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Bones, Pose, Armature, Things...

Discussion in 'Modding' started by Köbi 2, Dec 24, 2017.

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This last post in this thread was made more than 31 days old.
  1. Köbi 2 Apprentice Engineer

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    147
    Ok. So the thing is: I want to make a storage thing for weapons with the visual inventory. However I cannot make the bone function in the mwm. I took one from the weaponrack fbx, and I can turn and change it in blender however I want. It always is at the 0,0,0 position and rotation in my model ingame. Anyone know why that doesnt work? Anyone actually made it work?

    Also I tried a workaround: I can offset the model (in the sbc) and thereby change the position of the bone, however I cannot offset rotate it. Or can I? Can I set a SubpartAnimationComponent to be constant, non interactive and "non animated"? So far I only created errors and crashes...
     
Thread Status:
This last post in this thread was made more than 31 days old.