Mod metadata allows mods to specify which version of the game they are compatible with. Mods that are not compatible with the current version are shown with a different color in the mods screen and can be filtered out. Our new system for creating entity component mods is no small change. We've managed to consolidate the modding component system with our own component system. This means that modders can now write entity components in exactly the same way that we do. For non-modders and modders who may not be familiar with our component system, this means that modders can now program without being limited by support that we program for them. We've pulled out all of the stops and crushed the barriers to complete modability! Read more in the developer blog by Medieval Engineers programmer Daniel Ilha about the new tools system. Buy your copy of Medieval Engineers today.