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Batteries built from blueprints reset themselves to *RECHARGE* the moment they're built

Discussion in 'Bug Reports' started by WindMillStalker, Jun 3, 2016.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. WindMillStalker Trainee Engineer

    Messages:
    16
    Happens in all worlds, regardless of mods. Started a brand new standard empty world to test, still same problem.


    What happens is, well, what the title says. Any battery built from a blueprint gets really messed up settings.

    If I leave the battery status neutral (recharge, discharge or auto are not marked), the moment the blueprinted battery is built, it's set to RECHARGE, resulting in a battery that delivers no power to its grid.

    If I set the battery to DISCHARGE, the moment the battery is built, it...does nothing. It has no power. I thought batteries came with 30% charge from the get go these days?

    If I set the battery to SEMI-AUTO, it set itself to recharge the moment it's built.


    This is all quite annoying when trying to build blueprinted weapons, guys.


    No log because this bug should be very easily reproducable. It sure as hell is for me.
     
  2. Xreal Trainee Engineer

    Messages:
    1
    Yeah, that problem is around for a longer time now. In creative you can counter it with using reactors. I sadly discovered that problem when building a gravity canon because the artificial mass of the projectile needs power, so it will not work in survival.
     
  3. BoobyTrapGaming Apprentice Engineer

    Messages:
    153
    it certainly has: my kinetic destroyer has been broken for months now, even after I raised several threads of my own... didn't delve deep into what might cause it though.
     
  4. Prescott Freyd Senior Engineer

    Messages:
    1,833
    Hey guys!

    Thank you for the report. This is a known issue that should be fixed in the upcoming update :)

    Regards,
    PF
     
Thread Status:
This last post in this thread was made more than 31 days old.