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Creature/NPC Spawner

Discussion in 'Questions and Suggestions' started by drakesfrd, May 24, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. drakesfrd Trainee Engineer

    Messages:
    3
    Keen, if you can please add creature/NPC Spawner. It will expand the scenario editor greatly and made more freedom and flexibility to mapmakers for more interesting scenario and gameplay. Like a deathmatch scenario with added hazard like Sabiroid without resorting to making a map in alien planet.
     
    • Agree Agree x 1
  2. Forcedminer Senior Engineer

    Messages:
    2,227
    imagine a scenario with a l4d2 style crescendo event where you enter a base it trips an alarm system with horns blaring,red lights flashing making Sabiroid or wolfs spawn constantly until the player reaches a control room and shuts the alarm off.


    would be pretty good.
    could have like a block that spawns them and have it out of sight somewhere but have it so they can enter the area from say a vent if a dog or a roof if the Sabiroid
     
  3. jb_aero Trainee Engineer

    Messages:
    95
    Midspace's Admin Helper Commands is able to spawn wolves and sabiroids so there must be a way to do it through code. I'd like to see more control of the behavior of NPCs as last I checked any creature added could only act like a sabiroid or a wolf.
     
  4. Saberwulfy Apprentice Engineer

    Messages:
    292
    A spawner with position, collision, proximity and nÂș of times. It can be a a great tool to create scenarios!
    Imagine something only spawning when needed like a subterranean base in a asteroid or planet, it will save a lot of CPU instead load a full world.
     
    • Agree Agree x 1
  5. Greyson_XMG Apprentice Engineer

    Messages:
    132
    Creepy monsters crawling around isn't strictly engineering, but they can be soooo much fun!
     
Thread Status:
This last post in this thread was made more than 31 days old.