Referring to this video/technology. Basically training an AI to calculate rudimentary physics in a physics engine by neural networks. I don't have any technical know how. But since CPU is the bottleneck in this game, that could theoretically save up a lot of cpu calculations. Implementing it would most likely not be an easy feat but is this even possible in theory? Since physics in Space Engineers are basically cubes and triangles hitting each other it should be easier than in games with skeletal structures being involved.