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Babylon 5 station

Discussion in 'Community Creations' started by Nasher, Nov 28, 2017.

?

Would you like to see a B5 theme scenario?

  1. yes

    3 vote(s)
    60.0%
  2. no

    1 vote(s)
    20.0%
  3. dont care

    1 vote(s)
    20.0%
Thread Status:
This last post in this thread was made more than 31 days old.
  1. Nasher

    Nasher Trainee Engineer

    Messages:
    5
    Here is my attempt at a babylon 5 station.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1213945110


    [​IMG]



    its about 90% externally complete. i plan to do two versions one with interior one without and them i plan to make an eplison system scenario. althought i think the game might break as the station is 150,000 block so far....

    Current Status

    "spin" gravity in blue sector so far (dont group the generators, strange things happen)
    Space for 25 Star Furys from another workshop item ( https://steamcommunity.com/sharedfiles/filedetails/?id=269965192 ) in Docking area

    ################################
    Station - START UP - Controls in CNC
    ################################

    Everything is off to stop the station spinning out of control when spawned to Start up (IN ORDER):
    Turn on engines, stabilizers, solar panels, batteries and Reactors
    Then Gyro Spin
    Turn on Forward and aft clamp rotor (to stop Braking torque)

    ################################
    Shutdown - For Saving Game (doesnt always cause problems)
    ################################

    Turn off Gyro Spin
    Turn on Anti Spin
    Turn off Clamp Rotor
    Shut power down

    ################################


    Blue Sector
    CNC - Started Basic
    Docks - Completed Mid-Level
    Hanger Bays - Completed 2 of 4


    Red Sector
    Medlab 1 - Not Started
    Quarters - Not Started
    Sports Centre - Not Started

    Green Sector
    Zócalo - Not Started
    Ambassador Quarters - Not Started
    Hydroponics - Not Started (O2 farms)

    Brown Sector
    Assembly - Not Started
    Maintaince - Not Started

    Grey Sector
    Power - Complete Basic
    Gyros - Complete Basic

    Yellow Sector
    O2 Production - Complete Basic
    Cargo - Complete Basic

    Defence Grid
    Coming Soon (once outside is finished)

    Zero -G Central Mono Rail
    In-development
     
    • Like Like x 2
  2. Hotshot Jimmy

    Hotshot Jimmy Senior Engineer

    Messages:
    1,500
    Looks interesting bud. From someone that's been down this road with this awesome space station before do not put too much time into the build as you will inevitably be stopped by the game engine limits. I'll take a good look at it today and offer some help if you think you need it :tu:
     
  3. Nasher

    Nasher Trainee Engineer

    Messages:
    5
    yeah i tried this a couple of years ago with a 1:5 scale and the game stop connecting block after the centre of the main cylinder was complete but the exterior is nearly done on this (roughly 1:7 scale) and although my dated Gfx card is struggling with it a little (on med gfx settings) i only have a GTX660 Ti card and a 2nd gen i7 so i think people with better gfx card should have a better frame rate

    The interior Version tho, i can see the blockcount going to 300,000 + so im sure that will break everything!
    --- Automerge ---
    [​IMG]
    [​IMG]
    hangers
     
    Last edited: Nov 28, 2017
    • Like Like x 1
  4. mojomann71

    mojomann71 Senior Engineer

    Messages:
    2,004
    My pc probably would burst into flames trying to run this. :)
     
Thread Status:
This last post in this thread was made more than 31 days old.