As we work with friends (or become space pirates) there should be ways for ships to interact beyond simple "interstellar battering ram" - we need whirling rams of death. I'd like to propose a few categories of components (All shamelessly taken from Gimbal and Garry's Mod): *Grappling hook - a constraint based turret / gun that allows two ships to tether to eachother. Bigger = tougher to break away. *Docking clamp/rod - two pieces that would allow two ships to merge when touched / activated, then later released. Essential for trading stations that don't want to create a massive hold for larger ships. Larger area = stronger grip before breaking. *Motor - Think a hinge that applies force to each side along an axis. It would theoretically be an array of such blocks with one ('n' x 'n') surface colored such a way to indicate the rotating plate. Any block attached to the plate would rotate with the plate. surface area of plate determines grip strength, volume of motor array directly behind plate determines torque. *Slider - Allows for single axis movement. Imagine 4 blocks in a line with a single, special surface along the length where blocks are moved in parallel when built on top of it. Width of line determines grip strength, depth of sliders directly behind the surface determines torque. *Piston - Allows for a single axis movement. Imagine 'n' blocks in a 1x1 line. These 'n' blocks could push a rod outward 'n-roundup(n/2)' blocks from the front. if a width x height x length (with 'n' being length, e.g. 1x1x'n') sized Piston is made, width and heights determines the newtons of force it is capable of. This would be quite difficult to implement efficiently (or at least I imagine it to be so) but would allow for some amazing creations. I'd say the concept of 'grip strength' would probably be optional with most of them. Any thoughts / suggested alterations?