores that spawns procedurally in my space-only DS map. Everything else I will hand place in specific locations to drive player interaction.

    Someone suggested the following solution:

    1. create an empty world, no asteroids, no planets. Load into it, make sure it is empty. Exit and save it.

    2. Create/edit the resource mod and publish it.
    Note: the mod is simply a subfolder in my mod folder called "asteroid edits." It contains 2 files, modinfo.sbmi and VoxelMaterials_asteroids. I have edited the VoxelMaterials file so that in all cases of ore except magnesium, the line governing ore spawn is false: "<SpawnsInAsteroids>false</SpawnsInAsteroids>" while the line governing all stone spawning are true. Unfortunately I don't understand how the game governs ice spawning, so I left it alone.

    3. Once done editing the mod, publish it. Then add it the published version to the world via edit settings, but do not load the world.

    4. Go to your saved game file in appdata and paste in the following after the line "<SpawnShipTimeMultiplier>.":

    5. Load the world and check your work. This should have forced the addition of asteroids, but using the ore spawn rules in the mod.

    In all cases, however, I end up with all ores in the asteroids. I must be doing something wrong. Does anyone have any advice or insight?

    here is a link to the mod, minimal though it may be: https://steamcommunity.com/sharedfiles/filedetails/?id=1146073612
Thread Status:
This last post in this thread was made more than 31 days old.