Discussion in 'Multiplayer' started by Guss_, May 28, 2015.
I can't find anything about the "Physics Iterations" parameter
What is this for ?
I was told to try github from the developer to find out. I don't really use it so I'm at a loss here...
I find this :
Garry's mod "Physics Iterations"
What I have found.
I have seen it on garry's mod forum.
Ok, thanks for the answers
How high can the number go, then? Is there a maximum value?
I don't know very good, but I have seen that this is 10.
A have already experimented with different options. When I have set 1, UPS have been rise on 5-7(if compare with Physics Iterations 10).
Anyone got a more detailed explanation about it?
I'd have thought the higher the value, the smoother the whole physics thing works but takes more processing power
No clear answer? As usual useless forum posts... gah.
may be because there no info?
why you make so-called useless posts here? you sooo usefull.
for needed ppl
this is Solver Iterations Count.
cannot find direct havok documentation, but usually this is :
so higher is more accurate, but slower.
mainly this affects all contacts(walking,wheels) and all connected grids(wheels,rotors,pistons,connectors,landing gears).
but need to test what will change from it.
default SP value is 4.
Well that's what i expected
Thanks for info.
Havoc allows up to 16 iteration.
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